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'''Annex Conquer The World''' is a mod that is basiclay its own game. You have to download and run it separately from [[MegaGlest]] but it uses the [[GAE|Glest engine]]. Annex takes place during the Crystal War, a chaotic war that spans across the globe. Fueling the war are red crystals, the answer to the world's energy crisis. A scientific breakthrough showed the vast energy potential stored in what was once thought to be benign minerals. This allowed for a rapid development in technology, as well as immense economical gain by the export of the crystals. Here is a rundown of the biggest contenders in the race for global dominance:
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'''Annex Conquer The World''' is a mod that is basiclay its own game. You have to download and run it separately from MegaGlest but it uses the Glest engine. Annex takes place during the Crystal War, a chaotic war that spans across the globe. Fueling the war are red crystals, the answer to the world's energy crisis. A scientific breakthrough showed the vast energy potential stored in what was once thought to be benign minerals. This allowed for a rapid development in technology, as well as immense economical gain by the export of the crystals. Here is a rundown of the biggest contenders in the race for global dominance:
  
  
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The Alliance is pretty straight forward, and offers a large variety of unit classes and strategy, with some of the best quality units in their class. There is also a good balance between armored short range weapons and powerful long range support weapons. The Alliance also has two tech structures: the Silo and Tech Lab, each with its own set of upgrades. This allows the player to have a choice of High tech support units (Tech lab), or Low tech brute force units (Silo). This forces the player to pay a lot more, and wait a lot longer for tech tree progression than other factions. However, once the entire techtree is complete you will have a fearsome army at your disposal. the Alliance also has a unique hero unit Kestrel Aside from incredible attack, defense, and hp regeneration, she also can control two super-weapons, the Airstrike (requires Tech Lab) and Nuke (requires Silo)
 
The Alliance is pretty straight forward, and offers a large variety of unit classes and strategy, with some of the best quality units in their class. There is also a good balance between armored short range weapons and powerful long range support weapons. The Alliance also has two tech structures: the Silo and Tech Lab, each with its own set of upgrades. This allows the player to have a choice of High tech support units (Tech lab), or Low tech brute force units (Silo). This forces the player to pay a lot more, and wait a lot longer for tech tree progression than other factions. However, once the entire techtree is complete you will have a fearsome army at your disposal. the Alliance also has a unique hero unit Kestrel Aside from incredible attack, defense, and hp regeneration, she also can control two super-weapons, the Airstrike (requires Tech Lab) and Nuke (requires Silo)
  
[[File:Annex East Ocean Alliance Techtree AD.1.jpg|200px]]
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[[File:Example.jpg]]
  
 
== NEO Republic ==
 
== NEO Republic ==
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First thing you will notice is the lack of base defenses. The only defense structure is the pillbox. While more armor than any other defense structure, they are only effective against Infantry and unarmored vehicles, and cannot engage air units. To defend using the Republic, its best to supplement lines of AT Rifles, and Snipers, as well as place your fortress in the front lines as it can defend itself against ground tanks. Also recommend purchasing the Advance Walls Upgrade to increase structure hp. The Republic military strategy revolves around brute Ground power and quick and cheap deployment. The faction lacks in a proper Air force, with only very average jet fighters, To increase your units effectiveness, promote some officers and keep them nearby. They will increase their attack by 10 and also have an ability "Raise Morale" that quickly restores unit HP. Much like the Alliance the Republic has two tech structures (Command HQ and Fortress) and a Hero unit (Karina), unlike the Alliance, though you must produce a Command HQ before the Fortress. Karina also carries the faction super weapons the Nuke (requires Fortress) and the Republic Wrath (requires Command HQ)
 
First thing you will notice is the lack of base defenses. The only defense structure is the pillbox. While more armor than any other defense structure, they are only effective against Infantry and unarmored vehicles, and cannot engage air units. To defend using the Republic, its best to supplement lines of AT Rifles, and Snipers, as well as place your fortress in the front lines as it can defend itself against ground tanks. Also recommend purchasing the Advance Walls Upgrade to increase structure hp. The Republic military strategy revolves around brute Ground power and quick and cheap deployment. The faction lacks in a proper Air force, with only very average jet fighters, To increase your units effectiveness, promote some officers and keep them nearby. They will increase their attack by 10 and also have an ability "Raise Morale" that quickly restores unit HP. Much like the Alliance the Republic has two tech structures (Command HQ and Fortress) and a Hero unit (Karina), unlike the Alliance, though you must produce a Command HQ before the Fortress. Karina also carries the faction super weapons the Nuke (requires Fortress) and the Republic Wrath (requires Command HQ)
  
 
[[File:Annex NEO Republic Techtree AD.jpg|200px]]
 
  
 
== Shadow Organization ==
 
== Shadow Organization ==
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The Shadow Organization have some of the best offensive units in the game, but are limited by their lack of unit variety, and armor. Their combat priority tends to be close range combat rather than mid range or long range, and higher priority on speed than defense. The exception to this is the Scorpion tank, which can transform from a medium tank, to a long range bombardment turret. This faction also has no hero unit, instead allowing you to recruit a squad of 3 elite Infiltrators. Infiltrators are far superior than standard infantry, and with proper tactics can eliminate a small base on their own. Unlike the Neo Republic and the Alliance there is only one tech building, the Shadow Lab This faction also has two separate super-weapons: the Shield Generator and the Orbital Strike Relay. The Shield Generator, when activated will create an energy bubble which renders units practically immune to damage within the shield, for a few seconds while, the Orbital Strike can call down a energy strike (or two) via Satellite. You can have both simultaneously but doing so can drop your population significantly.
 
The Shadow Organization have some of the best offensive units in the game, but are limited by their lack of unit variety, and armor. Their combat priority tends to be close range combat rather than mid range or long range, and higher priority on speed than defense. The exception to this is the Scorpion tank, which can transform from a medium tank, to a long range bombardment turret. This faction also has no hero unit, instead allowing you to recruit a squad of 3 elite Infiltrators. Infiltrators are far superior than standard infantry, and with proper tactics can eliminate a small base on their own. Unlike the Neo Republic and the Alliance there is only one tech building, the Shadow Lab This faction also has two separate super-weapons: the Shield Generator and the Orbital Strike Relay. The Shield Generator, when activated will create an energy bubble which renders units practically immune to damage within the shield, for a few seconds while, the Orbital Strike can call down a energy strike (or two) via Satellite. You can have both simultaneously but doing so can drop your population significantly.
  
[[File:Annex_Shadow_Organization_Techtree_AD.jpg|200px]]
 
  
 
== Alliance Renegades ==
 
== Alliance Renegades ==
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As former Alliance soldiers, This faction has a lot in common with the Alliance faction. However, this faction does not have the direct firepower that the other nations have, meaning the player has to play strategically, utilizing ambushes, hit and run, and sneak attacks to win. Standard direct engagements can win if your lucky, but cannot be your main attack tactic. While not having as many unique units as other factions, this faction has unique tactical options that the other factions do not. A Unit that can switch from 7 different equipment at any time, an light assault vehicle able to be airlifted across the map, can summon attack drones, launch long range cruse missiles, and a powerful Acid bomb which deteriorates armor over time and can be used to block incoming enemies with a wall of deadly acid. Tech tree is very simple and straight forward with only one tech building (Satilite Uplink. No heros but you can recruit 3 elite Commandos much like Shadow's Infiltrator.
 
As former Alliance soldiers, This faction has a lot in common with the Alliance faction. However, this faction does not have the direct firepower that the other nations have, meaning the player has to play strategically, utilizing ambushes, hit and run, and sneak attacks to win. Standard direct engagements can win if your lucky, but cannot be your main attack tactic. While not having as many unique units as other factions, this faction has unique tactical options that the other factions do not. A Unit that can switch from 7 different equipment at any time, an light assault vehicle able to be airlifted across the map, can summon attack drones, launch long range cruse missiles, and a powerful Acid bomb which deteriorates armor over time and can be used to block incoming enemies with a wall of deadly acid. Tech tree is very simple and straight forward with only one tech building (Satilite Uplink. No heros but you can recruit 3 elite Commandos much like Shadow's Infiltrator.
 
[[File:Annex_Alliance_Renegades_Techtree_AD.1.jpg|200px]]
 
 
[[Category:GAE]]
 
[[Category:Mods]]
 

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