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{{Infobox
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Glest Copyright (C) 2001-2005 The Glest Team. All rights reserved.
|Box title = [http://glest.org Glest]
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mail: contact@glest.org
|image =File:Glest_logo.png
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web: http://www.glest.org/
|Row 1 title = Latest Version:
 
|Row 1 info = [http://glest.org/glest_board/index.php?topic=4252.0 3.22 (Final)] <small>(2 April 2009; {{How long ago|year=2009|month=4|day=2}} ago)</small>
 
|Row 2 title = Homepage:
 
|Row 2 info = http://glest.org
 
|Row 3 title = Downloads:
 
|Row 3 info = http://glest.org/en/downloads.php
 
}}
 
'''[[File:Glest_icon.jpg]] Glest''' is a freeware, opensource '''RTS''' ('''R'''eal '''T'''ime '''S'''trategy) where your goal is to build up an army and defeat your foe. Bundled with two default factions and a handful of maps, it was originally a square-off between the [[Magic]] and [[Tech]] factions, but later expanded to become modable, and boasts [[Mod_Compilations/Techtrees/Factions_for_Glest|dozens of mods]] to date. The critical success of Glest is largly acknowledged to its modability, which allows the players to create their own [[maps]], [[Mod_Compilations/Techtrees/Factions_for_Glest|techs]], [[tilesets]], etc, even to the point of which it feels like a different game.
 
  
==History==
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Released under GNU GENERAL PUBLIC LICENSE Version 2, June 1991
Glest was developed by the Glest Team, originally a college project, but it later became a full-scale open source engine which has expanded to over a million downloads on sourceforge alone! While its first release was a simple, but playable, game without modding capabilities, it later expanded, redoing many of the models for Magitech and releasing a fully modable Glest, as well as opening the G3D format, its modeling format, and the GBM format, its map format. Its final release was at 3.2.2, but it is still developed through two separate branches, the [[Glest Advanced Engine]] and [[MegaGlest]].
+
 
 +
==Development Team==
 +
<pre>
 +
MARTIÑO FIGUEROA. Programmer.
 +
Glest game, engine and tools coder.
 +
MS in Computer Science by the University of Coruña (Spain).
 +
 +
JOSÉ GONZÁLEZ. Sound.
 +
Glest music composer and sound designer. Pianist.
 +
MS in Composition and piano performance by the Vigo Conservatoire in Spain. Also studied Electroacoustic Music at the CCMIX in Paris.
 +
 
 +
TUCHO FERNÁNDEZ. 2D and 3D Artist.
 +
Design, modeling, texturing, and animation of the 3D models of units, buildings and more.
 +
 
 +
JOSÉ ZANNI. 2D Artist and Web design.
 +
Design of the logo, buttons, icons and other 2D stuff for the game. Design and implementation of the website.
 +
 
 +
MATZE BRAUN. Linux port.
 +
Ported Glest to SDL and OpenAL which enabled it to work under Linux and other operative systems.
 +
 
 +
FÉLIX MENéNDEZ. Artist and 3D Animator.
 +
New animations in v2.0.
 +
 
 +
MARCOS CARUNCHO. 3D Artist.
 +
Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing among other things.
 +
</pre>
 +
 
 +
==Requirements==
 +
 
 +
==Video Card Compatibility==
 +
This is a 3D card compatibility list for Glest, please tell us what 3D card do you have, the driver and game version, and if you can run the game without problems.
 +
NOTE: I haven't looked for doubled up cards.
 +
 
 +
<pre>
 +
 
 +
card: Geforce 6150 le
 +
game version: 1.2.1
 +
Driver version 1.00.01.06574
 +
OS:Windows vista
 +
Status: ok
 +
 
 +
Card: GeForce FX 5700
 +
Game version: 1.2.1
 +
Driver version: 52.16
 +
OS: Windows XP
 +
Status: Ok
 +
 
 +
Card: GeForce 2 MX
 +
Game version: 1.2.1
 +
Status: 3D textures slow (3D textures can be disabled with the Textures3D=0 option on glest.ini)
 +
 
 +
ca
 +
 
 +
Card: ATI Radeon 9600
 +
Game version: 1.2.1
 +
Driver version: Catalyst 4.4
 +
OS: Windows XP
 +
Status: Ok
 +
 
 +
Card: ATI Radeon 9200
 +
Game version: 1.2.1
 +
Driver version: Catalyst 4.3
 +
OS: Windows 2000
 +
Status: Ok
 +
 
 +
Card: ATI Radeon 9800 XT
 +
Driver: Catalyst 4.5
 +
OS: WinXP Pro
 +
Status: Ok (very fast)
 +
 
 +
Card: GeForce 4 MX 440-SE
 +
Driver: 53.03
 +
OS: Windows XP Pro
 +
Status: Status: 3D textures slow
 +
 
 +
Card: ATI Radeon 9700
 +
Driver: Catalyst 4.5
 +
OS: Windows XP home
 +
Status: Ok
 +
 
 +
V-Card: GeForce MX 420
 +
Driver: 53.03
 +
OS: Windows XP Pro with Service Pack 2 Build 2138
 +
 
 +
card: Creative Geforce 2 GTS 32mb
 +
drivers: ForceWare 56.64
 +
os: win98SE
 +
status: 3D textures slow choppines.
 +
 
 +
Card: GeForce FX 5700
 +
Driver: 56.72
 +
OS: Windows XP
 +
Status: Ok
 +
 
 +
4 computers:
 +
VideoCard:Radeon9800SE Omega(catalyst mod)4.5 : OK
 +
VideoCard:MobileRadeon9600pro Catalyst 4.6 : OK
 +
VideoCard:GeforceFX5900XT@GeforceFX5900Ultra : OK
 +
VideoCard:Geforce2TI : shadowing a bit slow
 +
 
 +
Card: GF4 420 go 32MB vram (openGL 1.3.1 support)
 +
Driver: 28.46 (because, the win xp that toshiba installed, will not boot, if i don't use toshiba drivers......)
 +
OS: Windows XP (toshiba edit Sad )
 +
Status: ERROR(S): OpenGL extension not supported: GL_ARB_texture_env_crossbar, required for Glest
 +
 
 +
pentium 4- 1700
 +
gefoce 2 mx 400
 +
shadows must be off
 +
textures zero/ off
 +
trilinear
 +
slow graphic !
 +
 
 +
Pentium 4 1.05 Ghz
 +
Amd Athlon 2400 mobile 64MB
 +
448MB ram
 +
a bit choppy if left on for a long period of time
  
==Awards==
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AMD Athlon 700mHz
Glest has won a nice handful of rewards, an impressive feat for a free, opensource game, including:
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224 MB RAM
*Sony PlayStation [http://www.artfutura.org/ ArtFutura] award
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Windows 2000
*[http://www.mundosdigitales.org/ Mundos Digitales] award
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DirectX 9.0c
*[http://ytanium.altervista.org/index.php?goty=page&l=ENG Ytanium] Game of the Year
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Driver: 6.14.10.6177 (latest Version directly from NVIDIA)
 +
Card: Elsa Erazor III Pro
 +
(with Riva TNT2/ TNT2 Pro-Chip, 32 MB Memory, AGP 4x)
 +
Resolution: 1024x786
 +
Status:
 +
Shodow: not possible (error)
 +
Filter: works(!) both, but trilinear is extrmely slow (can't play)
 +
3D-Textures: works both
 +
Speed:
 +
I can play the game without shodows, 3d-textures or the tri.-filter, but it is still a bit slow...  
  
==Licensing==
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Notebook Acer Aspire 1603LC
Glest is Copyright to The Glest Team, 2001-2009, with its code released under [http://www.gnu.org/licenses/gpl-2.0.html GNU General Public License (GPL) Version 2]. Its data (such as models and sounds) are released under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 Unported license].
+
OS: Windows XP Pro
 +
GC: Ati Radeon Mobility 9000 (64mb)
 +
Crash
 +
Version: v1.0.0
 +
Time: Thu Sep 16 15:04:29 2004
 +
Description: Access violation (Reading address 0x0)
 +
Address: 0x0
  
==Contact==
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Video adapter: NVIDIA GeForce2 MX 200 (64 MB)
*[http://glest.org/glest_board Forums]
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3D Accelerator: nVIDIA GeForce2 MX 100/200
*[http://glest.org/ Website]
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Processor: Intel Pentium IV (1.6 GHz)
*Email: [mailto:contact_game@glest.org contact_game@glest.org]
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RAM: 512 MB SDRAM
*IRC: irc://irc.freenode.net/glest or [http://webchat.freenode.net/?nick=&channels=glest Freenode Webchat]
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OS: Windows XP Professional with Service Paack II
 +
DirectX: 4.09.00.0904 (DirectX 9.0)
 +
OpenGL Renderer: GeForce2 MX/AGP/SSE2
 +
OpenGL: 1.4.1
 +
ShadowMap Status: Failure
 +
3D Texture Status: Very slow
  
==Development Team==
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amd athlon 900mhz
===Martiño Figueroa===
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windows xp prof.
Programmer. Glest game, engine and tools coder. MS in computer science by the University of Coruña (Spain).
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geforce fx 5200 driver: 56
===José Luis González Castro===
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Ok
Composer and Sound Designer. MS in composition and piano performance by the vigo conservatoire in Spain. Also studied electroacoustic music at the ccmix in Paris.
 
  
===Tucho Fernández===
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Sapphire RADEON 9000/pro 64mb
2D and 3D artist. Design, modeling, texturing, and animation of the 3d models of [[units]], buildings and more.
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WORKS!
===José Zanni===
 
2D artist and web design. Design of the logo, buttons, icons and other 2d stuff for the game. Design and implementation of the website.
 
===Matze Braun===
 
Linux port. Ported glest to sdl and openal which enabled it to work under linux and other operative systems.
 
===Félix Menéndez===
 
Artist and 3D animator. New animations in v2.0.
 
===Marcos Caruncho===
 
3D artist. Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing among other things.
 
  
==Special Thanks To==
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ATI MOBILITY RADEON 9000 IGP 128Mo
'''Mark Vejvoda''' - Helped fixing networking issues on Linux
+
Driver: Omega 2.5.67
 +
Status: PERFECT
  
'''Titus Tscharntke''' - Created the Mod megapack and helped with the Linux builds
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CPU: AMD Sempron 2200+ 1,5GHz
 +
RAM: 2x256 MB DDR-RAM 166MHz
 +
GPU: NVIDIA Geforce 3 ti200
 +
Driver version: 66.93
 +
Direct X version: 9.0c
 +
Sound: Creative SB Live! Value
 +
Driver: 5.12.1.444, Audigy2 Software
 +
OS: MS Windows 2000 SP4
 +
AV: AntiVir
 +
Status: OK
  
'''Yggdrasil''' - Provided patch for building with LUA in Linux
+
Compac Evo n800v (notebook)
 +
CPU: Intel 2ghz
 +
Video ATI Mobility Radeon 7500
 +
Version 6.14.10.6404 (13/11/2003)
 +
Glest_v1.0.9
 +
1280x1024x32b 75hrz
 +
Filter Bilinear
 +
3dc textures on
 +
Shadows shadowMapLike
 +
ShadowMap Size 256
 +
Shadow Alpha Ma 0.1
 +
Shadow map frame skp 2
 +
Runnng smoothly No problems found
  
==Acknowledgments==
+
Card: ATI X800Pro
This product includes software developed by the
+
Driver: Catalyst 4.9
Apache Software Foundation (http://www.apache.org/).
+
OS: Windows XP Pro
 +
CPU: AMD 64 3500+
 +
RAM: 1GB
 +
No problem when I used an older version of Catalyst
 +
and set the "DayTime=10000000".
  
This program uses Xiph.org's Vorbis software CODEC implementation.
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CPU: P4 HT
 +
OS: Gentoo Linux 2005.0
 +
Video: i915 integrated
 +
Status: playable, maybe a bit slow
  
==Developement History==
+
RedHat Linux 9 stock Kernel.
<pre>
+
Athlon @ 1667Mhz
HISTORY
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GeForce4 MX4000 64Mb (8X,AGP,MMX.3Dnow,SSE)
3.2.2
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Works fine, with everything turned off, and still looks quite good.
- Fixed two main networking bugs
 
  
3.2.1
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ATI FireGL 8800 128 MB
- Auto tester
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Using the latest stable Gentoo ATI fglrx driver.
- Fixes in River Crossing map
+
OS: Gentoo Linux 2005.1, Kernel 2.6.11-r4, X.org
- Resource bug fixes
+
System: 1 Gig Mem, AMD 2700+, Nforce2 Chipset
- Fixed compile errors on GCC 4
+
Did a standard emerge/compile and worked perfectly.
  
3.2.0
+
Duron 800 MHz, GeForce 2 MX/MX 400 32MB
- LUA scriting
+
SuSE Linux 9.2 with 2.6.11.9
- New tileset: Dark Forest
+
official nvidia drivers 71.74
- Tutorials
+
X.org 6.8.2.
- Improved text rendering
+
Glest 1.0.10 installed with loki installer.
- Added sound effect for chat messages
+
I had to turn off shadows etc. in order to play fluently, however it still become slower when there are more than
- Changed loading screen
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two players.
- Removed IP from new game screen
 
- Removed Api Info screen
 
  
3.1.2
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ATI Mobility FireGL T2 embedded in IBM Thinkpad R50p
- Fixed slow building placement in ATI cards with catalyst 7.10 or newer
+
MDK10.2 stock kernel & xorg
- Fixed fog of war smoothing
+
ATI official drivers latest version
- Improved position picking when giving orders
+
Works very well!
- Fixed some glitches in shadows
 
- Added red colored building cursor when trying to build in an invalid location
 
- Fix for empty chat messages
 
- Reduced Drake Rider morphing time from 120 to 80 and reduced splash radius attack of a few units
 
- Improved battlemachine death animation
 
- The game now checks that all players are using the same binaries
 
  
3.1.1
+
Dell i8600c (notebook)
- Improved shadows
+
P-M 1.6 GHz
- Added command line options
+
Video ATI Mobility Radeon 9600 Pro
- Improved 'Valley Of Death' map
+
Ubuntu Linux (Hoary)
 +
Xorg 6.8, ATI Drivers 8.8.25
 +
Running perfectly
  
3.1.0
+
Athlon 64 3200+
- In-game chat
+
nVidia GF 6600GT 128mb
- Main menu background model changed
+
Driver version: 71.89
- Server IPs are now stored in a file, and can be used later
+
512 mb RAM
- Network status key
+
Running fine.
- Map changes: Added 'Swamp of Sorrow' and 'Valley of Death', removed 'One on One' and 'The Ruins'
 
- Balance changes
 
  
3.0.0
+
P4 3Ghz HT, 1GB RAM
- Network play over LAN/Internet
+
ATI X700 Pro (256 MB)
- New key shortcuts for giving orders and selecting special units
+
Catalyst drivers 5.6
- Renamed some units
+
Windows XP SP 2
- Reworked tech faction upgrades
+
Glest version is 1.1.0
- Balance changes
+
The game runs (and scrolls) perfectly fine and smooth in 1280x1024, with all eye candy options turned on.
- Clicking on the minimap now always moves the camera, even if the area is not explored
 
- Removed some dangerous glest.ini options
 
  
2.0.1
+
Glest: 1.1.0
- Scenarios
+
OS: Linux kernel 2.6.12.2
- Added more info to the results screen
+
CARD: Geforce FX5200
 +
DRIVER: Nvidia driver 1.0-7174
 +
Status: runs smoothly!
 +
sometimes the display goes blank for a tenth of a second, but returns to normal fine.
 +
</pre>
  
 +
==History==
 +
<pre>
 
2.0.0
 
2.0.0
 
- New Magic units:  
 
- New Magic units:  
Line 144: Line 286:
 
 
 
1.2.2
 
1.2.2
- Fixed timing problem that was causing some units to regenerate too fast on some computers
+
- Fixed timig problem that was causing some units to regenerate too fast on some computers
 
- Html tech tree documentation
 
- Html tech tree documentation
  
Line 335: Line 477:
  
 
0.4.3
 
0.4.3
- Fixed a bug when double clicking two towers, one under construction and the other one built, caused the first one to finish its construction.
+
- Fixed a bug when double clicking two towers, one under construction and the other one built,  
 +
caused the first one to finish its construction.
 
- Fixed a bug that made that fire never stopped when repairing buildings
 
- Fixed a bug that made that fire never stopped when repairing buildings
 
- Performance counters added for world update timing
 
- Performance counters added for world update timing
Line 401: Line 544:
 
- Unit models have been redesigned, now they have more polygons and detailed animations.   
 
- Unit models have been redesigned, now they have more polygons and detailed animations.   
 
- Minor bug fixes.
 
- Minor bug fixes.
 +
 +
0.1.5
 +
0.1.4
 +
0.1.3
 +
0.1.2
 +
0.1.1
 +
0.1.0
 +
0.0.3
 +
0.0.2
 +
0.0.1
 
</pre>
 
</pre>
[[Category:Glest]]
 

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