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− | + | Glest Copyright (C) 2001-2005 The Glest Team. All rights reserved. | |
− | + | mail: contact@glest.org | |
− | + | web: http://www.glest.org/ | |
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− | == | + | Released under GNU GENERAL PUBLIC LICENSE Version 2, June 1991 |
− | Glest | + | |
+ | ==Development Team== | ||
+ | <pre> | ||
+ | MARTIÑO FIGUEROA. Programmer. | ||
+ | Glest game, engine and tools coder. | ||
+ | MS in Computer Science by the University of Coruña (Spain). | ||
+ | |||
+ | JOSÉ GONZÁLEZ. Sound. | ||
+ | Glest music composer and sound designer. | ||
+ | MS in Composition and piano performance by the Vigo Conservatoire in Spain. | ||
+ | Also studied Electroacoustic Music at the CCMIX in Paris. | ||
+ | |||
+ | TUCHO FERNÁNDEZ. 2D and 3D Artist. | ||
+ | Design, modeling, texturing, and animation of the 3D models of units, buildings and more. | ||
+ | |||
+ | JOSÉ ZANNI. 2D Artist and Web design. | ||
+ | Design of the logo, buttons, icons and other 2D stuff for the game. Design and implementation of the website. | ||
+ | |||
+ | MATZE BRAUN. Linux port. | ||
+ | Ported Glest to SDL and OpenAL which enabled it to work under Linux and other operative systems. | ||
+ | |||
+ | FÉLIX MENéNDEZ. Artist and 3D Animator. | ||
+ | New animations in v2.0. | ||
+ | |||
+ | MARCOS CARUNCHO. 3D Artist. | ||
+ | Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing among other things. | ||
+ | </pre> | ||
+ | |||
+ | ==Requirements== | ||
+ | |||
+ | ==Video Card Compatibility== | ||
+ | This is a 3D card compatibility list for Glest, please tell us what 3D card do you have, the driver and game version, and if you can run the game without problems. | ||
+ | NOTE: I haven't looked for doubled up cards. | ||
+ | |||
+ | <pre> | ||
+ | |||
+ | Card: Intel GMA 965 X3100 | ||
+ | Game version: 3.1.2 | ||
+ | Driver version: Intel 2.3.2 with Mesa 7.0.3 | ||
+ | OS: Debian GNU/Linux Sid | ||
+ | Status: OK | ||
+ | |||
+ | Card: ATI Radeon HD 4650 512MB DDR2 PCIe x16 2.0 | ||
+ | Game version: 3.1.2 | ||
+ | Driver version: Catalyst 8.12 | ||
+ | OS: Windows XP | ||
+ | Status: OK | ||
+ | |||
+ | Card: ATI Radeon X1550 512MB DDR2 PCIe x16 | ||
+ | Game version: 3.1.2 | ||
+ | Driver version: Catalyst 8.9 | ||
+ | OS: Windows XP | ||
+ | Status: OK, Anti-Aliasing must be at the lowest or it runs horribly slow.... | ||
+ | |||
+ | card: Geforce 6150 le | ||
+ | game version: 1.2.1 | ||
+ | Driver version 1.00.01.06574 | ||
+ | OS:Windows vista | ||
+ | Status: ok | ||
+ | |||
+ | Card: GeForce FX 5700 | ||
+ | Game version: 1.2.1 | ||
+ | Driver version: 52.16 | ||
+ | OS: Windows XP | ||
+ | Status: Ok | ||
+ | |||
+ | Card: GeForce 2 MX | ||
+ | Game version: 1.2.1 | ||
+ | Status: 3D textures slow (3D textures can be disabled with the Textures3D=0 option on glest.ini) | ||
+ | |||
+ | ca | ||
+ | |||
+ | Card: ATI Radeon 9600 | ||
+ | Game version: 1.2.1 | ||
+ | Driver version: Catalyst 4.4 | ||
+ | OS: Windows XP | ||
+ | Status: Ok | ||
+ | |||
+ | Card: ATI Radeon 9200 | ||
+ | Game version: 1.2.1 | ||
+ | Driver version: Catalyst 4.3 | ||
+ | OS: Windows 2000 | ||
+ | Status: Ok | ||
+ | |||
+ | Card: ATI Radeon 9800 XT | ||
+ | Driver: Catalyst 4.5 | ||
+ | OS: WinXP Pro | ||
+ | Status: Ok (very fast) | ||
+ | |||
+ | Card: GeForce 4 MX 440-SE | ||
+ | Driver: 53.03 | ||
+ | OS: Windows XP Pro | ||
+ | Status: Status: 3D textures slow | ||
+ | |||
+ | Card: ATI Radeon 9700 | ||
+ | Driver: Catalyst 4.5 | ||
+ | OS: Windows XP home | ||
+ | Status: Ok | ||
+ | |||
+ | V-Card: GeForce MX 420 | ||
+ | Driver: 53.03 | ||
+ | OS: Windows XP Pro with Service Pack 2 Build 2138 | ||
+ | |||
+ | card: Creative Geforce 2 GTS 32mb | ||
+ | drivers: ForceWare 56.64 | ||
+ | os: win98SE | ||
+ | status: 3D textures slow choppines. | ||
+ | |||
+ | Card: GeForce FX 5700 | ||
+ | Driver: 56.72 | ||
+ | OS: Windows XP | ||
+ | Status: Ok | ||
+ | |||
+ | 4 computers: | ||
+ | VideoCard:Radeon9800SE Omega(catalyst mod)4.5 : OK | ||
+ | VideoCard:MobileRadeon9600pro Catalyst 4.6 : OK | ||
+ | VideoCard:GeforceFX5900XT@GeforceFX5900Ultra : OK | ||
+ | VideoCard:Geforce2TI : shadowing a bit slow | ||
+ | |||
+ | Card: GF4 420 go 32MB vram (openGL 1.3.1 support) | ||
+ | Driver: 28.46 (because, the win xp that toshiba installed, will not boot, if i don't use toshiba drivers......) | ||
+ | OS: Windows XP (toshiba edit Sad ) | ||
+ | Status: ERROR(S): OpenGL extension not supported: GL_ARB_texture_env_crossbar, required for Glest | ||
+ | |||
+ | pentium 4- 1700 | ||
+ | gefoce 2 mx 400 | ||
+ | shadows must be off | ||
+ | textures zero/ off | ||
+ | trilinear | ||
+ | slow graphic ! | ||
+ | |||
+ | Pentium 4 1.05 Ghz | ||
+ | Amd Athlon 2400 mobile 64MB | ||
+ | 448MB ram | ||
+ | a bit choppy if left on for a long period of time | ||
+ | |||
+ | AMD Athlon 700mHz | ||
+ | 224 MB RAM | ||
+ | Windows 2000 | ||
+ | DirectX 9.0c | ||
+ | Driver: 6.14.10.6177 (latest Version directly from NVIDIA) | ||
+ | Card: Elsa Erazor III Pro | ||
+ | (with Riva TNT2/ TNT2 Pro-Chip, 32 MB Memory, AGP 4x) | ||
+ | Resolution: 1024x786 | ||
+ | Status: | ||
+ | Shodow: not possible (error) | ||
+ | Filter: works(!) both, but trilinear is extrmely slow (can't play) | ||
+ | 3D-Textures: works both | ||
+ | Speed: | ||
+ | I can play the game without shodows, 3d-textures or the tri.-filter, but it is still a bit slow... | ||
− | + | Notebook Acer Aspire 1603LC | |
− | + | OS: Windows XP Pro | |
− | + | GC: Ati Radeon Mobility 9000 (64mb) | |
− | + | Crash | |
− | + | Version: v1.0.0 | |
+ | Time: Thu Sep 16 15:04:29 2004 | ||
+ | Description: Access violation (Reading address 0x0) | ||
+ | Address: 0x0 | ||
− | + | Video adapter: NVIDIA GeForce2 MX 200 (64 MB) | |
− | + | 3D Accelerator: nVIDIA GeForce2 MX 100/200 | |
+ | Processor: Intel Pentium IV (1.6 GHz) | ||
+ | RAM: 512 MB SDRAM | ||
+ | OS: Windows XP Professional with Service Paack II | ||
+ | DirectX: 4.09.00.0904 (DirectX 9.0) | ||
+ | OpenGL Renderer: GeForce2 MX/AGP/SSE2 | ||
+ | OpenGL: 1.4.1 | ||
+ | ShadowMap Status: Failure | ||
+ | 3D Texture Status: Very slow | ||
− | + | amd athlon 900mhz | |
− | + | windows xp prof. | |
− | + | geforce fx 5200 driver: 56 | |
− | + | Ok | |
− | |||
− | + | Sapphire RADEON 9000/pro 64mb | |
− | + | WORKS! | |
− | |||
− | |||
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− | + | ATI MOBILITY RADEON 9000 IGP 128Mo | |
− | + | Driver: Omega 2.5.67 | |
− | + | Status: PERFECT | |
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− | |||
− | + | CPU: AMD Sempron 2200+ 1,5GHz | |
− | + | RAM: 2x256 MB DDR-RAM 166MHz | |
+ | GPU: NVIDIA Geforce 3 ti200 | ||
+ | Driver version: 66.93 | ||
+ | Direct X version: 9.0c | ||
+ | Sound: Creative SB Live! Value | ||
+ | Driver: 5.12.1.444, Audigy2 Software | ||
+ | OS: MS Windows 2000 SP4 | ||
+ | AV: AntiVir | ||
+ | Status: OK | ||
− | + | Compac Evo n800v (notebook) | |
+ | CPU: Intel 2ghz | ||
+ | Video ATI Mobility Radeon 7500 | ||
+ | Version 6.14.10.6404 (13/11/2003) | ||
+ | Glest_v1.0.9 | ||
+ | 1280x1024x32b 75hrz | ||
+ | Filter Bilinear | ||
+ | 3dc textures on | ||
+ | Shadows shadowMapLike | ||
+ | ShadowMap Size 256 | ||
+ | Shadow Alpha Ma 0.1 | ||
+ | Shadow map frame skp 2 | ||
+ | Runnng smoothly No problems found | ||
− | + | Card: ATI X800Pro | |
+ | Driver: Catalyst 4.9 | ||
+ | OS: Windows XP Pro | ||
+ | CPU: AMD 64 3500+ | ||
+ | RAM: 1GB | ||
+ | No problem when I used an older version of Catalyst | ||
+ | and set the "DayTime=10000000". | ||
− | + | CPU: P4 HT | |
− | + | OS: Gentoo Linux 2005.0 | |
− | + | Video: i915 integrated | |
+ | Status: playable, maybe a bit slow | ||
− | + | RedHat Linux 9 stock Kernel. | |
+ | Athlon @ 1667Mhz | ||
+ | GeForce4 MX4000 64Mb (8X,AGP,MMX.3Dnow,SSE) | ||
+ | Works fine, with everything turned off, and still looks quite good. | ||
− | + | ATI FireGL 8800 128 MB | |
− | + | Using the latest stable Gentoo ATI fglrx driver. | |
− | + | OS: Gentoo Linux 2005.1, Kernel 2.6.11-r4, X.org | |
− | + | System: 1 Gig Mem, AMD 2700+, Nforce2 Chipset | |
− | + | Did a standard emerge/compile and worked perfectly. | |
− | + | Duron 800 MHz, GeForce 2 MX/MX 400 32MB | |
− | + | SuSE Linux 9.2 with 2.6.11.9 | |
− | + | official nvidia drivers 71.74 | |
− | + | X.org 6.8.2. | |
− | + | Glest 1.0.10 installed with loki installer. | |
+ | I had to turn off shadows etc. in order to play fluently, however it still become slower when there are more than | ||
+ | two players. | ||
− | + | ATI Mobility FireGL T2 embedded in IBM Thinkpad R50p | |
− | + | MDK10.2 stock kernel & xorg | |
− | + | ATI official drivers latest version | |
− | + | Works very well! | |
− | |||
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− | + | Dell i8600c (notebook) | |
− | + | P-M 1.6 GHz | |
− | + | Video ATI Mobility Radeon 9600 Pro | |
− | + | Ubuntu Linux (Hoary) | |
− | + | Xorg 6.8, ATI Drivers 8.8.25 | |
− | + | Running perfectly | |
− | |||
− | |||
− | |||
− | |||
− | + | Athlon 64 3200+ | |
− | + | nVidia GF 6600GT 128mb | |
− | + | Driver version: 71.89 | |
− | + | 512 mb RAM | |
+ | Running fine. | ||
− | + | P4 3Ghz HT, 1GB RAM | |
− | + | ATI X700 Pro (256 MB) | |
− | + | Catalyst drivers 5.6 | |
− | + | Windows XP SP 2 | |
− | + | Glest version is 1.1.0 | |
− | + | The game runs (and scrolls) perfectly fine and smooth in 1280x1024, with all eye candy options turned on. | |
− | |||
− | + | Glest: 1.1.0 | |
− | + | OS: Linux kernel 2.6.12.2 | |
− | + | CARD: Geforce FX5200 | |
− | - | + | DRIVER: Nvidia driver 1.0-7174 |
− | + | Status: runs smoothly! | |
− | + | sometimes the display goes blank for a tenth of a second, but returns to normal fine. | |
− | + | </pre> | |
− | |||
− | + | GAthlon 64 3800+ | |
− | - | + | NVidia 8600 (512 MB) |
− | + | Ubuntu 8.04 64-bit | |
+ | Status: I tried to bump up the default settings and got a blank screen. | ||
+ | I went back to Autoconfig and it works perfectly! | ||
+ | ==History== | ||
+ | <pre> | ||
2.0.0 | 2.0.0 | ||
- New Magic units: | - New Magic units: | ||
Line 144: | Line 311: | ||
1.2.2 | 1.2.2 | ||
− | - Fixed | + | - Fixed timig problem that was causing some units to regenerate too fast on some computers |
- Html tech tree documentation | - Html tech tree documentation | ||
Line 335: | Line 502: | ||
0.4.3 | 0.4.3 | ||
− | - Fixed a bug when double clicking two towers, one under construction and the other one built, caused the first one to finish its construction. | + | - Fixed a bug when double clicking two towers, one under construction and the other one built, |
+ | caused the first one to finish its construction. | ||
- Fixed a bug that made that fire never stopped when repairing buildings | - Fixed a bug that made that fire never stopped when repairing buildings | ||
- Performance counters added for world update timing | - Performance counters added for world update timing | ||
Line 401: | Line 569: | ||
- Unit models have been redesigned, now they have more polygons and detailed animations. | - Unit models have been redesigned, now they have more polygons and detailed animations. | ||
- Minor bug fixes. | - Minor bug fixes. | ||
+ | |||
+ | 0.1.5 | ||
+ | 0.1.4 | ||
+ | 0.1.3 | ||
+ | 0.1.2 | ||
+ | 0.1.1 | ||
+ | 0.1.0 | ||
+ | 0.0.3 | ||
+ | 0.0.2 | ||
+ | 0.0.1 | ||
</pre> | </pre> | ||
− |