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{{Infobox
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Glest is a freeware, opensource RTS (Real Time Strategy) where your goal is to build up an army and defeat your foe. Glest was developed by the Glest Team, originally a college project, but it later became a full-scale open source engine which has expanded to over a million downloads on sourceforge alone! The game comes bundled with two main factions, Magic and Tech, which each balance out, with Tech being geared towards new players and Magic to advanced players. The game won numerous awards, including the Sony PlayStation ArtFutura, Mundos Digitales, Ytanium Game of the Year and others.
|Box title = [http://glest.org Glest]
 
|image =File:Glest_logo.png
 
|Row 1 title = Latest Version:
 
|Row 1 info = [http://glest.org/glest_board/index.php?topic=4252.0 3.22 (Final)] <small>(2 April 2009; {{How long ago|year=2009|month=4|day=2}} ago)</small>
 
|Row 2 title = Homepage:
 
|Row 2 info = http://glest.org
 
|Row 3 title = Downloads:
 
|Row 3 info = http://glest.org/en/downloads.php
 
}}
 
'''[[File:Glest_icon.jpg]] Glest''' is a freeware, opensource '''RTS''' ('''R'''eal '''T'''ime '''S'''trategy) where your goal is to build up an army and defeat your foe. Bundled with two default factions and a handful of maps, it was originally a square-off between the [[Magic]] and [[Tech]] factions, but later expanded to become modable, and boasts [[Mod_Compilations/Techtrees/Factions_for_Glest|dozens of mods]] to date. The critical success of Glest is largly acknowledged to its modability, which allows the players to create their own [[maps]], [[Mod_Compilations/Techtrees/Factions_for_Glest|techs]], [[tilesets]], etc, even to the point of which it feels like a different game.
 
  
==History==
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Copyright (C) 2001-2009 The Glest Team. All rights reserved.
Glest was developed by the Glest Team, originally a college project, but it later became a full-scale open source engine which has expanded to over a million downloads on sourceforge alone! While its first release was a simple, but playable, game without modding capabilities, it later expanded, redoing many of the models for Magitech and releasing a fully modable Glest, as well as opening the G3D format, its modeling format, and the GBM format, its map format. Its final release was at 3.2.2, but it is still developed through two separate branches, the [[Glest Advanced Engine]] and [[MegaGlest]].
 
  
==Awards==
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Code released under GNU GENERAL PUBLIC LICENSE Version 2, June 1991, or (at your option) any later version.
Glest has won a nice handful of rewards, an impressive feat for a free, opensource game, including:
 
*Sony PlayStation [http://www.artfutura.org/ ArtFutura] award
 
*[http://www.mundosdigitales.org/ Mundos Digitales] award
 
*[http://ytanium.altervista.org/index.php?goty=page&l=ENG Ytanium] Game of the Year
 
  
==Licensing==
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Data released under Creative Commons Attribution-ShareAlike 3.0 Unported license.
Glest is Copyright to The Glest Team, 2001-2009, with its code released under [http://www.gnu.org/licenses/gpl-2.0.html GNU General Public License (GPL) Version 2]. Its data (such as models and sounds) are released under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 Unported license].
 
  
 
==Contact==
 
==Contact==
*[http://glest.org/glest_board Forums]
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Forums: [http://glest.org/glest_board]
*[http://glest.org/ Website]
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*Email: [mailto:contact_game@glest.org contact_game@glest.org]
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Web: [http://glest.org/]
*IRC: irc://irc.freenode.net/glest or [http://webchat.freenode.net/?nick=&channels=glest Freenode Webchat]
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Email: contact_game@glest.org
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IRC: glest on [http://webchat.freenode.net/ freenode.net]
  
 
==Development Team==
 
==Development Team==
===Martiño Figueroa===
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MARTIÑO FIGUEROA. Programmer.
Programmer. Glest game, engine and tools coder. MS in computer science by the University of Coruña (Spain).
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Glest game, engine and tools coder.  
===José Luis González Castro===
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MS in Computer Science by the University of Coruña (Spain).
Composer and Sound Designer. MS in composition and piano performance by the vigo conservatoire in Spain. Also studied electroacoustic music at the ccmix in Paris.
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JOSÉ GONZÁLEZ. Sound.
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Glest music composer and sound designer.  
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MS in Composition and piano performance by the Vigo Conservatoire in Spain.  
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Also studied Electroacoustic Music at the CCMIX in Paris.
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TUCHO FERNÁNDEZ. 2D and 3D Artist.
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Design, modeling, texturing, and animation of the 3D models of units, buildings and more.
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JOSÉ ZANNI. 2D Artist and Web design.
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Design of the logo, buttons, icons and other 2D stuff for the game. Design and implementation of the website.
  
===Tucho Fernández===
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MATZE BRAUN. Linux port.  
2D and 3D artist. Design, modeling, texturing, and animation of the 3d models of [[units]], buildings and more.
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Ported Glest to SDL and OpenAL which enabled it to work under Linux and other operative systems.
===José Zanni===
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2D artist and web design. Design of the logo, buttons, icons and other 2d stuff for the game. Design and implementation of the website.
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FÉLIX MENéNDEZ. Artist and 3D Animator.
===Matze Braun===
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New animations in v2.0.
Linux port. Ported glest to sdl and openal which enabled it to work under linux and other operative systems.
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===Félix Menéndez===
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MARCOS CARUNCHO. 3D Artist.
Artist and 3D animator. New animations in v2.0.
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Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing among other things.
===Marcos Caruncho===
 
3D artist. Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing among other things.
 
  
 
==Special Thanks To==
 
==Special Thanks To==
'''Mark Vejvoda''' - Helped fixing networking issues on Linux
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Mark Vejvoda - Helped fixing networking issues on Linux
  
'''Titus Tscharntke''' - Created the Mod megapack and helped with the Linux builds
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Titust Scharntke - Created the Mod megapack and helped with the Linux builds
  
'''Yggdrasil''' - Provided patch for building with LUA in Linux
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Yggdrasil - Provided patch for building with LUA in Linux
  
 
==Acknowledgments==
 
==Acknowledgments==
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This program uses Xiph.org's Vorbis software CODEC implementation.
 
This program uses Xiph.org's Vorbis software CODEC implementation.
  
==Developement History==
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==History==
 
<pre>
 
<pre>
 
HISTORY
 
HISTORY
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- Minor bug fixes.
 
- Minor bug fixes.
 
</pre>
 
</pre>
[[Category:Glest]]
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[[Category:Compatible operating systems|Systems_able_to_run_Glest.]]

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