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− | + | Glest is a freeware, opensource RTS (Real Time Strategy) where your goal is to build up an army and defeat your foe. Glest was developed by the Glest Team, originally a college project, but it later became a full-scale open source engine which has expanded to over a million downloads on sourceforge alone! The game comes bundled with two main factions, Magic and Tech, which each balance out, with Tech being geared towards new players and Magic to advanced players. The game won numerous awards, including the Sony PlayStation ArtFutura, Mundos Digitales, Ytanium Game of the Year and others. | |
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− | + | Copyright (C) 2001-2009 The Glest Team. All rights reserved. | |
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− | + | Code released under GNU GENERAL PUBLIC LICENSE Version 2, June 1991, or (at your option) any later version. | |
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− | + | Data released under Creative Commons Attribution-ShareAlike 3.0 Unported license. | |
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==Contact== | ==Contact== | ||
− | + | Forums: [http://glest.org/glest_board] | |
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− | + | Web: [http://glest.org/] | |
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+ | Email: contact_game@glest.org | ||
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+ | IRC: glest on [http://webchat.freenode.net/ freenode.net] | ||
==Development Team== | ==Development Team== | ||
− | + | MARTIÑO FIGUEROA. Programmer. | |
− | Programmer. Glest game, engine and tools coder. MS in | + | Glest game, engine and tools coder. |
− | + | MS in Computer Science by the University of Coruña (Spain). | |
− | + | JOSÉ GONZÁLEZ. Sound. | |
+ | Glest music composer and sound designer. | ||
+ | MS in Composition and piano performance by the Vigo Conservatoire in Spain. | ||
+ | Also studied Electroacoustic Music at the CCMIX in Paris. | ||
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+ | TUCHO FERNÁNDEZ. 2D and 3D Artist. | ||
+ | Design, modeling, texturing, and animation of the 3D models of units, buildings and more. | ||
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+ | JOSÉ ZANNI. 2D Artist and Web design. | ||
+ | Design of the logo, buttons, icons and other 2D stuff for the game. Design and implementation of the website. | ||
− | + | MATZE BRAUN. Linux port. | |
− | + | Ported Glest to SDL and OpenAL which enabled it to work under Linux and other operative systems. | |
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− | + | FÉLIX MENéNDEZ. Artist and 3D Animator. | |
− | + | New animations in v2.0. | |
− | Linux port. Ported | + | |
− | + | MARCOS CARUNCHO. 3D Artist. | |
− | Artist and 3D | + | Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing among other things. |
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− | 3D | ||
==Special Thanks To== | ==Special Thanks To== | ||
− | + | Mark Vejvoda - Helped fixing networking issues on Linux | |
− | + | Titust Scharntke - Created the Mod megapack and helped with the Linux builds | |
− | + | Yggdrasil - Provided patch for building with LUA in Linux | |
==Acknowledgments== | ==Acknowledgments== | ||
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This program uses Xiph.org's Vorbis software CODEC implementation. | This program uses Xiph.org's Vorbis software CODEC implementation. | ||
− | == | + | |
+ | ==History== | ||
<pre> | <pre> | ||
HISTORY | HISTORY | ||
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- Minor bug fixes. | - Minor bug fixes. | ||
</pre> | </pre> | ||
− | [[Category: | + | [[Category:Compatible operating systems|Systems_able_to_run_Glest.]] |