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− | + | '''[[File:GAE_Icon.png]]G'''lest '''A'''dvanced '''E'''ngine ('''GAE''') is an advanced mod involving the modification of the Glest engine. At this time, tentative plans still exist to integrate GAE back into Glest once it has achieved a portion of it's goals, has integrated all latest Glest features (such as lua scripting) and has stabilized. GAE may be downloaded [http://sourceforge.net/projects/glestae/files here]. | |
− | + | =History= | |
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− | [[File:GAE_Icon.png | ||
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== Features == | == Features == | ||
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A list of features in GAE: | A list of features in GAE: | ||
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*Only loads the factions used in a battle. | *Only loads the factions used in a battle. | ||
*Unit effects and emanations. | *Unit effects and emanations. | ||
*Unit pets. | *Unit pets. | ||
− | * | + | *Particles for skills and effects. |
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*Support for water based units | *Support for water based units | ||
*Support for transport units | *Support for transport units | ||
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*Massive amount of new Lua commands with a dedicated Lua console. | *Massive amount of new Lua commands with a dedicated Lua console. | ||
*Improved unit levels system. | *Improved unit levels system. | ||
*Improved pathfinding for units. | *Improved pathfinding for units. | ||
*Subfactions | *Subfactions | ||
− | *New GUI | + | *New GUI |
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*Support for zipped mod files via Physfs | *Support for zipped mod files via Physfs | ||
*Patrol, guard and autorepair skills. | *Patrol, guard and autorepair skills. | ||
*Multiple music tracks per faction. | *Multiple music tracks per faction. | ||
*Many general bug fixes and improvements. | *Many general bug fixes and improvements. | ||
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− | + | =Guide= | |
* The [[GAE/Guide|GAE Guide]] provides more of a guided tour through GAE's extended functionality | * The [[GAE/Guide|GAE Guide]] provides more of a guided tour through GAE's extended functionality | ||
* The [http://sourceforge.net/apps/trac/glestae/wiki trac wiki] provides other valuable information about GAE. | * The [http://sourceforge.net/apps/trac/glestae/wiki trac wiki] provides other valuable information about GAE. | ||
* The [[GAE/CodingConventions|GAE Coding Conventions]] provides instructions for how to layout and modify/add code | * The [[GAE/CodingConventions|GAE Coding Conventions]] provides instructions for how to layout and modify/add code | ||
+ | * [http://glest.org/glest_board/index.php?topic=4091.0 Joining the GAE team] | ||
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+ | =Compiling= | ||
+ | *[[GAE/Linux Compiling|Linux Compiling]] | ||
+ | *[[GAE/Windows Compiling|Windows Compiling]] | ||
+ | *[[GAE/Mac Compiling|Mac Compiling]] | ||
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+ | =Reference / Specification= | ||
+ | * The [[GAE/XML|GAE XML Specification]] gives examples of XML pages and explanations in XML comments. | ||
+ | * The [[GAE/Reference|GAE Reference]] examines each XML-configuration option more closely. | ||
+ | * The [[GAE/Lua|GAE Lua Reference]] provides details on the new Lua functions. | ||
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+ | =Requirements Analysis= | ||
+ | * [http://glest.org/glest_board/index.php?topic=4015.msg22030#msg22030 Networking] | ||
+ | * [http://glest.org/glest_board/index.php?topic=4263.0 Game Settings] | ||
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+ | =Source Explanation= | ||
+ | * [http://glest.org/glest_board/index.php?topic=4011.msg20615#msg20615 Key Mapping] | ||
+ | * [http://glest.org/glest_board/index.php?topic=4015.msg20693#msg20693 Network WIP] | ||
+ | * [http://glest.org/glest_board/index.php?topic=4019.msg20818#msg20818 Hex colours in XML] | ||
+ | * [http://glest.org/glest_board/index.php?topic=4171.msg22909#msg22909 Custom Enums] | ||
+ | * [http://glest.org/glest_board/index.php?topic=4281.msg24457#msg24457 rev306 Build Instructions] | ||
+ | * [http://glest.org/glest_board/index.php?topic=4330.msg25116#msg25116 Pathfinding (by silnarm)] | ||
+ | * [http://glest.org/glest_board/index.php?topic=4618.msg30409#msg30409 One A*, to rule them all (by silnarm)] | ||
+ | * [http://glest.org/glest_board/index.php?topic=4661.msg31466#msg31466 Revised Network Paradigm] | ||
− | == | + | == Code Discussions == |
− | * [ | + | * [http://glest.org/glest_board/index.php?topic=4591.msg29862#msg29862 Memory Problem in Pathfinder] |
− | = | + | =Processes= |
− | * | + | * New Member |
− | * | + | * [[GAE/Releases|Releases]] |
− | * | + | * Code Review |
− | *The [[GAE/ | + | * Feature Request |
+ | * [[GAE/BugReport|Bug Report]] | ||
+ | * The [[GAE/BuildProcess|GAE Build Process]] | ||
− | + | Developer Tips (not really sure where this would go): | |
− | * | + | *Put the dependencies folder at the same level as the branch folder, then multiple branches can be used with the same dependencies |
− | * | + | *When you have checked out the branch, compile it before working on it (all branches should be compilable) |
+ | *Make the debug working directory the same as your Glest data directory so you can easily start the debugger in Visual Studio. | ||
− | + | =Links= | |
− | * [ | + | * [http://glest.codemonger.org Glest Advanced Engine] web site (Currently down) |
− | * [http://sourceforge.net/apps/trac/glestae/ | + | * [http://glest.org/glest_board/index.php?board=15.0 Glest Advanced Engine] web forums (hosted on main Glest site) |
+ | * [http://glestae.svn.sourceforge.net/viewvc/glestae/ subversion repository] | ||
+ | * [http://sourceforge.net/apps/trac/glestae/reportfeature tracker] | ||
* [http://sourceforge.net/projects/glestae/develop Sourceforge hosting] | * [http://sourceforge.net/projects/glestae/develop Sourceforge hosting] | ||
− | + | =GAE-based mods= | |
− | + | * [[Four path magitech]]: A faction mod extending upon the existing magitech. ''Since as of August 5, 2010, FPM is incomplete.'' | |
− | * [[Four path magitech]]: A faction mod extending upon the existing magitech, | ||
* [[Military]]: A fully built mod exclusive for GAE with many GAE features such as Patrolling, Guarding, tracking projectiles, and emanations. It was the first created complete mod for GAE. | * [[Military]]: A fully built mod exclusive for GAE with many GAE features such as Patrolling, Guarding, tracking projectiles, and emanations. It was the first created complete mod for GAE. | ||
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[[Category:GAE]] | [[Category:GAE]] |