Difference between revisions of "Converter"

From MegaGlest
Jump to navigation Jump to search
 
Line 22: Line 22:
 
* execute xml2g <xml-in_file> <g3d-out_file>
 
* execute xml2g <xml-in_file> <g3d-out_file>
 
* now you'll have a working g3d-file.
 
* now you'll have a working g3d-file.
( if it's white, only parts are visible or it's not animating see the requirements for the blender-[[exportscript]]
+
( if it's white, only parts are visible or it's not animating have a look at the blender-[[exportscript]]
 +
and how to prepare the model for the export )

Revision as of 11:58, 12 February 2007

Converter ( glexemel)

glexemel download at www.glest.org

The converter is needed to create .g3d-files from the xml-files from the exportscript.

Attention the current version of this converter still has a bug!! To fix the bug you'll have to add the following lines(if they aren't there) : #pragma pack(push, 1) near of the beginning of the file "g3dv4.h" of glexemel and #pragma pack(pop) before the #endif


usage:

  • fix the bug in g3dv4.h ( see above )
  • compile glexemel
  • you'll need the binary xml2g and the dtd-file which has to be in the current directory
  • the xml-file to convert must be in the current directory
  • execute xml2g <xml-in_file> <g3d-out_file>
  • now you'll have a working g3d-file.

( if it's white, only parts are visible or it's not animating have a look at the blender-exportscript

and how to prepare the model for the export )