Difference between revisions of "Converter"
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* execute xml2g <xml-in_file> <g3d-out_file> | * execute xml2g <xml-in_file> <g3d-out_file> | ||
* now you'll have a working g3d-file. | * now you'll have a working g3d-file. | ||
− | ( if it's white, only parts are visible or it's not animating | + | ( if it's white, only parts are visible or it's not animating have a look at the blender-[[exportscript]] |
+ | and how to prepare the model for the export ) |
Revision as of 11:58, 12 February 2007
Converter ( glexemel)
glexemel download at www.glest.org
The converter is needed to create .g3d-files from the xml-files from the exportscript.
Attention the current version of this converter still has a bug!! To fix the bug you'll have to add the following lines(if they aren't there) : #pragma pack(push, 1) near of the beginning of the file "g3dv4.h" of glexemel and #pragma pack(pop) before the #endif
usage:
- fix the bug in g3dv4.h ( see above )
- compile glexemel
- you'll need the binary xml2g and the dtd-file which has to be in the current directory
- the xml-file to convert must be in the current directory
- execute xml2g <xml-in_file> <g3d-out_file>
- now you'll have a working g3d-file.
( if it's white, only parts are visible or it's not animating have a look at the blender-exportscript
and how to prepare the model for the export )