Difference between revisions of "Converter"

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Line 6: Line 6:
  
 
'''Attention the current version of this converter still has a bug!!'''
 
'''Attention the current version of this converter still has a bug!!'''
To fix the bug you'll have to add the following lines(if they aren't there) :
+
  To fix the bug you'll have to add the following lines(if they aren't there) :
<nowiki>
+
  #pragma pack(push, 1)
    #pragma pack(push, 1)
+
  near of the beginning of the file "g3dv4.h" of glexemel and
near of the beginning of the file "g3dv4.h" of glexemel and
+
  #pragma pack(pop)
    #pragma pack(pop)
+
  before the #endif
before the #endif
+
 
</nowiki>
 
  
  

Revision as of 12:04, 12 February 2007

Converter ( glexemel)

glexemel download at www.glest.org

The converter is needed to create .g3d-files from the xml-files from the exportscript.

Attention the current version of this converter still has a bug!!

 To fix the bug you'll have to add the following lines(if they aren't there) :
 #pragma pack(push, 1)
 near of the beginning of the file "g3dv4.h" of glexemel and
 #pragma pack(pop)
 before the #endif


usage:

  • fix the bug in g3dv4.h ( see above )
  • compile glexemel
  • you'll need the binary xml2g and the dtd-file which has to be in the current directory
  • the xml-file to convert must be in the current directory
  • execute xml2g <xml-in_file> <g3d-out_file>
  • now you'll have a working g3d-file.

If your model is white, only parts are visible or it's not animating, it was probably not prepared well before exporting from blender ( see exportscript )