Difference between revisions of "Converter"
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'''Attention the current version of this converter still has a bug!!''' | '''Attention the current version of this converter still has a bug!!''' | ||
− | To fix the bug you'll have to add the following lines(if they aren't there) : | + | To fix the bug you'll have to add the following lines(if they aren't there) : |
− | + | #pragma pack(push, 1) | |
− | + | near of the beginning of the file "g3dv4.h" of glexemel and | |
− | near of the beginning of the file "g3dv4.h" of glexemel and | + | #pragma pack(pop) |
− | + | before the #endif | |
− | before the #endif | + | |
− | |||
Revision as of 12:04, 12 February 2007
Converter ( glexemel)
glexemel download at www.glest.org
The converter is needed to create .g3d-files from the xml-files from the exportscript.
Attention the current version of this converter still has a bug!!
To fix the bug you'll have to add the following lines(if they aren't there) : #pragma pack(push, 1) near of the beginning of the file "g3dv4.h" of glexemel and #pragma pack(pop) before the #endif
usage:
- fix the bug in g3dv4.h ( see above )
- compile glexemel
- you'll need the binary xml2g and the dtd-file which has to be in the current directory
- the xml-file to convert must be in the current directory
- execute xml2g <xml-in_file> <g3d-out_file>
- now you'll have a working g3d-file.
If your model is white, only parts are visible or it's not animating, it was probably not prepared well before exporting from blender ( see exportscript )