Difference between revisions of "Converter"

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* now you'll have a working g3d-file.
 
* now you'll have a working g3d-file.
  
If your model is white, only parts are visible or it's not animating,  
+
If there are errors, your model is white, only parts are visible or it's not animating,  
 
it was probably not prepared well before exporting from blender
 
it was probably not prepared well before exporting from blender
 
( see [[exportscript]] )
 
( see [[exportscript]] )

Revision as of 21:47, 1 May 2007

Converter ( glexemel)

glexemel download at www.glest.org

The converter is needed to create .g3d-files from the xml-files from the exportscript.

Compilation:

  • fix the bug in g3dv4.h ( see below )

Attention the current version of this converter still has a bug!!

 To fix the bug you'll have to add the following lines(if they aren't there) :
 #pragma pack(push, 1)
 near of the beginning of the file "g3dv4.h" of glexemel and
 #pragma pack(pop)
 before the #endif
  • compile glexemel


Usage:

  • you'll need the binary xml2g(.exe) and the g3d.dtd-file which has to be in the current directory
  • the xml-file you want to convert must be in the current directory
  • execute xml2g <xml-in_file> <g3d-out_file>
  • now you'll have a working g3d-file.

If there are errors, your model is white, only parts are visible or it's not animating, it was probably not prepared well before exporting from blender ( see exportscript )