Difference between revisions of "Converter"

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The converter is needed to create .g3d-files from the xml-files from the [[exportscript]].
 
The converter is needed to create .g3d-files from the xml-files from the [[exportscript]].
 
Compilation:
 
* fix the bug in g3dv4.h ( see below )
 
'''Attention the current version of this converter still has a bug!!'''
 
  To fix the bug you'll have to add the following lines(if they aren't there) :
 
  #pragma pack(push, 1)
 
  near of the beginning of the file "g3dv4.h" of glexemel and
 
  #pragma pack(pop)
 
  before the #endif
 
* compile glexemel
 
 
 
  
 
Usage:
 
Usage:

Revision as of 00:16, 4 March 2008

back to Modelling with Blender

Converter ( glexemel)

glexemel download at www.glest.org

The converter is needed to create .g3d-files from the xml-files from the exportscript.

Usage:

  • you'll need the binary xml2g(.exe) and the g3d.dtd-file which has to be in the current directory
  • the xml-file you want to convert must be in the current directory
  • execute xml2g <xml-in_file> <g3d-out_file>
  • now you'll have a working g3d-file.

If there are errors, your model is white, only parts are visible or it's not animating, it was probably not prepared well before exporting from blender ( see exportscript )