Difference between revisions of "Converter"
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The converter is needed to create .g3d-files from the xml-files from the [[exportscript]]. | The converter is needed to create .g3d-files from the xml-files from the [[exportscript]]. | ||
+ | |||
+ | Compile: | ||
+ | |||
+ | Install packages 'libxml2' + 'libxml2-dev' + 'build-essential' | ||
+ | |||
+ | Unpack the glexemel archive. | ||
+ | Rename 'Makefile.linux' to 'Makefile' | ||
+ | (Inside Makefile are a few settings. go and look at them, maybe you want to edit them ) | ||
+ | |||
+ | Now open command line, 'cd' to the directory and run command 'make' | ||
+ | It should compile allright. Binaries appear in the directory | ||
+ | Run 'make install' as ROOT to complete the setup | ||
Usage: | Usage: |
Revision as of 23:00, 28 May 2008
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Converter (glexemel)
glexemel download at www.glest.org
The converter is needed to create .g3d-files from the xml-files from the exportscript.
Compile:
Install packages 'libxml2' + 'libxml2-dev' + 'build-essential'
Unpack the glexemel archive. Rename 'Makefile.linux' to 'Makefile' (Inside Makefile are a few settings. go and look at them, maybe you want to edit them )
Now open command line, 'cd' to the directory and run command 'make' It should compile allright. Binaries appear in the directory Run 'make install' as ROOT to complete the setup
Usage:
- you'll need the binary xml2g(.exe) and the g3d.dtd-file which has to be in the current directory
- the xml-file you want to convert must be in the current directory
- execute xml2g <xml-in_file> <g3d-out_file>
- now you'll have a working g3d-file.
If there are errors, your model is white, only parts are visible or it's not animating, it was probably not prepared well before exporting from blender ( see exportscript )