Difference between revisions of "Converter"

From MegaGlest
Jump to navigation Jump to search
(added compilation)
(One intermediate revision by the same user not shown)
Line 1: Line 1:
back to [[blendermodelling|Modelling with Blender]]
+
Back to [[blendermodelling|Modelling with Blender]]
  
== Converter (glexemel) ==
+
== Converter (Glexemel) ==
 +
[[Glexempel_under_windows|Guide to use Glexemel under Windows]]
  
[http://www.glest.org/files/contrib/tools/ glexemel download at www.glest.org ]  
+
[http://www.glest.org/files/contrib/tools/ Glexemel download at www.glest.org ]  
  
The converter is needed to create .g3d-files from the xml-files from the [[exportscript]].
+
The converter is needed to create .g3d-files from the .xml-files from the [[exportscript]].
  
 
Compile:
 
Compile:
Line 11: Line 12:
 
Install packages 'libxml2' + 'libxml2-dev' + 'build-essential'  
 
Install packages 'libxml2' + 'libxml2-dev' + 'build-essential'  
  
Unpack the glexemel archive.
+
Unpack the Glexemel archive.
 
Rename 'Makefile.linux' to 'Makefile'
 
Rename 'Makefile.linux' to 'Makefile'
 
(Inside Makefile are a few settings. go and look at them, maybe you want to edit them )
 
(Inside Makefile are a few settings. go and look at them, maybe you want to edit them )
  
 
Now open command line, 'cd' to the directory and run command 'make'
 
Now open command line, 'cd' to the directory and run command 'make'
It should compile allright. Binaries appear in the directory
+
It should compile all right. Binaries appear in the directory
 
Run 'make install' as ROOT to complete the setup
 
Run 'make install' as ROOT to complete the setup
  
 
Usage:
 
Usage:
* you'll need the binary xml2g(.exe) and the g3d.dtd-file which has to be in the current directory
+
* You'll need the binary xml2g(.exe) and the g3d.dtd-file which has to be in the current directory.
* the xml-file you want to convert must be in the current directory
+
* The xml-file you want to convert must be in the current directory.
 
* execute xml2g <xml-in_file> <g3d-out_file>
 
* execute xml2g <xml-in_file> <g3d-out_file>
* now you'll have a working g3d-file.
+
* Now you'll have a working g3d-file.
  
 
If there are errors, your model is white, only parts are visible or it's not animating,  
 
If there are errors, your model is white, only parts are visible or it's not animating,  
 
it was probably not prepared well before exporting from blender
 
it was probably not prepared well before exporting from blender
( see [[exportscript]] )
+
(See [[exportscript]])

Revision as of 19:04, 9 September 2008

Back to Modelling with Blender

Converter (Glexemel)

Guide to use Glexemel under Windows

Glexemel download at www.glest.org

The converter is needed to create .g3d-files from the .xml-files from the exportscript.

Compile:

Install packages 'libxml2' + 'libxml2-dev' + 'build-essential'

Unpack the Glexemel archive. Rename 'Makefile.linux' to 'Makefile' (Inside Makefile are a few settings. go and look at them, maybe you want to edit them )

Now open command line, 'cd' to the directory and run command 'make' It should compile all right. Binaries appear in the directory Run 'make install' as ROOT to complete the setup

Usage:

  • You'll need the binary xml2g(.exe) and the g3d.dtd-file which has to be in the current directory.
  • The xml-file you want to convert must be in the current directory.
  • execute xml2g <xml-in_file> <g3d-out_file>
  • Now you'll have a working g3d-file.

If there are errors, your model is white, only parts are visible or it's not animating, it was probably not prepared well before exporting from blender (See exportscript)