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− | [[Glest]] is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the [[MegaGlest]] and [[Glest Advanced Engine]] forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for [[Mods|modders]] | + | [[Glest]] is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the [[MegaGlest]] and [[Glest Advanced Engine]] forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for [[Mods|modders]] today. |
==MegaGlest== | ==MegaGlest== | ||
− | [[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a | + | [[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a master server, background loading images that vary by faction and scenario, and more. |
− | ==Glest Advanced Engine | + | ==Glest Advanced Engine== |
[[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units. | [[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units. | ||
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![[Glest Advanced Engine]] | ![[Glest Advanced Engine]] | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | "Addons" |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> None | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> None | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Mydata folder | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Mydata folder | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Addons folder, can be compressed | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Addons folder, can be compressed (No Addon Manager currently, so Addons will over-write Magitech) |
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | AI Difficulty Levels |
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Normal and Ultra | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Normal and Ultra | ||
− | | style="background-color: #CBFFB5;" |<span style="display: none;">1</span> Easy, Normal, Ultra, Mega | + | | style="background-color: #CBFFB5;" | |
+ | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega'' *Users are also able to edit the "Resource Multiplyer" themselves''. | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega | ||
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− | + | | style="font-weight: bold;" | Auto-repair / Auto-return | |
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− | | style="font-weight: bold;" | Auto-repair | ||
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shift + Click | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shift + Click | ||
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− | | style="font-weight: bold;" | Control of | + | | style="font-weight: bold;" | Control of Fog of War |
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Turn on or off only | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Turn on or off only | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | ||
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− | | style="font-weight: bold;" | + | | style="font-weight: bold;" | Emanations / Effects |
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Only loads used factions | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Only loads used factions | ||
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− | | style="font-weight: bold;" | + | | style="font-weight: bold;" | Faction Logos |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Before-game only | + | | style="background-color: #CBFFB5;" | ''<span style="display: none;">1</span> Before-game'' only |
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> During-game only | + | | style="background-color: #CBFFB5;" | ''<span style="display: none;">1</span> During-game'' only |
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| style="font-weight: bold;" | Faction Music | | style="font-weight: bold;" | Faction Music | ||
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| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Land, Air, | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Land, Air, Water, Deep Water, Amphibious |
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| style="font-weight: bold;" | FTP File Transfer | | style="font-weight: bold;" | FTP File Transfer | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">2</span> No |
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Maps and Tilesets Only |
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">1</span> No |
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Guard / Patrol |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | + | | style="background-color: #CBFFB5;" | |
+ | <span style="display: none;">1</span> Yes | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | GUI |
− | | style="background-color: # | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Standard |
− | | style="background-color: # | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Similar to Standard Glest |
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded |
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| style="font-weight: bold;" | Image Format Support | | style="font-weight: bold;" | Image Format Support | ||
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span>TGA and JPG |
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− | | style="font-weight: bold;" | + | | style="font-weight: bold;" | Lua Scripting |
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| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded + | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Furthest Expanded + Dedicated console |
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− | | style="font-weight: bold;" | Map | + | | style="font-weight: bold;" | Map Filter |
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">2</span> No |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">1</span> No |
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| style="font-weight: bold;" | Map Preview | | style="font-weight: bold;" | Map Preview | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">2</span> No |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">1</span> No |
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| style="font-weight: bold;" | Maximum Players | | style="font-weight: bold;" | Maximum Players | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8 | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8 | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8 | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8 | ||
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| style="font-weight: bold;" | Multibuild | | style="font-weight: bold;" | Multibuild | ||
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| style="font-weight: bold;" | Multiplayer | | style="font-weight: bold;" | Multiplayer | ||
− | | style="background-color: #FFFF8C;" | | + | | style="background-color: #FFFF8C;" | Lan or IP Address, Cross-Platform is Unstable |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Master server, LAN, or IP Address | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Master server, LAN, or IP Address | ||
− | | style="background-color: #FFFF8C;" | | + | | style="background-color: #FFFF8C;" | Lan or IP Address, Cross-Platform is Unstable |
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| style="font-weight: bold;" | Multiplayer Chat | | style="font-weight: bold;" | Multiplayer Chat | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-game IRC and in-game | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-game IRC and in-game | ||
− | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only, When entering chat, it obsecures gameplay |
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− | | style="font-weight: bold;" | + | | style="font-weight: bold;" | Normal Maps and Shaders |
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
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| style="font-weight: bold;" | Path Finder | | style="font-weight: bold;" | Path Finder | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> A* and Experimental | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> A* and Experimental | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Per-faction Loading Screens |
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #CBFFB5; "| <span style="display: none;">3</span> Yes | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Pets and Masters |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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| style="font-weight: bold;" | Saving and Loading Games | | style="font-weight: bold;" | Saving and Loading Games | ||
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Stealth |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Subfactions |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Teleporting |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | |
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− | + | Tileset and Resources Particle Effects | |
− | + | | style="background-color: #FFC1C1;" | <span style="display: none;">2</span> No | |
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− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">1</span> No | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Transport Units |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Unit Leveling System |
− | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments |
− | | style="background-color: # | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments |
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Modifiable |
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− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Unit Particle Effects |
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
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|} | |} | ||
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==See Also== | ==See Also== | ||
+ | *[[Glest]] | ||
*[[MegaGlest]] | *[[MegaGlest]] | ||
− | + | *[[Glest Advanced Engine]] | |
+ | [[Category:GAE]] | ||
[[Category:MG]] | [[Category:MG]] | ||
+ | [[Category:Glest]] |