Editing Engines

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[Glest]] is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the [[MegaGlest]] and [[Glest Advanced Engine]] forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for [[Mods|modders]] and players today.
+
[[Glest]] is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the [[MegaGlest]] and [[Glest Advanced Engine]] forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for [[Mods|modders]] today.
  
 
==MegaGlest==
 
==MegaGlest==
[[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a [[MG/Master_Server|master server]], background loading images that vary by faction and scenario, and more. It also improves the AI and peformance, too.
+
[[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a master server, background loading images that vary by faction and scenario, and more.
  
==Glest Advanced Engine ( discontinued )==
+
==Glest Advanced Engine==
 
[[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units.
 
[[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units.
  
Line 14: Line 14:
 
![[Glest Advanced Engine]]
 
![[Glest Advanced Engine]]
 
|-
 
|-
| style="font-weight: bold;" | [[Addons]]
+
| style="font-weight: bold;" | "Addons"
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> None
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> None
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Mydata folder
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Mydata folder
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Addons folder, can be compressed
+
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Addons folder, can be compressed (No Addon Manager currently, so Addons will over-write Magitech)
 
|-
 
|-
| style="font-weight: bold;" | [[AI]] Difficulty Levels
+
| style="font-weight: bold;" | AI Difficulty Levels
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Normal and Ultra
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Normal and Ultra
| style="background-color: #CBFFB5;" |<span style="display: none;">1</span> Easy, Normal, Ultra, Mega
+
| style="background-color: #CBFFB5;" |
 +
<span style="display: none;">1</span> Easy, Normal, Ultra, Mega'' *Users are also able to edit the "Resource Multiplyer" themselves''.
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega
 
|-
 
|-
| style="font-weight: bold;" | Animated projectiles
+
| style="font-weight: bold;" | Auto-repair / Auto-return
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
|-
 
| style="font-weight: bold;" | Animations/[[Particles]] based on HP
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
|-
 
| style="font-weight: bold;" | [[MG/Attack-boost|Attack-boost]]
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
|-
 
| style="font-weight: bold;" | Auto-repair
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
| style="font-weight: bold;" | Auto-return after attacking
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
| style="font-weight: bold;" | Build animation based on progress
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
| style="font-weight: bold;" |[[GAE/Cast spell|Cast-spell]] command
 
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
Line 62: Line 33:
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
| style="font-weight: bold;" | [[GAE/Cloaking|Cloaking]]
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
|-
Line 84: Line 50:
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shift + Click
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shift + Click
 
|-
 
|-
| style="font-weight: bold;" | Control of [[Fog of War]]
+
| style="font-weight: bold;" | Control of Fog of War
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Turn on or off only
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Turn on or off only
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually
 
|-
 
|-
| style="font-weight: bold;" | Cursor
+
| style="font-weight: bold;" | Emanations / Effects
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shows command and customizable
 
|-
 
| style="font-weight: bold;" | Customizable AI production
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Minimum production and unit type assignment
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
|-
 
| style="font-weight: bold;" | Damage particles
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
|-
 
| style="font-weight: bold;" | Display Queued Commands
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Displays numbers only
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Displays numbers and lists them
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Displays numbers only
 
|-
 
| style="font-weight: bold;" | [[GAE/Emanations|Emanations]] / [[GAE/Effects|Effects]]
 
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
Line 119: Line 65:
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Only loads used factions
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Only loads used factions
 
|-
 
|-
| style="font-weight: bold;" | [[GAE/Faction logos|Faction Logos]]
+
| style="font-weight: bold;" | Faction Logos
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Before-game only
+
| style="background-color: #CBFFB5;" | ''<span style="display: none;">1</span> Before-game'' only
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> During-game only
+
| style="background-color: #CBFFB5;" | ''<span style="display: none;">1</span> During-game'' only
 
|-
 
|-
 
| style="font-weight: bold;" | Faction Music
 
| style="font-weight: bold;" | Faction Music
Line 132: Line 78:
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Land, Air, [[GAE/Water units|Water]], [[GAE/Water units|Deep Water]], [[GAE/Water units|Amphibious]]
+
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Land, Air, Water, Deep Water, Amphibious
 
|-
 
|-
 
| style="font-weight: bold;" | FTP File Transfer
 
| style="font-weight: bold;" | FTP File Transfer
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
| style="background-color: #FFC1C1;" | <span style="display: none;">2</span> No
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
+
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Maps and Tilesets Only
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
| style="background-color: #FFC1C1;" | <span style="display: none;">1</span> No
 
|-
 
|-
| style="font-weight: bold;" | [[GAE/Generate|Generate Command]]
+
| style="font-weight: bold;" | Guard / Patrol
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
+
| style="background-color: #CBFFB5;" |
 +
<span style="display: none;">1</span> Yes
 
|-
 
|-
| style="font-weight: bold;" | [[GAE/Guard|Guard]] / [[GAE/Patrol|Patrol]]
+
| style="font-weight: bold;" | GUI
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Standard
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Similar to Standard Glest
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
+
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded
 
|-
 
|-
 
| style="font-weight: bold;" | Image Format Support
 
| style="font-weight: bold;" | Image Format Support
Line 157: Line 104:
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP
| style="background-color: #FFC1C1;" | <span style="display: none;">2</span> TGA and JPG
+
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span>TGA and JPG
 
|-
 
|-
| style="font-weight: bold;" | Kill count leveling
+
| style="font-weight: bold;" | Lua Scripting
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> [[GAE/Custom levels|Customizable]]
 
|-
 
| style="font-weight: bold;" | [[Lua|Lua Scripting]]
 
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded + dedicated console
+
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Furthest Expanded + Dedicated console
|-
 
| style="font-weight: bold;" | Loading Screens
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes, image presence based
 
| style="background-color: #CBFFB5; "| <span style="display: none;">1</span> Yes, XML declared
 
 
|-
 
|-
| style="font-weight: bold;" | Map Player Filter
+
| style="font-weight: bold;" | Map Filter
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
| style="background-color: #FFC1C1;" | <span style="display: none;">2</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
| style="background-color: #FFC1C1;" | <span style="display: none;">1</span> No
 
|-
 
|-
 
| style="font-weight: bold;" | Map Preview
 
| style="font-weight: bold;" | Map Preview
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
| style="background-color: #FFC1C1;" | <span style="display: none;">2</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
| style="background-color: #FFC1C1;" | <span style="display: none;">1</span> No
 
|-
 
|-
 
| style="font-weight: bold;" | Maximum Players
 
| style="font-weight: bold;" | Maximum Players
Line 188: Line 125:
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8
|-
 
| style="font-weight: bold;" | Mod Download Center
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
|-
 
| style="font-weight: bold;" | Morph discount
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Post-morph discount only
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Post-morph discount only
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-morph and post-morph discounts
 
 
|-
 
|-
 
| style="font-weight: bold;" | Multibuild
 
| style="font-weight: bold;" | Multibuild
Line 205: Line 132:
 
|-
 
|-
 
| style="font-weight: bold;" | Multiplayer
 
| style="font-weight: bold;" | Multiplayer
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> LAN or IP Address, Cross-Platform is Unstable
+
| style="background-color: #FFFF8C;" | Lan or IP Address, Cross-Platform is Unstable
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Master server, LAN, or IP Address
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Master server, LAN, or IP Address
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> LAN or IP Address, Cross-Platform is Unstable
+
| style="background-color: #FFFF8C;" | Lan or IP Address, Cross-Platform is Unstable
 
|-
 
|-
 
| style="font-weight: bold;" | Multiplayer Chat
 
| style="font-weight: bold;" | Multiplayer Chat
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-game IRC and in-game
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-game IRC and in-game
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only
+
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only, When entering chat, it obsecures gameplay
 
|-
 
|-
| style="font-weight: bold;" | Multiplayer Scenarios
+
| style="font-weight: bold;" | Normal Maps and Shaders
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
|-
 
| style="font-weight: bold;" | Multiple Animations
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
| style="font-weight: bold;" | [[GAE/Normal maps and shaders|Normal Maps and Shaders]]
 
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
Line 233: Line 150:
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
|-
 
| style="font-weight: bold;" | Offscreen attack notification
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> [[GAE/Offscreen attack notification|Yes]]
 
 
|-
 
|-
 
| style="font-weight: bold;" | Path Finder
 
| style="font-weight: bold;" | Path Finder
Line 244: Line 156:
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> A* and Experimental
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> A* and Experimental
 
|-
 
|-
| style="font-weight: bold;" | [[GAE/Pets|Pets and Masters]]
+
| style="font-weight: bold;" | Per-faction Loading Screens
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 +
| style="background-color: #CBFFB5; "| <span style="display: none;">3</span> Yes
 
|-
 
|-
| style="font-weight: bold;" | PhysFS Support
+
| style="font-weight: bold;" | Pets and Masters
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
|-
 
| style="font-weight: bold;" | Rotatable Buildings
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5; "| <span style="display: none;">1</span> Yes
 
|-
 
| style="font-weight: bold;" | Rotated Climb
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #FFC1C1; "| <span style="display: none;">3</span> Broken
 
 
|-
 
|-
 
| style="font-weight: bold;" | Saving and Loading Games
 
| style="font-weight: bold;" | Saving and Loading Games
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
| style="font-weight: bold;" | Scenario Preview Screen
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes, image presence based
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes, XML declared
 
|-
 
| style="font-weight: bold;" | [[GAE/Self building|Self-building]]
 
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
|-
| style="font-weight: bold;" | [[GAE/Subfactions|Subfactions]]
+
| style="font-weight: bold;" | Stealth
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
|-
| style="font-weight: bold;" | Submenus for Produce/Morph/Upgrade
+
| style="font-weight: bold;" | Subfactions
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
|-
| style="font-weight: bold;" | Tags
+
| style="font-weight: bold;" | Teleporting
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
|-
| style="font-weight: bold;" | [[GAE/Teleporting|Teleporting]]
+
| style="font-weight: bold;" |  
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
+
Tileset and Resources Particle Effects
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
+
| style="background-color: #FFC1C1;" | <span style="display: none;">2</span> No
|-
 
| style="font-weight: bold;" | Tileset and Resources Particle Effects
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
|-
 
| style="font-weight: bold;" | [[GAE/Translating|Tooltips]]
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 +
| style="background-color: #FFC1C1;" | <span style="display: none;">1</span> No
 
|-
 
|-
| style="font-weight: bold;" | Transform command
+
| style="font-weight: bold;" | Transport Units
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
|-
| style="font-weight: bold;" | Translating
+
| style="font-weight: bold;" | Unit Leveling System
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Game and scenario only
+
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Game, scenario, and [[MG/Translations/Techtrees|techtree/faction]]
+
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Game, scenario, and [[GAE/Translating|techtree/faction]]
+
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Modifiable
 
|-
 
|-
| style="font-weight: bold;" | [[GAE/Transports|Transport Units]]
+
| style="font-weight: bold;" | Unit Particle Effects
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
|-
 
| style="font-weight: bold;" | [[XML/Unit Particle|Unit Particle Systems]]
 
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No
 
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes
 
|-
 
| style="font-weight: bold;" | Upgrades system
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic
 
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic
 
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Per unit [[GAE/Enhancements|enhancements]], [[GAE/Upgrades|static modifiers and multipliers]], [[GAE/Upgrades|store and cost modifiers]]
 
|-
 
 
|}
 
|}
 
==Lua scripting==
 
[[MG/Lua|Lua Scripting]]
 
  
 
==See Also==
 
==See Also==
 +
*[[Glest]]
 
*[[MegaGlest]]
 
*[[MegaGlest]]
 
+
*[[Glest Advanced Engine]]
 +
[[Category:GAE]]
 
[[Category:MG]]
 
[[Category:MG]]
 +
[[Category:Glest]]

Please note that all contributions to MegaGlest are considered to be released under the Creative Commons Attribution Share Alike (see MegaGlest:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)