Editing Engines
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
==MegaGlest== | ==MegaGlest== | ||
− | [[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a | + | [[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a master server, background loading images that vary by faction and scenario, and more. It also improves the AI and peformance, too. |
− | ==Glest Advanced Engine | + | ==Glest Advanced Engine== |
[[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units. | [[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units. | ||
Line 14: | Line 14: | ||
![[Glest Advanced Engine]] | ![[Glest Advanced Engine]] | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | "Addons" |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> None | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> None | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Mydata folder | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Mydata folder | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Addons folder, can be compressed | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Addons folder, can be compressed | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | AI Difficulty Levels |
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Normal and Ultra | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Normal and Ultra | ||
− | | style="background-color: #CBFFB5;" |<span style="display: none;">1</span> Easy, Normal, Ultra, Mega | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega<small>'' *Users are also able to edit the "Resource Multiplyer" themselves''</small> |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega | ||
|- | |- | ||
− | + | | style="font-weight: bold;" | Auto-repair / Auto-return | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | style="font-weight: bold;" | Auto-repair | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
Line 62: | Line 32: | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
Line 84: | Line 49: | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shift + Click | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shift + Click | ||
|- | |- | ||
− | | style="font-weight: bold;" | Control of | + | | style="font-weight: bold;" | Control of Fog of War |
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Turn on or off only | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Turn on or off only | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| style="font-weight: bold;" | Display Queued Commands | | style="font-weight: bold;" | Display Queued Commands | ||
Line 109: | Line 59: | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Displays numbers only | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Displays numbers only | ||
|- | |- | ||
− | | style="font-weight: bold;" | + | | style="font-weight: bold;" | Emanations / Effects |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
Line 119: | Line 69: | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Only loads used factions | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Only loads used factions | ||
|- | |- | ||
− | | style="font-weight: bold;" | + | | style="font-weight: bold;" | Faction Logos |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Before-game only | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Before-game only | ||
Line 132: | Line 82: | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Land, Air, | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Land, Air, Water, Deep Water, Amphibious |
|- | |- | ||
| style="font-weight: bold;" | FTP File Transfer | | style="font-weight: bold;" | FTP File Transfer | ||
Line 139: | Line 89: | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Guard / Patrol |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | GUI |
− | | style="background-color: # | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Standard |
− | | style="background-color: # | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Similar to Standard Glest |
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded |
|- | |- | ||
| style="font-weight: bold;" | Image Format Support | | style="font-weight: bold;" | Image Format Support | ||
Line 157: | Line 107: | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;">2</span> TGA and JPG | + | | style="background-color: #FFC1C1;" | <span style="display: none;">2</span>TGA and JPG |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | style="font-weight: bold;" | + | | style="font-weight: bold;" | Lua Scripting |
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded + | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Furthest Expanded + Dedicated console |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | style="font-weight: bold;" | Map | + | | style="font-weight: bold;" | Map Filter |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
Line 193: | Line 133: | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| style="font-weight: bold;" | Multibuild | | style="font-weight: bold;" | Multibuild | ||
Line 205: | Line 140: | ||
|- | |- | ||
| style="font-weight: bold;" | Multiplayer | | style="font-weight: bold;" | Multiplayer | ||
− | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Lan or IP Address, Cross-Platform is Unstable |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Master server, LAN, or IP Address | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Master server, LAN, or IP Address | ||
− | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Lan or IP Address, Cross-Platform is Unstable |
|- | |- | ||
| style="font-weight: bold;" | Multiplayer Chat | | style="font-weight: bold;" | Multiplayer Chat | ||
Line 214: | Line 149: | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | ||
|- | |- | ||
− | | style="font-weight: bold;" | + | | style="font-weight: bold;" | Normal Maps and Shaders |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
Line 233: | Line 158: | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| style="font-weight: bold;" | Path Finder | | style="font-weight: bold;" | Path Finder | ||
Line 244: | Line 164: | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> A* and Experimental | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> A* and Experimental | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Per-faction Loading Screens |
− | |||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #CBFFB5; "| <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Pets and Masters |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
Line 259: | Line 179: | ||
| style="background-color: #CBFFB5; "| <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5; "| <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Saving and Loading Games |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | |||
− | |||
− | |||
− | |||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | |||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
| style="font-weight: bold;" | Scenario Preview Screen | | style="font-weight: bold;" | Scenario Preview Screen | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | |||
− | |||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | |||
− | |||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Stealth |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Subfactions |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Teleporting |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
Line 304: | Line 209: | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Transport Units |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Unit Leveling System |
− | | style="background-color: # | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments |
− | | style="background-color: # | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments |
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Modifiable |
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Unit Particle Effects |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | |||
− | |||
− | |||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
==See Also== | ==See Also== | ||
+ | *[[Glest]] | ||
*[[MegaGlest]] | *[[MegaGlest]] | ||
− | + | *[[Glest Advanced Engine]] | |
+ | [[Category:GAE]] | ||
[[Category:MG]] | [[Category:MG]] | ||
+ | [[Category:Glest]] |