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==MegaGlest== | ==MegaGlest== | ||
− | [[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a | + | [[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a master server, background loading images that vary by faction and scenario, and more. It also improves the AI and peformance, too. |
− | ==Glest Advanced Engine | + | ==Glest Advanced Engine== |
[[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units. | [[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units. | ||
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP | ||
− | | style="background-color: # | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> TGA and JPG |
|- | |- | ||
| style="font-weight: bold;" | Kill count leveling | | style="font-weight: bold;" | Kill count leveling | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-game IRC and in-game | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-game IRC and in-game | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | ||
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|- | |- | ||
| style="font-weight: bold;" | Multiple Animations | | style="font-weight: bold;" | Multiple Animations | ||
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| style="font-weight: bold;" | Saving and Loading Games | | style="font-weight: bold;" | Saving and Loading Games | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | | style="background-color: # | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
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| style="font-weight: bold;" | Translating | | style="font-weight: bold;" | Translating | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Game and scenario only | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Game and scenario only | ||
− | | style="background-color: # | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Game and scenario only |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Game, scenario, and [[GAE/Translating|techtree/faction]] | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Game, scenario, and [[GAE/Translating|techtree/faction]] | ||
|- | |- | ||
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| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Per unit [[GAE/Enhancements|enhancements]], [[GAE/Upgrades|static modifiers and multipliers]], [[GAE/Upgrades|store and cost modifiers]] | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Per unit [[GAE/Enhancements|enhancements]], [[GAE/Upgrades|static modifiers and multipliers]], [[GAE/Upgrades|store and cost modifiers]] | ||
− | |||
|} | |} | ||
==Lua scripting== | ==Lua scripting== | ||
− | + | {{/Lua}} | |
==See Also== | ==See Also== | ||
+ | *[[Glest]] | ||
*[[MegaGlest]] | *[[MegaGlest]] | ||
− | + | *[[Glest Advanced Engine]] | |
+ | *[[Glest Demake]] | ||
+ | [[Category:GAE]] | ||
[[Category:MG]] | [[Category:MG]] | ||
+ | [[Category:Glest]] |