Difference between revisions of "Engines"
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> BMP, TGA, PNG, JPG | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> BMP, TGA, PNG, JPG | ||
|- | |- | ||
− | | style="font-weight: bold;" | Image Formats | + | | style="font-weight: bold;" | Image Formats that are Supported for Screenshots |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP |
− | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span>TGA | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span>TGA and JPG |
|- | |- | ||
| style="font-weight: bold;" | Lua Scripting | | style="font-weight: bold;" | Lua Scripting | ||
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | | style="background-color: | + | | style="background-color: #CBFFB5; "| <span style="display: none;">3</span> Yes |
|- | |- | ||
| style="font-weight: bold;" | Pets and Masters | | style="font-weight: bold;" | Pets and Masters | ||
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | | ||
+ | |||
+ | Tileset and Resources Particle Effects | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">2</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">1</span> No | ||
|- | |- | ||
| style="font-weight: bold;" | Transport Units | | style="font-weight: bold;" | Transport Units | ||
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| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Set increments | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Modifiable | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Modifiable |
|- | |- | ||
| style="font-weight: bold;" | Unit Particle Effects | | style="font-weight: bold;" | Unit Particle Effects |
Revision as of 00:59, 10 March 2011
Glest is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the MegaGlest and Glest Advanced Engine forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for modders today.
MegaGlest
MegaGlest is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded multiplayer. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a master server, background loading images that vary by faction and scenario, and more.
Glest Advanced Engine
Glest Advanced Engine, or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units.
Comparison of the Engines
Category | Glest | MegaGlest | Glest Advanced Engine |
---|---|---|---|
"Addons" | None | Mydata folder | Addons folder, can be compressed (No Addon Manager currently, so Addons will over-write Magitech) |
AI Difficulty Levels | Normal and Ultra |
Easy, Normal, Ultra, Mega *Users are also able to edit the "Resource Multiplyer" themselves. |
Easy, Normal, Ultra, Mega |
Auto-repair / Auto-return | No | No | Yes |
Clickable Resources with Info | No | Yes | Yes |
Cliffs | No | Yes | No |
Command Line Options | No | Expanded | Limited |
Command Queuing | None | Control + Click | Shift + Click |
Control of Fog of War | Turn on or off only | Can toggle off Fog of War and Shroud of Darkness individually | Can toggle off Fog of War and Shroud of Darkness individually |
Emanations / Effects | No | No | Yes |
Faction Loading | Loads all factions | Only loads used factions | Only loads used factions |
Faction Logos | No | Before-game only | During-game only |
Faction Music | One per faction | One per faction | Multiple per faction + Shuffle |
Fields | Land, Air | Land, Air | Land, Air, Water, Deep Water, Amphibious |
FTP File Transfer | No | Maps and Tilesets Only | No |
Guard / Patrol | No | No |
Yes |
GUI | Standard | Similar to Standard Glest | Expanded |
Image Format Support | BMP, TGA | BMP, TGA, PNG, JPG | BMP, TGA, PNG, JPG |
Image Formats that are Supported for Screenshots | TGA Only | TGA, PNG, JPG, and BMP | TGA and JPG |
Lua Scripting | Basic | Expanded | Furthest Expanded + Dedicated console |
Map Filter | No | Yes | No |
Map Preview | No | Yes | No |
Maximum Players | 4 | 8 | 8 |
Multibuild | No | Yes | Yes |
Multiplayer | Lan or IP Address, Cross-Platform is Unstable | Master server, LAN, or IP Address | Lan or IP Address, Cross-Platform is Unstable |
Multiplayer Chat | In-game only | Pre-game IRC and in-game | In-game only, When entering chat, it obsecures gameplay |
Normal Maps and Shaders | No | No | Yes |
Observer Mode | No | Yes | No |
Path Finder | A* | A* and Experimental | A* and Experimental |
Per-faction Loading Screens | No | Yes | Yes |
Pets and Masters | No | No | Yes |
Saving and Loading Games | No | No | Yes |
Stealth | No | No | Yes |
Subfactions | No | No | Yes |
Teleporting | No | No | Yes |
Tileset and Resources Particle Effects |
No | Yes | No |
Transport Units | No | No | Yes |
Unit Leveling System | Set increments | Set increments | Modifiable |
Unit Particle Effects | No | Yes | Yes |