Difference between revisions of "Engines"
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− | [[Glest]] is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the [[MegaGlest]] and [[Glest Advanced Engine]] forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for [[Mods|modders]] today. | + | [[Glest]] is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the [[MegaGlest]] and [[Glest Advanced Engine]] forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for [[Mods|modders]] and players today. |
==MegaGlest== | ==MegaGlest== | ||
− | [[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a master server, background loading images that vary by faction and scenario, and more. | + | [[MegaGlest]] is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded [[multiplayer]]. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a [[MG/Master_Server|master server]], background loading images that vary by faction and scenario, and more. It also improves the AI and peformance, too. |
− | ==Glest Advanced Engine== | + | ==Glest Advanced Engine ( discontinued )== |
[[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units. | [[Glest Advanced Engine]], or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units. | ||
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![[Glest Advanced Engine]] | ![[Glest Advanced Engine]] | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | [[Addons]] |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> None | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> None | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Mydata folder | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Mydata folder | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Addons folder, can be compressed | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Addons folder, can be compressed |
|- | |- | ||
− | | style="font-weight: bold;" | AI Difficulty Levels | + | | style="font-weight: bold;" | [[AI]] Difficulty Levels |
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Normal and Ultra | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Normal and Ultra | ||
− | | style="background-color: #CBFFB5;" | | + | | style="background-color: #CBFFB5;" |<span style="display: none;">1</span> Easy, Normal, Ultra, Mega |
− | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Easy, Normal, Ultra, Mega | ||
|- | |- | ||
− | | style="font-weight: bold;" | Auto-repair / Auto-return | + | | style="font-weight: bold;" | Animated projectiles |
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Animations/[[Particles]] based on HP | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | |- | ||
+ | | style="font-weight: bold;" | [[MG/Attack-boost|Attack-boost]] | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Auto-repair | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Auto-return after attacking | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Build animation based on progress | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" |[[GAE/Cast spell|Cast-spell]] command | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | [[GAE/Cloaking|Cloaking]] | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shift + Click | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shift + Click | ||
|- | |- | ||
− | | style="font-weight: bold;" | Control of Fog of War | + | | style="font-weight: bold;" | Control of [[Fog of War]] |
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Turn on or off only | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Turn on or off only | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Can toggle off Fog of War and Shroud of Darkness individually | ||
|- | |- | ||
− | | style="font-weight: bold;" | Emanations / Effects | + | | style="font-weight: bold;" | Cursor |
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Shows command and customizable | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Customizable AI production | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Minimum production and unit type assignment | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Damage particles | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Display Queued Commands | ||
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Displays numbers only | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Displays numbers and lists them | ||
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Displays numbers only | ||
+ | |- | ||
+ | | style="font-weight: bold;" | [[GAE/Emanations|Emanations]] / [[GAE/Effects|Effects]] | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Only loads used factions | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Only loads used factions | ||
|- | |- | ||
− | | style="font-weight: bold;" | Faction Logos | + | | style="font-weight: bold;" | [[GAE/Faction logos|Faction Logos]] |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | | style="background-color: #CBFFB5;" | | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Before-game only |
− | | style="background-color: #CBFFB5;" | | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> During-game only |
|- | |- | ||
| style="font-weight: bold;" | Faction Music | | style="font-weight: bold;" | Faction Music | ||
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| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Land, Air | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Land, Air, Water, Deep Water, Amphibious | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Land, Air, [[GAE/Water units|Water]], [[GAE/Water units|Deep Water]], [[GAE/Water units|Amphibious]] |
|- | |- | ||
| style="font-weight: bold;" | FTP File Transfer | | style="font-weight: bold;" | FTP File Transfer | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes |
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | [[GAE/Generate|Generate Command]] |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
− | | style="background-color: #CBFFB5;" | | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes |
− | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | [[GAE/Guard|Guard]] / [[GAE/Patrol|Patrol]] |
− | | style="background-color: # | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
− | | style="background-color: # | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes |
|- | |- | ||
| style="font-weight: bold;" | Image Format Support | | style="font-weight: bold;" | Image Format Support | ||
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| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> TGA Only | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> TGA, PNG, JPG, and BMP | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">2</span> TGA and JPG |
|- | |- | ||
− | | style="font-weight: bold;" | Lua Scripting | + | | style="font-weight: bold;" | Kill count leveling |
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> [[GAE/Custom levels|Customizable]] | ||
+ | |- | ||
+ | | style="font-weight: bold;" | [[Lua|Lua Scripting]] | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded | ||
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Expanded + dedicated console |
+ | |- | ||
+ | | style="font-weight: bold;" | Loading Screens | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes, image presence based | ||
+ | | style="background-color: #CBFFB5; "| <span style="display: none;">1</span> Yes, XML declared | ||
|- | |- | ||
− | | style="font-weight: bold;" | Map Filter | + | | style="font-weight: bold;" | Map Player Filter |
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
|- | |- | ||
| style="font-weight: bold;" | Map Preview | | style="font-weight: bold;" | Map Preview | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
|- | |- | ||
| style="font-weight: bold;" | Maximum Players | | style="font-weight: bold;" | Maximum Players | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8 | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8 | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8 | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> 8 | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Mod Download Center | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Morph discount | ||
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Post-morph discount only | ||
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Post-morph discount only | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-morph and post-morph discounts | ||
|- | |- | ||
| style="font-weight: bold;" | Multibuild | | style="font-weight: bold;" | Multibuild | ||
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|- | |- | ||
| style="font-weight: bold;" | Multiplayer | | style="font-weight: bold;" | Multiplayer | ||
− | | style="background-color: #FFFF8C;" | | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> LAN or IP Address, Cross-Platform is Unstable |
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Master server, LAN, or IP Address | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Master server, LAN, or IP Address | ||
− | | style="background-color: #FFFF8C;" | | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> LAN or IP Address, Cross-Platform is Unstable |
|- | |- | ||
| style="font-weight: bold;" | Multiplayer Chat | | style="font-weight: bold;" | Multiplayer Chat | ||
| style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-game IRC and in-game | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Pre-game IRC and in-game | ||
− | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> In-game only |
|- | |- | ||
− | | style="font-weight: bold;" | Normal Maps and Shaders | + | | style="font-weight: bold;" | Multiplayer Scenarios |
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Multiple Animations | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | [[GAE/Normal maps and shaders|Normal Maps and Shaders]] | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
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| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Offscreen attack notification | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> [[GAE/Offscreen attack notification|Yes]] | ||
|- | |- | ||
| style="font-weight: bold;" | Path Finder | | style="font-weight: bold;" | Path Finder | ||
Line 156: | Line 244: | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> A* and Experimental | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> A* and Experimental | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | [[GAE/Pets|Pets and Masters]] |
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | |||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | PhysFS Support |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Rotatable Buildings | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #CBFFB5; "| <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Rotated Climb | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1; "| <span style="display: none;">3</span> Broken | ||
|- | |- | ||
| style="font-weight: bold;" | Saving and Loading Games | | style="font-weight: bold;" | Saving and Loading Games | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Scenario Preview Screen | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes, image presence based | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes, XML declared | ||
+ | |- | ||
+ | | style="font-weight: bold;" | [[GAE/Self building|Self-building]] | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | [[GAE/Subfactions|Subfactions]] |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Submenus for Produce/Morph/Upgrade |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Tags |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | [[GAE/Teleporting|Teleporting]] |
− | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | |
− | Tileset and Resources Particle Effects | + | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No |
− | | style="background-color: #FFC1C1;" | <span style="display: none;"> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes |
+ | |- | ||
+ | | style="font-weight: bold;" | Tileset and Resources Particle Effects | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | |- | ||
+ | | style="font-weight: bold;" | [[GAE/Translating|Tooltips]] | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
− | |||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Transform command |
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | Translating |
− | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> | + | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Game and scenario only |
− | | style="background-color: # | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Game, scenario, and [[MG/Translations/Techtrees|techtree/faction]] |
− | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> | + | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Game, scenario, and [[GAE/Translating|techtree/faction]] |
|- | |- | ||
− | | style="font-weight: bold;" | | + | | style="font-weight: bold;" | [[GAE/Transports|Transport Units]] |
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | [[XML/Unit Particle|Unit Particle Systems]] | ||
+ | | style="background-color: #FFC1C1;" | <span style="display: none;">3</span> No | ||
| style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Yes | ||
+ | |- | ||
+ | | style="font-weight: bold;" | Upgrades system | ||
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
+ | | style="background-color: #FFFF8C;" | <span style="display: none;">2</span> Basic | ||
+ | | style="background-color: #CBFFB5;" | <span style="display: none;">1</span> Per unit [[GAE/Enhancements|enhancements]], [[GAE/Upgrades|static modifiers and multipliers]], [[GAE/Upgrades|store and cost modifiers]] | ||
+ | |- | ||
|} | |} | ||
+ | |||
+ | ==Lua scripting== | ||
+ | [[MG/Lua|Lua Scripting]] | ||
==See Also== | ==See Also== | ||
− | |||
*[[MegaGlest]] | *[[MegaGlest]] | ||
− | + | ||
− | |||
[[Category:MG]] | [[Category:MG]] | ||
− |
Latest revision as of 03:11, 12 November 2019
Glest is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the MegaGlest and Glest Advanced Engine forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for modders and players today.
MegaGlest[edit]
MegaGlest is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded multiplayer. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a master server, background loading images that vary by faction and scenario, and more. It also improves the AI and peformance, too.
Glest Advanced Engine ( discontinued )[edit]
Glest Advanced Engine, or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units.
Comparison of the Engines[edit]
Category | Glest | MegaGlest | Glest Advanced Engine |
---|---|---|---|
Addons | None | Mydata folder | Addons folder, can be compressed |
AI Difficulty Levels | Normal and Ultra | Easy, Normal, Ultra, Mega | Easy, Normal, Ultra, Mega |
Animated projectiles | No | Yes | No |
Animations/Particles based on HP | No | Yes | No |
Attack-boost | No | Yes | No |
Auto-repair | No | No | Yes |
Auto-return after attacking | No | No | Yes |
Build animation based on progress | No | Yes | Yes |
Cast-spell command | No | No | Yes |
Clickable Resources with Info | No | Yes | Yes |
Cloaking | No | No | Yes |
Cliffs | No | Yes | No |
Command Line Options | No | Expanded | Limited |
Command Queuing | None | Control + Click | Shift + Click |
Control of Fog of War | Turn on or off only | Can toggle off Fog of War and Shroud of Darkness individually | Can toggle off Fog of War and Shroud of Darkness individually |
Cursor | Basic | Basic | Shows command and customizable |
Customizable AI production | No | Minimum production and unit type assignment | No |
Damage particles | No | Yes | No |
Display Queued Commands | Displays numbers only | Displays numbers and lists them | Displays numbers only |
Emanations / Effects | No | No | Yes |
Faction Loading | Loads all factions | Only loads used factions | Only loads used factions |
Faction Logos | No | Before-game only | During-game only |
Faction Music | One per faction | One per faction | Multiple per faction + Shuffle |
Fields | Land, Air | Land, Air | Water, Deep Water, Amphibious | Land, Air,
FTP File Transfer | No | Yes | No |
Generate Command | No | No | Yes |
Guard / Patrol | No | No | Yes |
Image Format Support | BMP, TGA | BMP, TGA, PNG, JPG | BMP, TGA, PNG, JPG |
Image Formats that are Supported for Screenshots | TGA Only | TGA, PNG, JPG, and BMP | TGA and JPG |
Kill count leveling | Basic | Basic | Customizable |
Lua Scripting | Basic | Expanded | Expanded + dedicated console |
Loading Screens | No | Yes, image presence based | Yes, XML declared |
Map Player Filter | No | Yes | No |
Map Preview | No | Yes | No |
Maximum Players | 4 | 8 | 8 |
Mod Download Center | No | Yes | No |
Morph discount | Post-morph discount only | Post-morph discount only | Pre-morph and post-morph discounts |
Multibuild | No | Yes | Yes |
Multiplayer | LAN or IP Address, Cross-Platform is Unstable | Master server, LAN, or IP Address | LAN or IP Address, Cross-Platform is Unstable |
Multiplayer Chat | In-game only | Pre-game IRC and in-game | In-game only |
Multiplayer Scenarios | No | Yes | No |
Multiple Animations | No | Yes | Yes |
Normal Maps and Shaders | No | No | Yes |
Observer Mode | No | Yes | No |
Offscreen attack notification | No | Yes | Yes |
Path Finder | A* | A* and Experimental | A* and Experimental |
Pets and Masters | No | No | Yes |
PhysFS Support | No | No | Yes |
Rotatable Buildings | No | Yes | Yes |
Rotated Climb | No | Yes | Broken |
Saving and Loading Games | No | Yes | Yes |
Scenario Preview Screen | No | Yes, image presence based | Yes, XML declared |
Self-building | No | No | Yes |
Subfactions | No | No | Yes |
Submenus for Produce/Morph/Upgrade | No | No | Yes |
Tags | No | No | Yes |
Teleporting | No | No | Yes |
Tileset and Resources Particle Effects | No | Yes | No |
Tooltips | No | No | Yes |
Transform command | No | No | Yes |
Translating | Game and scenario only | techtree/faction | Game, scenario, andtechtree/faction | Game, scenario, and
Transport Units | No | No | Yes |
Unit Particle Systems | No | Yes | Yes |
Upgrades system | Basic | Basic | enhancements, static modifiers and multipliers, store and cost modifiers | Per unit