Editing G3D support
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==Limitations== | ==Limitations== | ||
*All faces must be triangulated (the 2.6x exporter automatically converts them to triangles before export). Faces can be converted to triangles by selecting all faces and using the hotkey <tt>ctrl + T</tt>. | *All faces must be triangulated (the 2.6x exporter automatically converts them to triangles before export). Faces can be converted to triangles by selecting all faces and using the hotkey <tt>ctrl + T</tt>. | ||
− | * | + | *The axis differs in G3D, with the Y axis being height, X axis being length, and Z axis being width, unlike Blender's default of the Z axis being height, X being length, and Y being width. |
==Model preparation== | ==Model preparation== |