Editing MG/Attack-boost
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Latest revision | Your text | ||
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<unit-type name="name" /> | <unit-type name="name" /> | ||
</target> | </target> | ||
− | <max-hp value="0" regeneration="0" value-percent- | + | <max-hp value="0" regeneration="0" value-percent-multipler="false" /> |
− | <max-ep value="0" regeneration="0" value-percent- | + | <max-ep value="0" regeneration="0" value-percent-multipler="false" /> |
− | <sight value="0" value-percent- | + | <sight value="0" value-percent-multipler="false" /> |
− | <attack- | + | <attack-strenght value="0" value-percent-multipler="false" /> |
− | <attack-range value="0" value-percent- | + | <attack-range value="0" value-percent-multipler="false" /> |
− | <armor value="0" value-percent- | + | <armor value="0" value-percent-multipler="false" /> |
− | <move-speed value="0" value-percent- | + | <move-speed value="0" value-percent-multipler="false" /> |
− | <production-speed value="0" value-percent- | + | <production-speed value="0" value-percent-multipler="false" /> |
<particles value="true"> | <particles value="true"> | ||
<originator-particle-file path="glow_particles.xml" /> | <originator-particle-file path="glow_particles.xml" /> | ||
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All tags except <tt><allow-multiple-boost></tt>, <tt><radius></tt>, and <tt><target></tt> are optional. | All tags except <tt><allow-multiple-boost></tt>, <tt><radius></tt>, and <tt><target></tt> are optional. | ||
− | The <tt>value-percent- | + | The <tt>value-percent-multipler</tt> attribute causes the value to be treated as a multiple to ''add''. So if a unit has a base speed of 100 and you set the speed value of the attack boost to 150 with <tt>value-percent-multipler</tt> true, then the speed will be increased by <math>100 \times 1.50 = 150</math> for a total of 250 speed. The value can be negative to decrease the stat by the multiple. |
− | If <tt>value-percent- | + | If <tt>value-percent-multipler</tt> is false, the stat is simple added. |
− | |||
− | |||
===allow-multiple-boosts=== | ===allow-multiple-boosts=== | ||
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===max-hp=== | ===max-hp=== | ||
− | max | + | How much to effect the max HP by. Negative numbers can decrease the skill. The <tt>regeneration</tt> attribute affects HP regeneration. |
===max-ep=== | ===max-ep=== | ||
− | + | How much to effect the max EP by. Negative numbers can decrease the skill. The <tt>regeneration</tt> attribute affects EP regeneration. | |
===sight=== | ===sight=== | ||
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<unit-type name="swordman" /> | <unit-type name="swordman" /> | ||
</target> | </target> | ||
− | <max-hp value="110" value-percent- | + | <max-hp value="110" value-percent-multipler="true" /> |
<max-ep value="0"/> | <max-ep value="0"/> | ||
<sight value="0"/> | <sight value="0"/> | ||
Line 110: | Line 108: | ||
<radius value="10" /> | <radius value="10" /> | ||
<target value="foe" include-self="false" /> | <target value="foe" include-self="false" /> | ||
− | <move-speed value="80" value-percent- | + | <move-speed value="80" value-percent-multipler="true" /> |
</attack-boost> | </attack-boost> | ||
</syntaxhighlight> | </syntaxhighlight> |