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| style="font-size: 8pt;" |<tt>--headless-server-mode=x,x</tt>
 
| style="font-size: 8pt;" |<tt>--headless-server-mode=x,x</tt>
| style="font-size: 8pt;" |Run as a [[MG/Dedicated_Server|headless server]] where x is an optional comma delimited command list of one or more of <tt>exit</tt> (quits the application after a game has no more connected players) or <tt>vps</tt> (does NOT read commands from the local console  - for some VPSs).
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| style="font-size: 8pt;" |Run as a headless server where x is an optional comma delimited command list of one or more of <tt>exit</tt> (quits the application after a game has no more connected players) or <tt>vps</tt> (does NOT read commands from the local console  - for some VPSs).
 
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| style="font-size: 8pt;" |<tt>--use-ports=x,y,z</tt>
 
| style="font-size: 8pt;" |<tt>--use-ports=x,y,z</tt>
| style="font-size: 8pt;" |Force hosted games to listen internally on [[MG/Port_Forwarding|port]] x, externally on port y, where x is the internal port # on the local machine to listen for connects and y is the external port # on the router/proxy to forward connection from to the internal port number. If enabled the FTP server port numbers will be set to x+1 to x+9. z is the game status port # on the local machine to listen for status requests
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| style="font-size: 8pt;" |Force hosted games to listen internally on port x, externally on port y, where x is the internal port # on the local machine to listen for connects and y is the external port # on the router/proxy to forward connection from to the internal port number. If enabled the FTP server port numbers will be set to x+1 to x+9. z is the game status port # on the local machine to listen for status requests
 
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| style="font-size: 8pt;" |<tt>--load-scenario=x</tt>
 
| style="font-size: 8pt;" |<tt>--load-scenario=x</tt>
| style="font-size: 8pt;" |Auto-load a [[Scenarios|scenario]] by scenario name.
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| style="font-size: 8pt;" |Auto-load a scenario by scenario name.
 
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| style="font-size: 8pt;" |<tt>--load-mod=x</tt>
 
| style="font-size: 8pt;" |<tt>--load-mod=x</tt>
| style="font-size: 8pt;" |Auto-load a [[Mods|mod]] by mod pathname.
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| style="font-size: 8pt;" |Auto-load a mod by mod pathname.
 
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| style="font-size: 8pt;" |<tt>--preview-map=x</tt>
 
| style="font-size: 8pt;" |<tt>--preview-map=x</tt>
| style="font-size: 8pt;" |Auto-preview a [[Maps|map]] by map name.
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| style="font-size: 8pt;" |Auto-preview a map by map name.
 
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| style="font-size: 8pt;" |<tt>--version</tt>
 
| style="font-size: 8pt;" |<tt>--version</tt>
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| style="font-size: 8pt;" |<tt>--lua-info</tt>
 
| style="font-size: 8pt;" |<tt>--lua-info</tt>
| style="font-size: 8pt;" |Displays your [[Lua]] version information.
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| style="font-size: 8pt;" |Displays your Lua version information.
 
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| style="font-size: 8pt;" |<tt>--curl-info</tt>
 
| style="font-size: 8pt;" |<tt>--curl-info</tt>
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| style="font-size: 8pt;" |<tt>--validate-techtrees=a=purgeunused=purgeduplicates<br />=svndelete=hideduplicates</tt>
 
| style="font-size: 8pt;" |<tt>--validate-techtrees=a=purgeunused=purgeduplicates<br />=svndelete=hideduplicates</tt>
| style="font-size: 8pt;" |Displays a report detailing any known problems related to your selected [[techtrees]] game data.
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| style="font-size: 8pt;" |Displays a report detailing any known problems related to your selected techtrees game data.
 
*<tt>a</tt> is a comma-delimited list of techtrees to validate.
 
*<tt>a</tt> is a comma-delimited list of techtrees to validate.
 
*<tt>purgeunuse</tt> is an optional parameter which tells the validation to delete extra files in the techtree that are not used.
 
*<tt>purgeunuse</tt> is an optional parameter which tells the validation to delete extra files in the techtree that are not used.
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*<tt>hideduplicates</tt> is an optional parameter, which, if true, tells the validation to not show duplicate files in the techtree. This only applies when files are purged due to the above flags being set.
 
*<tt>hideduplicates</tt> is an optional parameter, which, if true, tells the validation to not show duplicate files in the techtree. This only applies when files are purged due to the above flags being set.
 
Example:
 
Example:
  megaglest --validate-[[factions]]=[[magic]],[[tech]]
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  megaglest --validate-factions=magic,tech
 
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| style="font-size: 8pt;" |<tt>--validate-scenario=a=purgeunused</tt>
 
| style="font-size: 8pt;" |<tt>--validate-scenario=a=purgeunused</tt>
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| style="font-size: 8pt;" |<tt>--convert-models=a=b=keepsmallest</tt>
 
| style="font-size: 8pt;" |<tt>--convert-models=a=b=keepsmallest</tt>
| style="font-size: 8pt;" |Convert a [[Models|model]] file or folder to the current G3D version format.
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| style="font-size: 8pt;" |Convert a model file or folder to the current G3D version format.
*<tt>a</tt> is a filename or folder containing the [[G3D]] model(s).
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*<tt>a</tt> is a filename or folder containing the G3D model(s).
 
*<tt>b</tt> is an optional supported texture format to convert the model's texture to (TGA, BMP, JPG, or PNG).
 
*<tt>b</tt> is an optional supported texture format to convert the model's texture to (TGA, BMP, JPG, or PNG).
 
*<tt>keepsmallest</tt> is an optional flag indicating to keep original texture if its filesize is smaller than the converted format.
 
*<tt>keepsmallest</tt> is an optional flag indicating to keep original texture if its filesize is smaller than the converted format.
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*[[MG/INI|MegaGlest's INI]]
 
*[[MG/INI|MegaGlest's INI]]
 
*[[MG/Features|List of MegaGlest features]]
 
*[[MG/Features|List of MegaGlest features]]
[[Category:MG]]
 
[[Category:HOW-TOs]]
 
[[Category:Multiplayer]]
 

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