Difference between revisions of "MG/Dedicated Server"

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After the next reboot, the gameserver should start up automatically.
 
After the next reboot, the gameserver should start up automatically.
  
Use utilities like ''top'' (or ''ps'') and <span style="font-style: italic;">iotop</span> to inspect how things are going. Server logs are created at <code>~/.megaglest/server.log</code>.
 
If you run into any bugs, please report them at http://bugs.megaglest.org. If you have any questions, please discuss them at http://forum.megaglest.org/. Please report your experiences there, too.
 
 
==Status reporting==
 
==Status reporting==
 
For scripting the server and making information on it available, such as on a website, you may want to be able to query the current state of the server at any given time. Starting with v3.7.0 you can query a headless server on TCP port 61355 (that's by default, use <code>z</code> in <code>--use-ports=x,y,z</code> when starting the server to listen on a custom port) on localhost (127.0.0.1) only. To do so, either start a second MegaGlest instance using <code>--headless-server-status</code> (and optionally <code>--use-ports</code>, too) or just use a simple TCP client such as netcat (nc), telnet, sox, or even your web browser to connect to this port.
 
For scripting the server and making information on it available, such as on a website, you may want to be able to query the current state of the server at any given time. Starting with v3.7.0 you can query a headless server on TCP port 61355 (that's by default, use <code>z</code> in <code>--use-ports=x,y,z</code> when starting the server to listen on a custom port) on localhost (127.0.0.1) only. To do so, either start a second MegaGlest instance using <code>--headless-server-status</code> (and optionally <code>--use-ports</code>, too) or just use a simple TCP client such as netcat (nc), telnet, sox, or even your web browser to connect to this port.

Revision as of 12:06, 7 February 2013

Starting MegaGlest 3.6.0 it is possible to host a dedicated headless game server. This means you can now install MegaGlest on a dedicated or virtual private server hosted in a data center, or a virtual server on your computer. This can be quite useful since data centers usually provide way better network connectivity at affordable pricing than ISPs can provide (and users can afford) in residential areas, meaning less people will drop out of games, and there will be less latency ('better ping'). Moreover, dedicated servers can run 24/7 so servers can be available for hosting games at any time.

Requirements

To host your own headless server, you will need a dedicated or virtual private server which roughly meets the minimum requirements the MegaGlest README lists. You should actually be okay with 512 MB unallocated RAM, though, meaning remaing free memory after it has fully started up. Of course, you do not actually need to have a good video/graphics or audio card. You currently do need to have a (any) video card, though.

Hosting

The cheapest way to host is probably to go with a Virtual Private Server (VPS). There are unbelievably many VPS providers out there and we have little to no experience with them so we can't really make a recommendation at this point. Prices range from less than US $10 per month to amounts which would be better spent on a dedicated server. Please check websites such as lowendbox.com, webhostingtalk.com and webhostlist.de which compare and discuss various offers.

There are also few 'free' VPS offers. All we can say there is that Amazons free-for-one-year VPS and Host1Free's VPS do not provide sufficient resources to run a dedicated gameserver while some of the offers by FreeVPS.us may work based on the resources they list. But we haven't actually tried this, since, of course, this offer is not entirely free but you need to dance the hula-hula. Generally, there are only few free offers on the Internet now, and those are usually by idealistic computer enthusiasts, almost never by companies - those always come with strings attached (which is completely understandable from their profit driven perspective). There are also donation based offers, or organisations operating without the target of/need to generating profits (community service / hosting / colocation providers), which can be a good choice.

Operating system

Since we have to decide for one operating system, we go the easy (and good) way and use Debian GNU/Linux 6.0 (Squeeze). These steps may also work on later Debian versions as well as on Ubuntu servers.

Install a minimal Debian GNU/Linux server. This can be done with a Debian Netinstall CD image as well as by many other ways. The details are considered out of the scope of this manual - see the Debian website and installation manual.

You should now have a working minimal Debian server. Start by working as the root user. Depending on how you will manage this server you may want to install some additional packages:

apt-get install unattended-upgrades openssh-server less screen

If you installed an SSH server you can do the remaining installation remotely.

MegaGlest installation

The next steps are specific to the installation and configuration of MegaGlest on your dedicated server. If you already have a working multi-use(r) Debian 6.0 server, this is the point to start following this tutorial.

Still working as root, create a new restricted user megaglest:

adduser megaglest

Also as root, install dependencies for MegaGlest:

apt-get install bzip2 p7zip-full libsdl1.2debian-alsa libglu1 libsm6 libopenal1 libvorbisfile3 libglew1.5 libfontconfig1 libldap-2.4-2 libidn11

Now switch to the megaglest user, this is the last time you need to work as root:

su -l megaglest

Download binary and data archives for the latest stable MegaGlest release. On the download page, scroll down to the table and copy the two URLs there. If your server runs a 64 bit operating system (the arch command should say x86_64 then) then go for the 64 bit Linux binary and data archives, otherwise use the 32 bit ones. You can download these using wget, here's an example on how to do it with MegaGlest 3.6.0.3 for a 64 bit server:

wget http://sourceforge.net/projects/megaglest/files/megaglest_3.6.0.3/megaglest3.6.0.3_i386_64_linux_bin.tar.bz2
wget http://sourceforge.net/projects/megaglest/files/megaglest_3.6.0.3/megaglest-data-3.6.0.3.tar.xz

Unpack, add a convenient symlink, then (optionally) clean up:

tar -xJf ./megaglest-data-3.6.0.3.tar.xz
ln -s megaglest-3.6.0.3 megaglest
cd ./megaglest-3.6.0.3
tar --exclude='*/.svn/*' -xjf ../megaglest3.6.0.3_i386_64_linux_bin.tar.bz2
rm start_megaglest_g3dviewer start_megaglest_mapeditor megaglest_editor megaglest_g3dviewer
mkdir -p ~/.megaglest

Do a test run:

megaglest@gameserver:~/megaglest-3.6.0.3$ ./start_megaglest --version
gamedir [/home/megaglest/megaglest-3.6.0.3]
Looking for LDCONFIG []...
LDCONFIG environment variable is not set...
Found LDCONFIG using which [/sbin/ldconfig]...
default library [/home/megaglest/megaglest-3.6.0.3/lib/libopenal.so.1] was found in [/usr/lib/libopenal.so.1]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libdirectfb-1.2.so.0] is missing, attempting to find and link to a newer version if available...
default library [/home/megaglest/megaglest-3.6.0.3/lib/libfusion-1.2.so.0] is missing, attempting to find and link to a newer version if available...
default library [/home/megaglest/megaglest-3.6.0.3/lib/libdirect-1.2.so.0] is missing, attempting to find and link to a newer version if available...
default library [/home/megaglest/megaglest-3.6.0.3/lib/libjpeg.so.62] was found in [/usr/lib/x86_64-linux-gnu/libjpeg.so.62]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libpng15.so.15] is missing, attempting to find and link to a newer version if available...
new library link [/lib/x86_64-linux-gnu/libpng12.so.0] pointed to from [/home/megaglest/megaglest-3.6.0.3/lib/libpng15.so.15]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libcurl.so.4] was found in [/usr/lib/libcurl.so.4]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libxerces-c-3.1.so] is missing, attempting to find and link to a newer version if available...
default library [/home/megaglest/megaglest-3.6.0.3/lib/libicudata.so.40] is missing, attempting to find and link to a newer version if available...
default library [/home/megaglest/megaglest-3.6.0.3/lib/libicuuc.so.40] is missing, attempting to find and link to a newer version if available...
default library [/home/megaglest/megaglest-3.6.0.3/lib/libGLEW.so.1.5] was found in [/usr/lib/libGLEW.so.1.5]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libGLEW.so.1.5] was found in [/usr/lib/libGLEW.so.1.5]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libogg.so.0] was found in [/usr/lib/libogg.so.0]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libvorbis.so.0] was found in [/usr/lib/libvorbis.so.0]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libvorbisfile.so.3] was found in [/usr/lib/libvorbisfile.so.3]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libfontconfig.so.1] was found in [/usr/lib/x86_64-linux-gnu/libfontconfig.so.1]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libfreetype.so.6] was found in [/usr/lib/x86_64-linux-gnu/libfreetype.so.6]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libgnutls.so.26] was found in [/usr/lib/x86_64-linux-gnu/libgnutls.so.26]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libldap_r-2.4.so.2] was found in [/usr/lib/libldap_r-2.4.so.2]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libresolv.so.2] was found in [/lib/x86_64-linux-gnu/libresolv.so.2]
default library [/home/megaglest/megaglest-3.6.0.3/lib/liblua5.1.so.0] was found in [/usr/lib/liblua5.1.so.0]
default library [/home/megaglest/megaglest-3.6.0.3/lib/libftgl.so.2] is missing, attempting to find and link to a newer version if available...
default library [/home/megaglest/megaglest-3.6.0.3/lib/libircclient.so.1] is missing, attempting to find and link to a newer version if available...
default library [/home/megaglest/megaglest-3.6.0.3/lib/libdl.so.2] was found in [/lib/x86_64-linux-gnu/libdl.so.2]
megaglest v3.6.0.3
Compiled using: GNUC: 40401 [64bit] on: Jan 24 2012 13:33:42
SVN: [Rev: 3080] - using STREFLOP
megaglest@gameserver:~/megaglest$

These default library messages (which are sent to to the error output stream) are completely normal and can be ignored unless errors about missing libraries are reported. The only line returned to standard output are those three last lines which provide the version info. If MegaGlest fails to start here, please check the FAQ .

MegaGlest configuration

You may now want to set a server name, this is currently done via the NetPlayerName option in glestuser.ini:

mkdir -p ~/.megaglest

echo 'NetPlayerName=MyTestServer' > ~/.megaglest/glestuser.ini

Obviously you should replace MyTestServer by something which nicely and uniquely describes this server (or its owner). Watch out, there is a low character limit in place.

You are now ready to go. However, for advanced configuration, many more options which may matter for a game server are available. Here is an optional example for a more complex ~/.megaglest/glestuser.ini file:

### For more information on these options, please consult
### http://wiki.megaglest.org/INI

### Network settings
NetPlayerName=Edit_glestuser.ini
#ServerPort=61357
#MasterServerExternalPort=61357
#FTPServerPort=61358
#EnableFTPServer=1
#EnableFTPServerInternetTechtreeXfer=1
#EnableFTPServerInternetTilesetXfer=1
#EnableFTPXfer=1
#Masterserver=http://master.megaglest.org/

### Logging
#LogPath=$HOME/.megaglest/
#DebugLogFile=debug.log
#DebugMode=true
#DebugNetwork=true
#DebugPerformance=true
#DebugWorldSynch=true
#AiLog=true
#ThreadedLogging=true

### Audio
### Disable all sound processing
FactorySound=None

### File archives
#FileArchiveExtractCommand=7z
#FileArchiveExtractCommandParameters=x -o{outputpath} {archivename}
#FileArchiveExtractCommandSuccessResult=0
#FileArchiveExtension=.7z 

These and all other glestuser.ini options are documented on this wiki. Note that they may change between releases, so when you upgrade your server to the latest version, be sure to read the changelog and review the INI document.

Firewall configuration

Now you need to ensure that people can actually connect to your server from the Internet so that it will get listed on the master server. For this to work, Internet originated traffic must be able to reach the game server on several ports, and the game server needs to be able to connect to the masterserver, too.

Inbound connectivity

  • TCP port 61357: game protocol port (PortServer option in glestuser.ini to change)
  • TCP ports 61358 to 61366: FTP ports (set the FTPServerPort option in glestuser.ini (defaults to 61358) to the low FTP port to change). FTP support is optional but recommended since it allows clients to download mods they are lacking from your server. The low FTP port is the FTP control port, the rest are FTP data ports.

If you are one of the few who do asymmetric port forwarding (the ports your MegaGlest game server binds to / listens on differ from the ports players need to connect to on your port forwarding device's WAN interface) then you can also set the ExternalPort option in glestuser.ini (which defaults to the value PortServer is set to).

Outbound connectivity

In case you also regulate outbound traffic (most servers/networks do not), be sure that the following will be accessible from your MegaGlest server:

  • master.megaglest.org, TCP port 80
  • mods.megaglest.org, TCP port 80

Note that the IP addresses these hostnames resolve to can change without notification (but they should do so rarely).

Testing

You should now be able to start a server and it should automatically publish to the master server (this can take up to two minutes). Currently available game servers are listed at Play.MG , so your server should show up there with its IP address and the server/player name you have set. If publishing to the master server does not seem to work try running the server with --verbose option as discussed in the FAQ . 

Once publishing succeeded, start MegaGlest on your desktop computer, connect to your new game server and play a test game, ideally with a another human network player who will help you test because there is a two network player minimum to start a game (contact us on hints how to work around this limit if needed). The first user connecting to a headless server controls it. If this user disconnects, the next user who connected already (or will connect) takes control.

A good test setup which stresses your server is an eight player game on the Eight Rivers map, with the Desert tileset, where all non-human slots are set to CPU Mega and every one of them is on a separate team. All human players can have their faction set to observer (set allow 'observers in advanced options first) so you don't actually have to play this game but can just watch.

Play this game for a while, pressing '?' (question mark) to activate debug view. It will list the total number of units in this game. Once this reaches 500 and more check your servers' load (using standard Unix tools like top, free etc.) to see how it handles this game, to get an idea how games will feel for players on your server. Note that this setup is close to maxing things out, so things may get a bit slow here and there, but the game should not fail.

Game server automation

If you want to run the game server regularly, you can introduce some level of automation. You may want to make it start up automatically on boot. And you most likely want to have it quit and restart the game process after every played game to rule out side effects which may drain on system resources - remember, the headless server is still a pretty young feature, and restarting the game is very quick and does not hurt. Here's a crontab and a management script to do both of the above:

wget http://dl.megaglest.org/megaglest-gameserver.tar.gz
tar xzf megaglest-gameserver.tar.gz
chmod +x start_megaglest_gameserver.sh
# Careful: only do this when there is not already a crontab for your user ('crontab -l' to check).
# In case there already is one then just add the contents of the 'cron' file to your crontab,
# by running crontab -e.
crontab cron
rm megaglest-gameserver.tar.gz cron

After the next reboot, the gameserver should start up automatically.

Status reporting

For scripting the server and making information on it available, such as on a website, you may want to be able to query the current state of the server at any given time. Starting with v3.7.0 you can query a headless server on TCP port 61355 (that's by default, use z in --use-ports=x,y,z when starting the server to listen on a custom port) on localhost (127.0.0.1) only. To do so, either start a second MegaGlest instance using --headless-server-status (and optionally --use-ports, too) or just use a simple TCP client such as netcat (nc), telnet, sox, or even your web browser to connect to this port.

The output you will get will look something like this:

=========================================
Headless Server Current Game information:
=========================================
Network connection for index: 0
------------------------------
Connected: 0
Handshake received: 0
Network connection for index: 1
------------------------------
Connected: 1
Handshake received: 1
Connected at: 2012-10-17 01:04:36
Connection duration: 0 hours 0 minutes 29 seconds.
Player Index: 1
IP Address: 123.123.123.123
Player name: tomreyn
Language: english
Game Version: v3.7.0-dev-GNUC: 40603 [64bit]-Rev: 3724
Session id: 676319
Socket id: 7
Total Slot Count: 2
=========================================

The reason this information is not available to the outside world by default is because it could stress the server (the server needs to handle these requests live at the same time a monstrous game may be going) but also to protect the players' privacy (it gives away IP addresses, language preference and system architecture of all connected players). This behaviour may change in the future. You, as a server admin, could already make it (or a subset of it) availabe now by either firewall rules (such as by forwarding inboound traffic on <external-ip>:61355 to 127.0.0.1:61355) or by means of a web server, which either proxies requests to 127.0.0.1:61355 (apache + mod_proxy) or provides access to a simple CGI script which wraps the output of --headless-server-status and adds HTTP headers to it.

See also