Difference between revisions of "MG/Development"
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− | For people who would like to work on the MegaGlest | + | ==Introduction== |
+ | For people who would like to work on MegaGlest, the MegaGlest team has tried to work hard to make things as easy for the users as possible. Below is a list of links to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment. | ||
− | + | MegaGlest is hosted at GitHub: | |
+ | * Game engine: [https://github.com/MegaGlest/megaglest-source megaglest-source] | ||
+ | * Game assets: [https://github.com/MegaGlest/megaglest-data megaglest-data] | ||
+ | * Masterserver: [https://github.com/MegaGlest/megaglest-masterserver megaglest-masterserver] | ||
+ | Please refer to the topics below for further information. | ||
+ | |||
+ | ==Accessing GIT== | ||
* [[MG/Getting The Code|Getting The Code]] | * [[MG/Getting The Code|Getting The Code]] | ||
− | * [[MG/ | + | * [[MG/Project Structure|Project Structure]] |
− | + | ||
− | + | == Compiling== | |
− | + | * [[MG/Linux Compiling|Linux Compiling]] (cmake) | |
− | + | * [[MG/Windows Compiling|Windows Compiling]] (VC++) | |
− | + | * [[MG/CodeBlocks Compiling|CodeBlocks Compiling]] | |
− | + | * [[MG/Mac Compiling|Mac Compiling]] | |
− | * [[MG/ | + | * [[MG/FreeBSD Compiling|FreeBSD Compiling]] (cmake) |
− | |||
* [[MG/Misc Scripts|Misc Scripts]] | * [[MG/Misc Scripts|Misc Scripts]] | ||
+ | |||
+ | ==Installers== | ||
+ | Installers make it easy for people to get the software setup on their computers, so when the MegaGlest team makes a new stable release, they also prepare/build [[MG/Installers|Installers]]. As of v3.5.1 megaglest's build system support 'make install' style installation on Linux based platforms. The following is an example of how to do this in Ubuntu: | ||
+ | |||
+ | cd mk/linux | ||
+ | mkdir build | ||
+ | cd build | ||
+ | cmake ../../.. | ||
+ | make -j 3 | ||
+ | sudo make install | ||
+ | megaglest | ||
+ | |||
+ | ==Testing== | ||
+ | Once a new revision is successfully compiled, newly added features need extensive testing so that a stable and working version is shipped. | ||
+ | |||
+ | ===Testing the game menu=== | ||
+ | If there are problems with the game related to the game menu, edit <tt>source/shared_lib/include/platform/sdl/thread.h</tt> and uncomment the following line (remove the leading double slash) before recompiling. | ||
+ | |||
+ | //#define DEBUG_MUTEXES | ||
+ | |||
+ | ==See Also== | ||
+ | * [[MG/Snapshots]] | ||
+ | * [[MegaGlest]] | ||
+ | [[Category:MG]] | ||
+ | [[Category:Development]] | ||
+ | [[Category:HOW-TOs]] |
Latest revision as of 20:58, 5 January 2021
Introduction[edit]
For people who would like to work on MegaGlest, the MegaGlest team has tried to work hard to make things as easy for the users as possible. Below is a list of links to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment.
MegaGlest is hosted at GitHub:
- Game engine: megaglest-source
- Game assets: megaglest-data
- Masterserver: megaglest-masterserver
Please refer to the topics below for further information.
Accessing GIT[edit]
Compiling[edit]
- Linux Compiling (cmake)
- Windows Compiling (VC++)
- CodeBlocks Compiling
- Mac Compiling
- FreeBSD Compiling (cmake)
- Misc Scripts
Installers[edit]
Installers make it easy for people to get the software setup on their computers, so when the MegaGlest team makes a new stable release, they also prepare/build Installers. As of v3.5.1 megaglest's build system support 'make install' style installation on Linux based platforms. The following is an example of how to do this in Ubuntu:
cd mk/linux mkdir build cd build cmake ../../.. make -j 3 sudo make install megaglest
Testing[edit]
Once a new revision is successfully compiled, newly added features need extensive testing so that a stable and working version is shipped.
[edit]
If there are problems with the game related to the game menu, edit source/shared_lib/include/platform/sdl/thread.h and uncomment the following line (remove the leading double slash) before recompiling.
//#define DEBUG_MUTEXES