MG/Development
Introduction[edit]
For people who would like to work on MegaGlest, the MegaGlest team has tried to work hard to make things as easy for the users as possible. Below is a list of links to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment.
MegaGlest is hosted at GitHub:
- Game engine: megaglest-source
- Game assets: megaglest-data
- Masterserver: megaglest-masterserver
Please refer to the topics below for further information.
Accessing GIT[edit]
Compiling[edit]
- Linux Compiling (cmake)
- Windows Compiling (VC++)
- CodeBlocks Compiling
- Mac Compiling
- FreeBSD Compiling (cmake)
- Misc Scripts
Installers[edit]
Installers make it easy for people to get the software setup on their computers, so when the MegaGlest team makes a new stable release, they also prepare/build Installers. As of v3.5.1 megaglest's build system support 'make install' style installation on Linux based platforms. The following is an example of how to do this in Ubuntu:
cd mk/linux mkdir build cd build cmake ../../.. make -j 3 sudo make install megaglest
Testing[edit]
Once a new revision is successfully compiled, newly added features need extensive testing so that a stable and working version is shipped.
[edit]
If there are problems with the game related to the game menu, edit source/shared_lib/include/platform/sdl/thread.h and uncomment the following line (remove the leading double slash) before recompiling.
//#define DEBUG_MUTEXES