MG/Linux Compiling
Linux Compiling:
1. Get the project from SVN using the commandline or your favorite SVN tool (rabbitvcs or tortoise)
2. Download package dependencies for your Linux distribution (see mk/linux/setupBuildDeps.sh which can do that for Debian,
Ubuntu, Fedora and Open SuSE based distro's). The following is the current dependency list:
jpeg, lua5.1, png, SDL, openal, curl, xerces-c, ogg, vorbis, vorbisfile, vorbisenc, z, GL, GLU, SDLmain, 'ircclient' (and the tools require wx)
3.1 Build using CMake by Script
Go to the directory megaglest.
- On linux run build-mg.sh
- On windows run build-mg.bat
- To compile for windows under linux run build-mg-win32.sh
3.2 Build using CMake by Hand
a. Open a terminal window and navigate to trunk (or the specified branch) and type the following:
mkdir build cd build cmake .. make
b. If nothing goes wrong you will see glest.bin (and other binaries) in the same folder (mk/linux). Notes:
The follow are build types supported using cmake:
Release, Debug, RelWithDebInfo and MinSizeRel
To change the build type execute cmake as follows (default is Release):
cmake -D CMAKE_BUILD_TYPE=Debug ..
4. (Optional) Cross Compiling Windows binaries on Linux using MingW:
a) Download and extract the MingW win32 dependency archive from here and extract under the source folder.
b) Install the MingW cross compiler for your distro. In Ubuntu run:
sudo apt-get install mingw32 mingw32-binutils mingw32-runtime
c) Open a terminal and cd to the root folder of your Mega-Glest folder (usually trunk)
d) Modify the script: You also need to change win32_deps/curl-7.20.1 to win32_deps/curl-7.21.3 e) Run the script:
./build-mg-win.sh
f) If all goes well you should see the Windows *.exe binaries produced in the data/glest_game folder.
5. Test binaries
1. To test running the game, run the binary in mk/linux like this:
./glest.bin
These are some commandline options:
./glest.bin --help ./glest.bin --version ./glest.bin --opengl-info
There are some more useful scripts here: Misc Scripts