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Parameters:<br />
 
Parameters:<br />
 
'''pos''' - an array of two elements, specifying the co-ordinates {x,y}.
 
'''pos''' - an array of two elements, specifying the co-ordinates {x,y}.
 
=== shakeCamera(intensity, duration) ===
 
Causes the camera to shake.
 
 
Parameters:<br />
 
'''intensity''' - Intensity of the shaking effect<br />
 
'''duration''' - Duration of the shaking effect in update frames (40 equals one second)
 
 
=== shakeCameraOnUnit(intensity, duration, unitId) ===
 
Same as above, but the shake intensity is affected by the distance between camera and unit.
 
Useful if the camera should only shake, when the unit is in sight.
 
 
Parameters:<br />
 
'''intensity''' - Intensity of the shaking effect<br />
 
'''duration''' - Duration of the shaking effect in update frames (40 equals one second)<br />
 
'''unitId''' - Unit ID of the unit, which should influence the shake intensity
 
  
 
===togglePauseGame(pauseStatus)===
 
===togglePauseGame(pauseStatus)===
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[[Category:Scenarios]]
 
[[Category:Scenarios]]
 
[[Category:Lua]]
 
[[Category:Lua]]
[[Category:XMLs]]
 

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