Difference between revisions of "Malevolent Rising"

From MegaGlest
Jump to navigation Jump to search
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Techtree
 
{{Techtree
|Techtree name  =Malevolent Rising
 
|Image          =File:MRiseIcon.png
 
|Resources      =Wealth, Stone, Population, Wood
 
|Creator        =[http://glest.org/glest_board/index.php?action=profile;u=8601 ChupaReaper]
 
|Version        =1.0
 
|Link          =http://darkspectral.zxq.net/Games/MRiseReleases.html#Downloads
 
|Filesize      =557mb
 
|Archive format =7zip
 
}}Malevolent Rising is a WIP total conversion of GAE. It features 5 new factions, each faction having 2 races working together. MRise will have 10 tilesets, one based on each race's homeland, using these tilesets will be large maps of at least 128x128 as MRise has some very large units. MRise will also will feature a detailed storyline using Scenarios around v6.x.
 
  
  
  
'''Links:'''
+
|Techtree name = Malevolent Rising
 +
|Image = file:MRiseFullLogo.png
 +
|Resources = Wood, Wealth, Stone, Population, Charisma
 +
|Creator = [http://glest.org/glest_board/index.php?action=profile;u=8601 ChupaReaper]
 +
|Version = v1.6 (Latest Release)
 +
|Link = http://darkspectral.zxq.net/Games/MRiseReleases.html#Downloads
 +
|Filesize = Core Files 66mb,
 +
Necribus Faction 306mb.
 +
|Archive format = RAR, 7zip
 +
}}Malevolent Rising is a WIP total conversion of [[GAE]]. It features 5 new factions, each faction having 2 races working together. MRise will have 10 tilesets, one based on each race's homeland, using these tilesets will be large maps of at least 128x128 as MRise has some very large units. MRise will also will feature a detailed storyline using Scenarios around v6.x.
 +
==Links==
 
*[http://darkspectral.zxq.net/Games/MRiseMain.html Homepage]
 
*[http://darkspectral.zxq.net/Games/MRiseMain.html Homepage]
 
*[http://darkspectral.zxq.net/Games/MRiseReleases.html Releases (downloads)]
 
*[http://darkspectral.zxq.net/Games/MRiseReleases.html Releases (downloads)]
*[http://glest.org/glest_board/index.php?topic=5394.0 Forums]
+
*[http://glest.org/glest_board/index.php?topic=5394.0 Forum Discussion]
  
 +
==Factions==
 +
*Necribus: Werewolves and Satyrs band together forming a dark and powerful faction by mixing the elements Necro (death and shadow) and Demonic to become the fastest and the strongest.<br />This is a dark and evil looking faction, expect to see vicious creatures and large savage demons. Overall gothic theme.
 +
*Hyperion: Angels and Jotuun (half-giant ice race) create a mighty race becoming the masters of range and defence fusing Zola (light and holy) with Frost (ice and wind).<br />This is a light superior looking faction, expect tall buildings and diverse strategies. Overall slightly greek/roman-like theme.
 +
*Gians: Dryads and Shapeshifters unite as the rulers of the deserts and forests mixing Earth (ground, rock) with Nature (plants, lightning), they focus on constant healing and speed.<br />This is a very green nature-based faction, expect to see temples and plant-like structures. Overall aztec and egyptian-like.
 +
*Vestirus: Aquarians and Khajiit work together as an unusual mix of Fire and Water. The Water of Life grants greater health and water units as well as Fire granting a strong Defence and economics. Overall tribal theme with totems, etc.
 +
*The Damned: The time-corrupt Vampires and half life Scourge help maintain each others existence. While the Scourge and their Spirit powers offer high health regeneration, the Vampires use Cosmic powers (space, time, dimension) to tamper with the fabric of reality bringing strange creatures with high attack. Almost futuristic space age like theme only with cosmic and spirit magic not futuristic technology.
  
'''Factions:'''
+
==Resources==
*Necribus: Werewolves and Satyrs band together forming a dark and powerful faction by mixing Necro (death and shadow) and Demonic powers becomes the fastest and the strongest.
+
*Wood: Gathered from trees by workers.
*Hyperion: Angels and Jotuun (half-giant ice race) create a mighty race becoming the masters of range and defence fusing Zola (light and holy) with Frost (ice and wind).
+
*Wealth: Mined by workers.
*Gians: Dryads and Shapeshifters unite as kings of the deserts and forests mixing Earth (ground, rock) with Nature (plants), they focus on constant healing and speed.
+
*Stone: Mined by workers.
*Vestirus: Aquariens and Khajiit work together as an unusual mix of Fire and Water. The Water of Life grants greater health and water units as well as Fire granting a strong Defence and economics.
+
*Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets.
*The Damned: The time-corrupt Vampires and half life Scourge help maintain each others existence. While the Scourge and their Spirit powers offer high health regeneration, the Vampires use Cosmic powers (space, time, dimension) to tamper with the fabric of reality ring strange creatures with high attack.
+
*Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets.
 +
==Image Gallery==
  
 
+
<gallery type="slideshow" crop="true" widths="500" position="center">
 
+
MRiseHyperion10.png|Malevolent Rising: Necribus and Hyperion Factions Contact
 
+
MRiseIcon.png|Malevolent Rising Logo
'''Resources:'''
+
MRiseNecribus09.png|The Necribus Faction|link=http://darkspectral.zxq.net/Games/MRiseNecribus.html|linktext=Necribus Faction Info
#Wood: Gathered from trees by workers.
+
MRiseTitle05.png
#Wealth: Mined by workers.
+
MRiseFullLogo.png
#Stone: Mined by workers.
+
</gallery>
#Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets.
 
#Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets.
 

Revision as of 16:01, 1 February 2011

Template:TechtreeMalevolent Rising is a WIP total conversion of GAE. It features 5 new factions, each faction having 2 races working together. MRise will have 10 tilesets, one based on each race's homeland, using these tilesets will be large maps of at least 128x128 as MRise has some very large units. MRise will also will feature a detailed storyline using Scenarios around v6.x.

Links

Factions

  • Necribus: Werewolves and Satyrs band together forming a dark and powerful faction by mixing the elements Necro (death and shadow) and Demonic to become the fastest and the strongest.
    This is a dark and evil looking faction, expect to see vicious creatures and large savage demons. Overall gothic theme.
  • Hyperion: Angels and Jotuun (half-giant ice race) create a mighty race becoming the masters of range and defence fusing Zola (light and holy) with Frost (ice and wind).
    This is a light superior looking faction, expect tall buildings and diverse strategies. Overall slightly greek/roman-like theme.
  • Gians: Dryads and Shapeshifters unite as the rulers of the deserts and forests mixing Earth (ground, rock) with Nature (plants, lightning), they focus on constant healing and speed.
    This is a very green nature-based faction, expect to see temples and plant-like structures. Overall aztec and egyptian-like.
  • Vestirus: Aquarians and Khajiit work together as an unusual mix of Fire and Water. The Water of Life grants greater health and water units as well as Fire granting a strong Defence and economics. Overall tribal theme with totems, etc.
  • The Damned: The time-corrupt Vampires and half life Scourge help maintain each others existence. While the Scourge and their Spirit powers offer high health regeneration, the Vampires use Cosmic powers (space, time, dimension) to tamper with the fabric of reality bringing strange creatures with high attack. Almost futuristic space age like theme only with cosmic and spirit magic not futuristic technology.

Resources

  • Wood: Gathered from trees by workers.
  • Wealth: Mined by workers.
  • Stone: Mined by workers.
  • Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets.
  • Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets.

Image Gallery