Difference between revisions of "Malevolent Rising"
(19 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Techtree | {{Techtree | ||
− | |||
− | |||
− | |||
|Techtree name = Malevolent Rising | |Techtree name = Malevolent Rising | ||
− | |Image = file: | + | |Image = file:MRise_Title.png |
|Resources = Wood, Wealth, Stone, Population, Charisma | |Resources = Wood, Wealth, Stone, Population, Charisma | ||
|Creator = [http://glest.org/glest_board/index.php?action=profile;u=8601 ChupaReaper] | |Creator = [http://glest.org/glest_board/index.php?action=profile;u=8601 ChupaReaper] | ||
− | |Version = v1. | + | |Version = v1.8 (v2.0 Beta Release) |
|Link = http://darkspectral.zxq.net/Games/MRiseReleases.html#Downloads | |Link = http://darkspectral.zxq.net/Games/MRiseReleases.html#Downloads | ||
− | |Filesize = Core Files | + | |Filesize = Core Files 91MB, Necribus 326MB, Hyperion 324MB |
− | Necribus | + | |Archive format = 7zip}}Malevolent Rising is a WIP total conversion of [[GAE]]. It features 5 new factions, each faction having 2 races working together. MRise will have 10 tilesets, one based on each race's homeland, using these tilesets will be large maps of at least 128x128 as MRise has some very large units. MRise will also will feature a detailed storyline using Scenarios around v6.x. |
− | |Archive format = | ||
− | }}Malevolent Rising is a WIP total conversion of [[GAE]]. It features 5 new factions, each faction having 2 races working together. MRise will have 10 tilesets, one based on each race's homeland, using these tilesets will be large maps of at least 128x128 as MRise has some very large units. MRise will also will feature a detailed storyline using Scenarios around v6.x. | ||
− | |||
− | |||
− | |||
− | |||
==Factions== | ==Factions== | ||
− | + | [[File:Necribus_symbol.png|thumb|left|64px]] | |
− | + | ===Necribus=== | |
− | + | Werewolves and Satyrs band together forming a dark and powerful faction by mixing the elements Necro (death and shadow) and Demonic to become the fastest and the strongest. This is a dark and evil looking faction, expect to see vicious creatures and large savage demons. Overall gothic theme.{{Clear}} | |
− | + | ||
− | + | [[File:Hyperion_symbol.png|thumb|left|64px]] | |
+ | ===Hyperion=== | ||
+ | Angels and Jotuun (half-giant ice race) create a mighty race becoming the masters of range and defence fusing Zola (light and holy) with Frost (ice and wind). This is a light superior looking faction, expect tall buildings and diverse strategies. Overall slightly greek/roman-like theme.{{Clear}} | ||
+ | |||
+ | [[File:Gians_symbol.png|thumb|left|64px]] | ||
+ | ===Gians=== | ||
+ | Dryads and Shapeshifters unite as the rulers of the deserts and forests mixing Earth (ground, rock) with Nature (plants, lightning), they focus on constant healing and speed. This is a very green nature-based faction, expect to see temples and plant-like structures. Overall aztec and egyptian-like. | ||
+ | |||
+ | [[File:Vestirus_Faction.png|thumb|left|64px]] | ||
+ | |||
+ | ===Vestirus=== | ||
+ | Aquarians and Khajiit work together as an unusual mix of Fire and Water. The Water of Life grants greater health and water units as well as Fire granting a strong Defence and economics. Overall tribal theme with totems, etc.{{Clear}} | ||
+ | |||
+ | ===The Damned=== | ||
+ | The time-corrupt Vampires and half life Scourge help maintain each others existence. While the Scourge and their Spirit powers offer high health regeneration, the Vampires use Cosmic powers (space, time, dimension) to tamper with the fabric of reality bringing strange creatures with high attack. Almost futuristic space age like theme only with cosmic and spirit magic not futuristic technology.{{Clear}} | ||
==Resources== | ==Resources== | ||
Line 31: | Line 36: | ||
*Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets. | *Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets. | ||
*Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets. | *Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets. | ||
+ | |||
==Image Gallery== | ==Image Gallery== | ||
+ | <gallery captionalign="left"> | ||
+ | MRiseTitle06.png|Main menu screen | ||
+ | MRise Title.png|Malevolent Rising icon | ||
+ | MRiseNecribus09.png|The Necribus Faction | ||
+ | Loading werewolves.png|Werewolf loading screen | ||
+ | Loading darklings.png|Darkling loading screen | ||
+ | MRiseHyperion10.png|Necribus and Hyperion Factions Contact | ||
+ | </gallery> | ||
− | + | ==See also== | |
− | + | *[[Mods/List|List of Mods]] | |
− | + | ||
− | + | ==External links== | |
− | + | *[http://darkspectral.zxq.net/Games/MRiseMain.html Homepage] | |
− | + | *[http://darkspectral.zxq.net/Games/MRiseReleases.html Releases (downloads)] | |
− | + | *[http://glest.org/glest_board/index.php?topic=5394.0 Forum Discussion] | |
[[Category:Malevolent Rising]] | [[Category:Malevolent Rising]] | ||
[[Category:GAE]] | [[Category:GAE]] | ||
Line 47: | Line 61: | ||
[[Category:Techtrees]] | [[Category:Techtrees]] | ||
[[Category:Maps]] | [[Category:Maps]] | ||
− |
Revision as of 02:51, 22 May 2011
Template:TechtreeMalevolent Rising is a WIP total conversion of GAE. It features 5 new factions, each faction having 2 races working together. MRise will have 10 tilesets, one based on each race's homeland, using these tilesets will be large maps of at least 128x128 as MRise has some very large units. MRise will also will feature a detailed storyline using Scenarios around v6.x.
Factions
Necribus
Werewolves and Satyrs band together forming a dark and powerful faction by mixing the elements Necro (death and shadow) and Demonic to become the fastest and the strongest. This is a dark and evil looking faction, expect to see vicious creatures and large savage demons. Overall gothic theme.Template:Clear
Hyperion
Angels and Jotuun (half-giant ice race) create a mighty race becoming the masters of range and defence fusing Zola (light and holy) with Frost (ice and wind). This is a light superior looking faction, expect tall buildings and diverse strategies. Overall slightly greek/roman-like theme.Template:Clear
Gians
Dryads and Shapeshifters unite as the rulers of the deserts and forests mixing Earth (ground, rock) with Nature (plants, lightning), they focus on constant healing and speed. This is a very green nature-based faction, expect to see temples and plant-like structures. Overall aztec and egyptian-like.
Vestirus
Aquarians and Khajiit work together as an unusual mix of Fire and Water. The Water of Life grants greater health and water units as well as Fire granting a strong Defence and economics. Overall tribal theme with totems, etc.Template:Clear
The Damned
The time-corrupt Vampires and half life Scourge help maintain each others existence. While the Scourge and their Spirit powers offer high health regeneration, the Vampires use Cosmic powers (space, time, dimension) to tamper with the fabric of reality bringing strange creatures with high attack. Almost futuristic space age like theme only with cosmic and spirit magic not futuristic technology.Template:Clear
Resources
- Wood: Gathered from trees by workers.
- Wealth: Mined by workers.
- Stone: Mined by workers.
- Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets.
- Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets.