Difference between revisions of "Malevolent Rising"

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Dryads and Shapeshifters unite as the rulers of the deserts and forests mixing Earth (ground, rock) with Nature (plants, lightning), they focus on constant healing and speed. This is a very green nature-based faction, expect to see temples and plant-like structures. Overall aztec and egyptian-like.{{Clear}}
 
Dryads and Shapeshifters unite as the rulers of the deserts and forests mixing Earth (ground, rock) with Nature (plants, lightning), they focus on constant healing and speed. This is a very green nature-based faction, expect to see temples and plant-like structures. Overall aztec and egyptian-like.{{Clear}}
  
[[File:Vestirus_Faction.png|thumb|left|64px]]
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[[File:Vestirus_symbol.png|thumb|left|64px]]
  
 
===Vestirus===
 
===Vestirus===
 
Aquarians and Khajiit work together as an unusual mix of Fire and Water. The Water of Life grants greater health and water units as well as Fire granting a strong Defence and economics. Overall tribal theme with totems, etc.{{Clear}}
 
Aquarians and Khajiit work together as an unusual mix of Fire and Water. The Water of Life grants greater health and water units as well as Fire granting a strong Defence and economics. Overall tribal theme with totems, etc.{{Clear}}
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[[File:Damned_symbol.png|thumb|left|64px]]
  
 
===The Damned===
 
===The Damned===
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==Resources==
 
==Resources==
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*Wood: Gathered from trees by workers.
 
*Wood: Gathered from trees by workers.
 
*Wealth: Mined by workers.
 
*Wealth: Mined by workers.
 
*Stone: Mined by workers.
 
*Stone: Mined by workers.
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*Iron: Mined by workers.
 
*Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets.
 
*Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets.
 
*Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets.
 
*Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets.

Revision as of 16:59, 1 March 2012

Template:TechtreeMalevolent Rising is a WIP total conversion of GAE. It features 5 new factions, each faction having 2 races working together. MRise will have 10 tilesets, one based on each race's homeland, using these tilesets will be large maps of at least 128x128 as MRise has some very large units. MRise will also will feature a detailed storyline using Scenarios around v6.x.

Factions

Necribus symbol.png

Necribus

Werewolves and Satyrs band together forming a dark and powerful faction by mixing the elements Necro (death and shadow) and Demonic to become the fastest and the strongest. This is a dark and evil looking faction, expect to see vicious creatures and large savage demons. Overall gothic theme.Template:Clear

Hyperion symbol.png

Hyperion

Angels and Jotuun (half-giant ice race) create a mighty race becoming the masters of range and defence fusing Zola (light and holy) with Frost (ice and wind). This is a light superior looking faction, expect tall buildings and diverse strategies. Overall slightly greek/roman-like theme.Template:Clear

Gians symbol.png

Gians

Dryads and Shapeshifters unite as the rulers of the deserts and forests mixing Earth (ground, rock) with Nature (plants, lightning), they focus on constant healing and speed. This is a very green nature-based faction, expect to see temples and plant-like structures. Overall aztec and egyptian-like.Template:Clear

Vestirus symbol.png

Vestirus

Aquarians and Khajiit work together as an unusual mix of Fire and Water. The Water of Life grants greater health and water units as well as Fire granting a strong Defence and economics. Overall tribal theme with totems, etc.Template:Clear

Damned symbol.png

The Damned

The time-corrupt Vampires and half life Scourge help maintain each others existence. While the Scourge and their Spirit powers offer high health regeneration, the Vampires use Cosmic powers (space, time, dimension) to tamper with the fabric of reality bringing strange creatures with high attack. Almost futuristic space age like theme only with cosmic and spirit magic not futuristic technology.Template:Clear

Resources

  • Wood: Gathered from trees by workers.
  • Wealth: Mined by workers.
  • Stone: Mined by workers.
  • Iron: Mined by workers.
  • Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets.
  • Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets.

Image Gallery

See also

External links