Editing Maps
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− | [[ | + | [[File:Badwater_Map.png|thumb|Example of an in-game map: Badwater.]]'''Maps''' are binary files in the [[GBM]] or MGM format which tell [[MegaGlest]] how to render objects, resources, player starting locations, etc, in ways to form the area of which gameplay will take place. |
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− | '''Maps''' are binary files in | ||
==Formats== | ==Formats== | ||
− | + | Glest has two main map formats: | |
− | *''' | + | *'''GBM''': GBM, or the Glest Binary Map format, is the standard type of map. GBM is limited to 4 players, but can be used on any of Glest's engines, including [[MegaGlest]] and the [[Glest Advanced Engine]]. |
− | + | *'''MGM''': MGM, or the MegaGlest Map format, is an expanded map type, allowing up to 8 players, as well as having a modified header storage. This allows the format to expand the game's maps, while ensuring that maps meant to be compatible for all versions of Glest still can be (via the GBM format). | |
− | compatible for all versions of Glest still can be (via the GBM format). | ||
==Factors controlled by maps== | ==Factors controlled by maps== | ||
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*Resources (such as gold or stone) | *Resources (such as gold or stone) | ||
*Surface type (such as grass or road) | *Surface type (such as grass or road) | ||
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*Camera height level (MGM only) | *Camera height level (MGM only) | ||
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==Installing== | ==Installing== | ||
− | Maps are installed by placing them in the <tt>maps/</tt> folder. | + | Maps are installed by placing them in the <tt>maps/</tt> folder in MegaGlest's installation folder. For [[GAE]], maps are placed in the <tt>shared/glestae/maps/</tt> folder. Only the bare GBM or MGM file needs to be placed in that folder. [[Scenarios]] in GAE can have a map placed in the scenario folder, which can allow the scenario to use the map without it appearing in the map list when playing a custom game. |
==Editing== | ==Editing== | ||
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[[Category:Maps]] | [[Category:Maps]] | ||
[[Category:Mods]] | [[Category:Mods]] | ||
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