Difference between revisions of "MegaGlest"

From MegaGlest
Jump to navigation Jump to search
(Created page with "'''M'''ega '''G'''lest (MG) is a fork / modification of the Glest engine. The primary goal for MG was to rework the network abilities of the original Glest engine to offer a rich…")
 
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''M'''ega '''G'''lest (MG) is a fork / modification of the Glest engine. The primary goal for MG was to rework the network abilities of the original Glest engine to offer a richer Network play experience. MG may be downloaded from https://sourceforge.net/projects/megaglest/files/current_release/.  
+
 
 +
'''M'''ega '''G'''lest (MG) is a fork / modification of the Real Time Strategy (RTS) game '''Glest'''
 +
 
 +
The primary goal for MG was to rework the network capabilities of the original Glest engine
 +
 
 +
to offer a richer Network play experience.
 +
 
 +
MG may be downloaded from https://sourceforge.net/projects/megaglest/files/current_release/.
  
 
=History=
 
=History=
 +
 +
Megaglest started in January 2010 as a vision from a longtime community member: '''Titus Tscharntke''' (Titi) [[http://www.titusgames.de/ here]].
 +
 +
Joining Titus in the capacity of a project developer was '''Mark Vejvoda ''' (SoftCoder) [[http://www.soft-haus.com/blog here]]. Together (with frequent help
 +
 +
from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, ect) this project has seen
 +
 +
tremendous success and offers a fun platform for playing and learning.
  
 
== Features ==
 
== Features ==
  
<coming soon>
+
*Only loads the factions selected in game settings.
 +
 
 +
*Multi-Player over LAN or Internet
 +
 
 +
*Up to 8 players for network or single player games.
 +
 
 +
*4 new factions to pick from (more can be downloaded [see MG Mod's below])
 +
 
 +
*Many new maps
 +
 
 +
*New AI player difficulty levels (easy, normal, ultra, mega)
 +
 
 +
*Minimal Master-Server to display hosted Internet games
 +
 
 +
*Cross platform network play (Linux vs Windows works fine)
 +
 
 +
*Support for multiple hosted servers through configurable TCP port #'s
 +
 
 +
*Network game lobby chat mode (press enter to toggle on/off)
 +
 
 +
*Queued commands (hold CTRL key while queuing multiple commands)
 +
 
 +
*Per Unit Particles.
 +
 
 +
*Command line options (type --help to see current options)
 +
 
 +
*Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
 +
 
 +
*Supported on Windows XP - Windows 7.
 +
 
 +
*Enhanced map editor (with tooltips)
 +
 
 +
*Enhanced G3D Model viewer (supports showing particles)
 +
 
 +
*Enhanced LUA commands and scripting support
 +
 
 +
*Additional Support for JPG, PNG and BMP textures for models
 +
 
 +
*Custom loading screens per faction
 +
 
 +
*Full support for mod's via the mydata folder
  
=Guide=
+
= XMLs =
  
<coming soon>
+
[[MG_XML_Definitions| Megaglest XML Definitions]]
  
=Reference / Specification=
+
= Scripted Scenarios =
  
<coming soon>
+
[[MG/Scripted Scenarios| Scripted Scenarios]]
  
=Source Explanation=
+
=Source Code / Compiling=
  
<coming soon>
+
For people who would like to work on the Megaglest we have worked hard to make things as easy for you as possible.
  
== Code Discussions ==
+
Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:
  
<coming soon>
+
*[[MG/Getting The Code|Getting The Code]]
  
=Processes=
+
*[[MG/SVN Structure|SVN Structure]]
  
<coming soon>
+
*[[MG/Linux Compiling|Linux-Compiling]]
 +
 
 +
*[[MG/Windows Compiling|Windows Compiling]]
 +
 
 +
*[[MG/Installers|Installers]]
 +
 
 +
*[[MG/Misc Scripts|Misc Scripts]]
  
 
=Links=
 
=Links=
Line 35: Line 96:
 
=MG-based mods=
 
=MG-based mods=
  
<coming soon>
+
[http://glest.org/glest_board/index.php?topic=4511.0 The Vbros Mod Packs]
 +
 
 +
[http://glest.org/glest_board/index.php?topic=5615.msg53408#msg53408 Main faction download center]
 +
 
 +
[http://glest.110mb.com/mdc/ Mod download center]
 +
 
 +
=Media Coverage=
 +
http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html
 +
 
 +
http://www.penguspy.com/megaglest/
 +
 
 +
http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem?from=rss

Revision as of 03:36, 4 September 2010

Mega Glest (MG) is a fork / modification of the Real Time Strategy (RTS) game Glest

The primary goal for MG was to rework the network capabilities of the original Glest engine

to offer a richer Network play experience.

MG may be downloaded from https://sourceforge.net/projects/megaglest/files/current_release/.

History

Megaglest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi) [here].

Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder) [here]. Together (with frequent help

from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, ect) this project has seen

tremendous success and offers a fun platform for playing and learning.

Features

  • Only loads the factions selected in game settings.
  • Multi-Player over LAN or Internet
  • Up to 8 players for network or single player games.
  • 4 new factions to pick from (more can be downloaded [see MG Mod's below])
  • Many new maps
  • New AI player difficulty levels (easy, normal, ultra, mega)
  • Minimal Master-Server to display hosted Internet games
  • Cross platform network play (Linux vs Windows works fine)
  • Support for multiple hosted servers through configurable TCP port #'s
  • Network game lobby chat mode (press enter to toggle on/off)
  • Queued commands (hold CTRL key while queuing multiple commands)
  • Per Unit Particles.
  • Command line options (type --help to see current options)
  • Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
  • Supported on Windows XP - Windows 7.
  • Enhanced map editor (with tooltips)
  • Enhanced G3D Model viewer (supports showing particles)
  • Enhanced LUA commands and scripting support
  • Additional Support for JPG, PNG and BMP textures for models
  • Custom loading screens per faction
  • Full support for mod's via the mydata folder

XMLs

Megaglest XML Definitions

Scripted Scenarios

Scripted Scenarios

Source Code / Compiling

For people who would like to work on the Megaglest we have worked hard to make things as easy for you as possible.

Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:

Links

MG-based mods

The Vbros Mod Packs

Main faction download center

Mod download center

Media Coverage

http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html

http://www.penguspy.com/megaglest/

http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem?from=rss