Difference between revisions of "MegaGlest"
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'''[[File:MegaGlest_Icon.png]] M'''ega'''G'''lest ('''MG''') is a fork/modification of the '''R'''eal '''T'''ime '''S'''trategy ('''RTS''') game '''[[Glest]]'''. | '''[[File:MegaGlest_Icon.png]] M'''ega'''G'''lest ('''MG''') is a fork/modification of the '''R'''eal '''T'''ime '''S'''trategy ('''RTS''') game '''[[Glest]]'''. | ||
− | The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since | + | The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many [[Features| additional features]] have been added (and previously existing features improved) since. |
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==History== | ==History== | ||
[[File:Megaglestinstallscreen.jpg|thumb|The MG install screen/wallpaper]] | [[File:Megaglestinstallscreen.jpg|thumb|The MG install screen/wallpaper]] | ||
MegaGlest started in January 2010 as a vision from a longtime community member: '''[http://www.titusgames.de/ Titus Tscharntke]''' (Titi). | MegaGlest started in January 2010 as a vision from a longtime community member: '''[http://www.titusgames.de/ Titus Tscharntke]''' (Titi). | ||
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Joining Titus in the capacity of a project developer was '''[http://www.soft-haus.com/blog Mark Vejvoda]''' (SoftCoder). | Joining Titus in the capacity of a project developer was '''[http://www.soft-haus.com/blog Mark Vejvoda]''' (SoftCoder). | ||
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Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning. | Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning. | ||
− | + | ==Information== | |
− | == | + | * [[Features]] |
− | [[Features]] | ||
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* [[MG/FAQ|MegaGlest FAQ]] | * [[MG/FAQ|MegaGlest FAQ]] | ||
+ | * [[MG/Development|Development-Sourcecode-Compilation]] | ||
* [[MG/Port_Forwarding|Port Forwarding]] | * [[MG/Port_Forwarding|Port Forwarding]] | ||
* [[MG/XML Definitions|Megaglest XML Definitions]] | * [[MG/XML Definitions|Megaglest XML Definitions]] | ||
* [[MG/Scripted Scenarios|Scripted Scenarios]] | * [[MG/Scripted Scenarios|Scripted Scenarios]] | ||
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==Links== | ==Links== |
Revision as of 01:15, 11 June 2011
MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.
The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.
History
MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi). Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder). Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.
Information
- Features
- MegaGlest FAQ
- Development-Sourcecode-Compilation
- Port Forwarding
- Megaglest XML Definitions
- Scripted Scenarios
Links
- Official Website
- Official Facebook Page
- MegaGlest web forums (hosted on main Glest site)
- MegaGlest overview page on sourceforge
- Subversion repository
- Feature requests