Difference between revisions of "MegaGlest"
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==Information== | ==Information== | ||
+ | ===Gamers=== | ||
*[[MG/FAQ|MegaGlest FAQ]] | *[[MG/FAQ|MegaGlest FAQ]] | ||
− | *[[MG/ | + | *[[MG/Port_Forwarding|Port forwarding (to host multi-player games)]] |
− | *[[MG/ | + | *[[MG/Dedicated_Server|Hosting a dedicated headless MegaGlest game server]] |
+ | ===Modders=== | ||
*[[XMLs|XML definitions]] | *[[XMLs|XML definitions]] | ||
*[[MG/Scripted Scenarios|Scripted scenarios and Lua]] | *[[MG/Scripted Scenarios|Scripted scenarios and Lua]] | ||
− | *[[ | + | ===Developers=== |
+ | *[[MG/Development|Development, Source code, and Compilation]] | ||
==Links== | ==Links== |
Revision as of 17:42, 4 November 2011
MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.
The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.
History
MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi). Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).
Together (with frequent help from numerous members of the community such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.
Features
- See MG/Features
Information
Gamers
- MegaGlest FAQ
- Port forwarding (to host multi-player games)
- Hosting a dedicated headless MegaGlest game server
Modders
Developers
Links
- Official Website
- Official Facebook Page
- MegaGlest web forums (hosted on main Glest site)
- MegaGlest overview page on sourceforge
- Subversion repository
- Feature requests