Difference between revisions of "MegaGlest"
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=MG-based mods= | =MG-based mods= | ||
− | [http://glest.org/glest_board/index.php?topic=4511. | + | [http://glest.org/glest_board/index.php?topic=4511.msg28173#msg28173 Vbros mods] |
[http://glest.org/glest_board/index.php?topic=5615.msg53408#msg53408 Main faction download center] | [http://glest.org/glest_board/index.php?topic=5615.msg53408#msg53408 Main faction download center] |
Revision as of 03:38, 4 September 2010
Mega Glest (MG) is a fork / modification of the Real Time Strategy (RTS) game Glest
The primary goal for MG was to rework the network capabilities of the original Glest engine
to offer a richer Network play experience.
MG may be downloaded from https://sourceforge.net/projects/megaglest/files/current_release/.
History
Megaglest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi) [here].
Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder) [here]. Together (with frequent help
from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, ect) this project has seen
tremendous success and offers a fun platform for playing and learning.
Features
- Only loads the factions selected in game settings.
- Multi-Player over LAN or Internet
- Up to 8 players for network or single player games.
- 4 new factions to pick from (more can be downloaded [see MG Mod's below])
- Many new maps
- New AI player difficulty levels (easy, normal, ultra, mega)
- Minimal Master-Server to display hosted Internet games
- Cross platform network play (Linux vs Windows works fine)
- Support for multiple hosted servers through configurable TCP port #'s
- Network game lobby chat mode (press enter to toggle on/off)
- Queued commands (hold CTRL key while queuing multiple commands)
- Per Unit Particles.
- Command line options (type --help to see current options)
- Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
- Supported on Windows XP - Windows 7.
- Enhanced map editor (with tooltips)
- Enhanced G3D Model viewer (supports showing particles)
- Enhanced LUA commands and scripting support
- Additional Support for JPG, PNG and BMP textures for models
- Custom loading screens per faction
- Full support for mod's via the mydata folder
XMLs
Scripted Scenarios
Source Code / Compiling
For people who would like to work on the Megaglest we have worked hard to make things as easy for you as possible.
Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:
Links
- Mega Glest web forums (hosted on main Glest site)
- subversion repository
- feature requests
- Sourceforge hosting
MG-based mods
Media Coverage
http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html