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Create the page "Resources" on this wiki! See also the search results found.
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- 5 KB (934 words) - 02:09, 6 February 2025
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- Game resources are specified under the <tt>resources</tt> directory of the tech tree. Each resource will have it's own subdirec Note that there are 4 types of resources and that only one of the below can be specified for a single resource.4 KB (586 words) - 02:02, 10 October 2019
- |Resources = Crystal: 800 ...em much easier to build (for steady expansion and acquisition of important resources).2 KB (230 words) - 05:04, 19 June 2016
- ...s in MGM or [[GBM]] format which tell [[MegaGlest]] how to render objects, resources, player starting locations, etc, in ways to form the area of which gameplay ...ects and surfaces look is actually controlled by the [[tilesets]], how the resources look is controlled by the [[techtree]], and the starting units are controll2 KB (280 words) - 13:59, 11 October 2019
- |Resources = 200 [[Gold (Magitech)|gold]],250[[stone]], 2 [[Energy (Magitech)|ener573 bytes (69 words) - 15:31, 7 June 2021
- ...[[Techtree]]. All factions must belong to a techtree, which defines the [[resources]] and attack/armour types that factions can use (and are shared among facti540 bytes (76 words) - 01:42, 10 October 2019
- ...ch faction in a tech tree mod and defines the starting [[units]], starting resources and music. The actual name of the file will be the faction's name (which mu <starting-resources>4 KB (559 words) - 02:09, 10 October 2019