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  • *'''Selected:'''
    776 bytes (105 words) - 11:12, 8 June 2021
  • *'''Selected:'''
    1 KB (137 words) - 14:29, 24 May 2021
  • *'''Selected:'''
    1 KB (173 words) - 07:09, 7 June 2021
  • ...texture, in the properties window, under the textures tab, with the model selected, set the type to "Image or movie" and open the image.</span> ...o G3D, in object mode, select the meshes you want to export (if nothing is selected, everything will be exported, then open the file menu of the info window, c
    5 KB (828 words) - 23:00, 24 April 2018
  • *'''Selected:'''
    2 KB (295 words) - 06:44, 16 March 2017
  • * Only loads the factions selected in game settings.
    2 KB (252 words) - 06:17, 19 June 2016
  • ...ize: 8pt;" |Displays a report detailing any known problems related to your selected [[techtrees]] game data. ...ize: 8pt;" |Displays a report detailing any known problems related to your selected factions game data.
    11 KB (1,634 words) - 18:28, 20 June 2016
  • When a height radio button is selected, users can alter the map surface height. Lower heights eventually become wa When the surface radio button is selected, users can edit map surface type(s). Surface texture types vary between ind
    11 KB (1,844 words) - 22:06, 4 November 2020
  • ...ar units, unless there is any reason you don't want them to be easily mass selected. If true, the following list of sounds can be played when the unit is selected, at random. Path links to a relative path to the sound file. Sound files in
    13 KB (2,136 words) - 01:03, 11 October 2019
  • : Selected tech trees supported by the main project are copied to the unofficial proje
    3 KB (500 words) - 03:37, 17 September 2013
  • |[[Techtrees]] which contains selected [[faction]] definitions (XML, G3D, OGG, etc)
    4 KB (577 words) - 05:51, 23 June 2014
  • *'''Selected:'''
    3 KB (468 words) - 14:10, 6 June 2021
  • |True tells the game to display preview images for selected scenarios (if they exist). |True tells the game to display preview screens of the selected factions in the game lobbies.
    15 KB (2,356 words) - 01:03, 29 May 2021
  • ...in Megapack). If no mathcing localizations are found or for the currently selected language there is no techtree localization, yet, the game will defaults to
    5 KB (687 words) - 03:37, 17 September 2013
  • The destination cannot be set to 'src_alpha_saturate'. If none is selected, the default is equal to the source being 'src_alpha' and the destination b
    6 KB (919 words) - 01:43, 11 October 2019
  • ...che de fɑire vos propres recherches et de choisir une autre software ! Une selected est sûre, vous ne risquez à notre avis pas d’être déçu par Mspy ou e
    10 KB (1,944 words) - 16:59, 18 November 2022
  • ...File > New > Project From Existing Code</tt>. Visual C++ project should be selected.
    7 KB (1,181 words) - 08:37, 15 March 2017
  • To stop a timer, we simply use stopTimer('timer_name'), which will stop the selected timer. Note that there is no way to restart a timer, though you can create
    8 KB (1,451 words) - 05:35, 19 June 2016
  • ...made the game crash when right clicking outside the map and a building was selected
    14 KB (2,403 words) - 08:08, 15 March 2017
  • Unselects the specified unit (provided it's already selected). Disables a factions AI. None of the faction's units will move with this command.
    28 KB (4,048 words) - 14:24, 9 February 2021
  • .... Move your units closer so that the enemy base becomes visible and can be selected. Check if there are any more mage units in the enemy production pipeline an
    41 KB (7,587 words) - 04:32, 19 June 2016
  • The most likely cause of this message is that you have selected a resolution and color combination that your video driver does not support. ...and don't mind sitting there with broken drivers and no X GUI). Be aware, none of these are fully supported - do read the instructions on these pages. Ano
    36 KB (5,923 words) - 03:02, 12 November 2019