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  • ...as adding new particle effects and some new models by the original faction's modeler: Tucho Fernández Calo. Based more for new players than the more ad [[File:Swordman.png|thumb|Tech's [[swordman]] is the most basic unit.]]
    2 KB (273 words) - 07:00, 7 June 2021
  • ...kyrie. Part of the [[MegaPack]] [[techtree]], the Norsemen were Tscharntke's second faction, after the Indians. ...on [[Tech]]'s pig) and the axe thrower (based on Tech's worker), but there's also a considerably greater degree of unique models compared to the [[India
    2 KB (286 words) - 22:08, 18 June 2016
  • [[File:Archmage.png|thumb|Magic's [[archmage]] is a powerful, but vulnerable, unit.]] ...nd focus on their workers too, as that will eventually deplete all the foe's resources.
    3 KB (452 words) - 13:19, 8 June 2021
  • == MuwuM's Concept of ELO ranking in MG ==
    2 KB (309 words) - 05:41, 19 June 2016
  • ...updated 257 target(s)... ln -s ../scenarios
    3 KB (451 words) - 05:07, 19 June 2016
  • ...<tt>resources</tt> directory of the tech tree. Each resource will have it's own subdirectory and a resource specification file with the same name as th This is the path of the resource's image, which will be displayed on the top with the [[HUD]], unless the reso
    4 KB (586 words) - 03:02, 10 October 2019
  • ...m the [[Glest]] wiki to the [[MegaGlest]] wiki. Please help shift the site's focus towards MegaGlest.
    1 KB (126 words) - 22:01, 19 June 2016
  • MegaGlest's translations are now managed on Transifex, a website allowing for easy tran ...contain some tech trees which are compatible to MegaGlest, e.g. from game's fork like "Annex".
    3 KB (500 words) - 03:37, 17 September 2013
  • The [http://glest.org/glest_board/ Forums] are the best place to see what's going on and meet the developers. It is organized into the categories of su ...egory. For engine specific bugs, please post them on the respective engine's thread.
    3 KB (450 words) - 05:56, 19 June 2016

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