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  • ...er second on the regular speed, but can be increased in game by making the game speed faster or slower (default hotkeys: + and -). The following formula is Thus, every 40 world frames (1 second on regular game speed), we do our 100 damage. This makes our damage per second ratio 100 da
    2 KB (317 words) - 14:07, 31 March 2012
  • ...jection [[Particle]] XML defines the visual effects as well as part of the mechanics used to for attacks between [[units]]. ...d by the size parameter passed into the XML, which will define the size in game units. Like the color, there are two size values that define the starting a
    6 KB (919 words) - 01:43, 11 October 2019