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- ...er second on the regular speed, but can be increased in game by making the game speed faster or slower (default hotkeys: + and -). The following formula is Thus, every 40 world frames (1 second on regular game speed), we do our 100 damage. This makes our damage per second ratio 100 da2 KB (317 words) - 14:07, 31 March 2012
- ...jection [[Particle]] XML defines the visual effects as well as part of the mechanics used to for attacks between [[units]]. ...d by the size parameter passed into the XML, which will define the size in game units. Like the color, there are two size values that define the starting a6 KB (919 words) - 01:43, 11 October 2019