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Create the page "JPG" on this wiki! See also the search results found.
- ...nd-color: #CBFFB5;" | <span style="display: none;">1</span> BMP, TGA, PNG, JPG ...nd-color: #CBFFB5;" | <span style="display: none;">1</span> BMP, TGA, PNG, JPG22 KB (2,713 words) - 03:11, 12 November 2019
- ...nes, though PNG is supported by both [[MegaGlest]] and [[GAE]], as well as JPG is supported by MegaGlest and soon to be support by GAE.2 KB (332 words) - 20:24, 19 June 2016
- * Additional Support for JPG and PNG textures for models2 KB (252 words) - 06:17, 19 June 2016
- ...ap file, with an extra '.jpg' extension, example filename: <tt>mapfile.mgm.jpg</tt> ...t.org/maps/no_masters.mgm', 'http://mods.megaglest.org/maps/no_masters.mgm.jpg', '0'),3 KB (511 words) - 21:59, 19 June 2016
- [[File:Ea screen 2.jpg|200px]] [[File:Enemies and Allies (screenshot).jpg|200px]]4 KB (703 words) - 20:43, 19 June 2016
- ...upports uncompressed TGA and BMP, though GAE and MegaGlest add support for JPG and PNG as well. This applies to all instances of images, with PNG being th5 KB (782 words) - 00:37, 19 March 2017
- ...on, which will be displayed on the HUD. In MegaGlest they can be BMP, TGA, JPG, or PNG. ...ify their own cancel icon in the [[Upgrade XML]]). Images can be BMP, TGA, JPG, or PNG.13 KB (2,136 words) - 01:03, 11 October 2019
- ...onal supported texture format to convert the model's texture to (TGA, BMP, JPG, or PNG).11 KB (1,634 words) - 18:28, 20 June 2016