Search results
Jump to navigation
Jump to search
Create the page "Test" on this wiki! See also the search results found.
- ==Test binaries== To test running the game, run the binary '''in <tt>mk/linux</tt>''' like this:4 KB (717 words) - 01:28, 13 December 2019
- To test the game, Windows users copy dependency DLL's from the ''win32_deps\lib'' f3 KB (401 words) - 17:47, 19 December 2012
- It is now very easy to test translations submitted to Transifex on your computer. All you need is to do ...ton to pull in your work from Transifex into MegaGlest for testing. Now do test, make corrections on the Transifex website, and repeat. Now be aware that t8 KB (1,369 words) - 03:36, 17 September 2013
- * Place the maps in <tt>~/.megaglest/maps</tt> and test them3 KB (511 words) - 21:59, 19 June 2016
- When some time has elapsed after the "clone" and you again want to test the HEAD of the game then you should update the source code.4 KB (550 words) - 16:14, 11 October 2022
- ...actually work on the game (e.g. sometimes people just translate but do not test translations in the game using the download feature Softcoder integrated th3 KB (550 words) - 22:00, 1 July 2019
- #Test your mod for balance, bugs, and other possible issues.5 KB (782 words) - 00:37, 19 March 2017
- ...s should be clean, but you are always welcome to [http://virustotal.com AV test] them (and the .exe and .dll files they contain) to verify this on your own5 KB (886 words) - 05:05, 19 June 2016
- Do a test run: ...a test game, ideally with a another human network player who will help you test because there is a two network player minimum to start a game (contact us o20 KB (2,946 words) - 19:05, 12 March 2017
- If you would like to test your lines' throughput, there are some online tests available: ...lects a location which is close to you; to get realistic results, select a test location which is where most MegaGlest servers are instead (usually somewhe36 KB (5,923 words) - 03:02, 12 November 2019