Editing Strategies/Magic

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
==Tips==
 
==Tips==
 
*There are two ways to win in magic. The fast way, and the fun way. The fast way is [[daemon]] rushing. We have to be really quick, making lots of [[daemons]] and [[battlemages]] before the foe has made too many units. Check out the video on youtube to see how it's done. This method is so fast that you can play beat the computer in less than five minutes. Its not as fun though, since you don't get to build most of the buildings and the most powerful unit would be the lowly [[battlemage]]. The fun way is the way many play. It's a little harder because you have to survive tech's assualts (assuming you're playing against tech) But the strategy is to make [[dragons]]. That means you'd have to make a number of buildings to access the [[archmage tower]], get the [[dragon call]] upgrade, and have a few [[summoners]] start calling dragons. While doing this, you may as well get some of the mighty [[Archmage|archmages]]. Now attack the foe and watch them fall to such power. This is much more enjoyable than daemon rushing, but takes much longer.
 
*There are two ways to win in magic. The fast way, and the fun way. The fast way is [[daemon]] rushing. We have to be really quick, making lots of [[daemons]] and [[battlemages]] before the foe has made too many units. Check out the video on youtube to see how it's done. This method is so fast that you can play beat the computer in less than five minutes. Its not as fun though, since you don't get to build most of the buildings and the most powerful unit would be the lowly [[battlemage]]. The fun way is the way many play. It's a little harder because you have to survive tech's assualts (assuming you're playing against tech) But the strategy is to make [[dragons]]. That means you'd have to make a number of buildings to access the [[archmage tower]], get the [[dragon call]] upgrade, and have a few [[summoners]] start calling dragons. While doing this, you may as well get some of the mighty [[Archmage|archmages]]. Now attack the foe and watch them fall to such power. This is much more enjoyable than daemon rushing, but takes much longer.
*Magic doesn't have any good defensive buildings, since it's [[tower of souls]] can only attack air. Build one somewhere though, in case the foe sends [[airships]], this is a great way to get rid of them. But what about the more popular ground units? How do we defend against them? Easy, [[Golem|Golems]]. Golems can't really move very much, but they are great base defenders. Make sure they don't get stuck behind buildings with their large size, though.
+
*Magic doesn't have any good defensive buildings, since it's [[tower of souls]] can only attack air. Build one somewhere though, in case the foe sends [[airships]], this is a great way to get rid of them. But what about the more popular ground units? How do we defend against them? Easy, [[Golems]]. [[Golems]] can't really move very much, but they are great base defenders. Make sure they don't get stuck behind buildings with their large size, though.
 
*Be wary of [[behemoths]]. While they seem big and powerful, they are slow, and their large size has them having trouble getting to the foe. They are easily taken down before they can reach the foe, so it may be a better idea to just stick to the mages.
 
*Be wary of [[behemoths]]. While they seem big and powerful, they are slow, and their large size has them having trouble getting to the foe. They are easily taken down before they can reach the foe, so it may be a better idea to just stick to the mages.
*Mages can easily miss moving targets. To counter this, send out some daemons to meet targets first, that way when the foe stops to attack the daemons, you can hit them easily with your mages. However, the archmage can kill the daemon too, though daemons are far cheaper and more disposable than the expensive and slow to produce [[Archmage|archmages]].
+
*Mages can easily miss moving targets. To counter this, send out some daemons to meet targets first, that way when the foe stops to attack the daemons, you can hit them easily with your mages. However, the archmage can kill the daemon too, though daemons are far cheaper and more disposable than the expensive and slow to produce [[Archmages]].
  
 
==Getting Started==
 
==Getting Started==
#Make as many [[initiates]] as you can. Thus will be five, limited as you are by the energy wells currently available. all 3 initiates should mine for gold.
+
#Make as many initiates as you can. Thus will be five, limited as you are by the energy wells currently available. all 3 initiates should mine for gold.
 
#The first initiate produced should mine for stone (You will not yet be able to afford an energy well)
 
#The first initiate produced should mine for stone (You will not yet be able to afford an energy well)
 
#The next initiate should produce the energy well. The next one should help repair it.
 
#The next initiate should produce the energy well. The next one should help repair it.

Please note that all contributions to MegaGlest are considered to be released under the Creative Commons Attribution Share Alike (see MegaGlest:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: