Editing Strategies/Scenarios
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− | [[ | + | [[Glest|Glest's]] [[scenarios]] are not the same as regular games, as they can be [[Lua|scripted]], have set features, and can behave similarly each time. |
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==Siege of Despair== | ==Siege of Despair== | ||
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Of course, your mages should always be kept busy and you should avoid any avoidable pauses in your mage production pipeline like the plague, because getting three extra battlemages early on translates into a severe disadvantage with harvesting already. Further buildings for upgrades need to be created near the center base as usual with this approach, because it doesn't involve costly operations like sending mages far away to safe harbour areas in order to prepare to abandon the otherwise convenient, resourceful center position. Timing is as critical as getting pretty much everything else right. It is possible to keep the center base and win with no losses at all, but you absolutely need to pay full attention to health states and enemies during battle while the production of mages, energy sources, buildings and such need to continue without any pauses right during battle, so slowing it down and pausing often is as much a must as choosing the shortest possible paths for swift movement of forces in the beginning, where you may even need to pay attention to seemingly insignificant detail like kill counts of battlemages to get as many expert battlemages as you can out of the limited supply of enemy mages. | Of course, your mages should always be kept busy and you should avoid any avoidable pauses in your mage production pipeline like the plague, because getting three extra battlemages early on translates into a severe disadvantage with harvesting already. Further buildings for upgrades need to be created near the center base as usual with this approach, because it doesn't involve costly operations like sending mages far away to safe harbour areas in order to prepare to abandon the otherwise convenient, resourceful center position. Timing is as critical as getting pretty much everything else right. It is possible to keep the center base and win with no losses at all, but you absolutely need to pay full attention to health states and enemies during battle while the production of mages, energy sources, buildings and such need to continue without any pauses right during battle, so slowing it down and pausing often is as much a must as choosing the shortest possible paths for swift movement of forces in the beginning, where you may even need to pay attention to seemingly insignificant detail like kill counts of battlemages to get as many expert battlemages as you can out of the limited supply of enemy mages. | ||
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==Tech and Magic== | ==Tech and Magic== | ||
===Starting Off=== | ===Starting Off=== | ||
− | First, use the pausing trick like usual for the harder scenarios. While the game is paused, queue up at least one worker and have the castle target the gold pile. Have one of your existing workers collect gold, while the other two should make 2 barracks immediatly. I generally recommend putting one at the southwest corner of the castle and another just northeast of the gold piles. You want them to attack the eastern barracks instead of the workers. This is to buy you time to repair the buildings while your archers take out the enemy ranged units. ASAP get the second castle up near the other gold pile so that you can keep the barracks active. | + | First, use the pausing trick like usual for the harder scenarios. While the game is paused, queue up at least one worker and have the castle target the gold pile. Have one of your existing workers collect gold, while the other two should make 2 barracks immediatly. I generally recommend putting one at the southwest corner of the castle and another just northeast of the gold piles. You want them to attack the eastern barracks instead of the workers. This is to buy you time to repair the buildings while your archers take out the enemy ranged units. ASAP get the second castle up near the other gold pile so that you can keep the barracks active. Wood and gold will flow like water so make sure to have several workers collecting wood, too! You'll want to ignore the melee units if your archers are under attack by ranged units. Just try not to let the melee units take out one of the buildings. If you survive the first wave with both barracks, both castles, the guard tower, and 10-20 archers, you should be OK. Food will be short so make sure to get a farm going about the time you get to 25 or so food. More food production at the beginning gives higher rewards as well but there's a tradeoff because it slows the rest of your economy to make 4-6 cows early on. |
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===Second Wave=== | ===Second Wave=== | ||
− | You'll want to put up at least a few towers so get the technodrome up and do the first tech upgrade. You should put up at least 5 towers and preferibly 7. 2-3 should go behind the eastern barracks, 2 should be on the south side of the original castle, and 1-2 should be next to the southern stone pile. Any more is kind of a waste since you'll want to make battle machines. Robotics should be researched when you have chance. If you find that the second wave comes before you're done with the towers, try using additional workers or concentrating on 3-4 towers and then letting the other 2-3 get done right after the wave starts. You should have been trying to keep the queues for archers going until you had at least 40 of them. The original gold pile and robotics tech should also be done by now, so you'll want to prepare for the next step. | + | You'll want to put up at least a few towers so get the technodrome up and do the first tech upgrade. You should put up at least 5 towers and preferibly 7. 2-3 should go behind the eastern barracks, 2 should be on the south side of the original castle, and 1-2 should be next to the southern stone pile. Any more is kind of a waste since you'll want to make battle machines. Robotics should be researched when you have chance. If you find that the second wave comes before you're done with the towers, try using additional workers or concentrating on 3-4 towers and then letting the other 2-3 get done right after the wave starts. You should have been trying to keep the queues for archers going until you had at least 40 of them. The original gold pile and robotics tech should also be done by now, so you'll want to prepare for the next step. |
===Preparing Offensive=== | ===Preparing Offensive=== | ||
− | Queue up | + | Queue up alchemists and have them repair your weaker archers. You DID rotate out the ones with lower health to the back lines, right? You should have plenty of expert archers who'll come in handy for the third wave and your offense against the tech AI. Pump out alchemists and make battle machines. They can do ranged attacks so target a spot to guard with the ranged attack so that they will use it by default. Have 3-4 of them at the front target with melee so that they'll do more damage. This is to maximize your DPS(Damage-per-second) when defending. If you notice a battle machine with low health, move it back into your base and have it repaired. You can always switch the ranged attackers to melee if you don't have enough axe-swingers at the front. You'll now have some fully healed veteran units to move to the east. You can safely ignore the gold pile just north of the center of the map and get ready to pound the tech AI to death. |
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===Eliminate Tech=== | ===Eliminate Tech=== | ||
− | You'll want 32 archers (assuming original Glest this is 2 groups), around half that of battle machines, | + | You'll want 32 archers (assuming original Glest this is 2 groups), around half that of battle machines, 2 workers, and 4 alchemists. Move them to the east, being careful not to let your troops get separated and killed one-by-one. You want a big group that can deal with any threats on the way. You'll also want to have a group of archers or some battle machines at your base to stop any surprise attacks. The towers will hold off most attacks, though. You can not have too many archers in this scenario, so you might as well make them if you can and have them defend the base. Once your battle machines and archers in your attack are near the enemy base, get them just outside the chokepoint and start luring them into your kill zone. You can use the stand ground command to keep both archer groups off to the side while your battle machines take up the center. They'll soak up damage while the archers kill with abandon. In less than a minute, you'll have killed the majority of their troops. Move in to the base and start slaughtering workers and demolishing buildings. You can hold back veteran units to get healed or provide units with low kill counts a chance to gain experience. When you get to the towers, just keep attacking them with ranged attacks and move back any battle machines with low health. You should be able to finish up very quickly by now. Your workers will be building a castle and a couple towers next to the gold mine. You should take 2 alchemists once your battle machines are mostly repaired and have them make 2 air ballistas next to the towers to deal with dragons. |
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===End Game=== | ===End Game=== | ||
− | Assuming that you kept the queue up for | + | Assuming that you kept the queue up for alchemists at your main base, you can make another group of battle machines with your huge gold and lumber reserves and leave those archers near your new base to be healed by the alchemists there while waiting on the towers to be finished. Move the healed battle machines to the gold mine just north of the center of the map and start a 4th castle there. Adding a few towers and a couple air ballistas should be plenty. Move all your archers and battle machines south towards the horizontal line going through the center of the map. The eastern troops to the center, and the western troops slightly to the west. If you can't beat the scenario by now, I don't know how you got this far! You won't even be needing to repair any units if you do this right. You can swarm their base or take them out piecemeal by luring them out. It really doesn't matter as you've got control of 3/4ths of the map. I think there was other places to mine gold to the south and southeast but by this time I didn't care. |
===Summary=== | ===Summary=== | ||
This scenario is one of the toughest of the classic Glest ones and should be considered highly difficult. Many of the so-called 'Insane' ones are actually easier because of path-finding AI issues since you can just rush the magic base south/north of you in the magical forest scenarios and then pick off the other two bases with archmages. Surviving the first wave with enough archers and at least one barracks and the original castle is the most frustrating part about this one. Once you have a few groups of troops, you should not have any issues, though. The only ones remotely as hard are the mislabeled 'One Hope' scenario that is way harder than it's difficulty rating suggests and the 'Siege of Dispair' scenario covered by another writer. Again, taking out the tech base works just like it did in 'One Hope'. If someone has tried taking out magic first, I'd be curious as to see the video. Thanks for reading along and playing this challenging scenario! | This scenario is one of the toughest of the classic Glest ones and should be considered highly difficult. Many of the so-called 'Insane' ones are actually easier because of path-finding AI issues since you can just rush the magic base south/north of you in the magical forest scenarios and then pick off the other two bases with archmages. Surviving the first wave with enough archers and at least one barracks and the original castle is the most frustrating part about this one. Once you have a few groups of troops, you should not have any issues, though. The only ones remotely as hard are the mislabeled 'One Hope' scenario that is way harder than it's difficulty rating suggests and the 'Siege of Dispair' scenario covered by another writer. Again, taking out the tech base works just like it did in 'One Hope'. If someone has tried taking out magic first, I'd be curious as to see the video. Thanks for reading along and playing this challenging scenario! | ||
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==See Also== | ==See Also== | ||
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*[[Strategies]] | *[[Strategies]] | ||
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