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− | [[ | + | [[Glest|Glest's]] [[scenarios]] are not the same as regular games, as they can be [[Lua|scripted]], have set features, and can behave similarly each time. The following is a list of playthroughs for people that have trouble with some of the hardest scenarios. Think of it as a short 'strategy guide' for players. |
==One Hope== | ==One Hope== | ||
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===Starting Off=== | ===Starting Off=== | ||
After pausing the game, make 3 battlemages. Also start the queue at the mage tower and point it at a gold pile. I usually use group 0 for the mage tower and group 1 for the battle mages and daemon. Send group 1 towards the southeast of your base and unpause the game. Make sure that every time you get 75 or more gold, that you press 0 to go back to the mage tower and queue up another mage. You'll want to move the battle mages to just west of the town and lure out the soldiers to avoid the defensive tower. This'll let you have more health, but I've rarely noticed it being an issue. Once you take out the soldiers, you should move your battlemages to just south of the collection of gold piles and start hitting the castle. ''No other building matters'' - once you take that out, they are done for since they can't make any more troops! You should take out some of the workers to slow down their repairwork. Sometimes, the enemy mages and daemons come into the town while you're almost done with the castle. You should retreat north a bit then take the ones that follow you out piecemeal. Return to the castle and finish destroying it if it's not already done. Send your now veteran battlemages to the tech base. Using waypoints, have one of your initiate mages go to the base you just took out and then towards your ally's base. There's a convenient gold mine just south of there that will double your battlemage production speed and let you easily reinforce the ally's base. | After pausing the game, make 3 battlemages. Also start the queue at the mage tower and point it at a gold pile. I usually use group 0 for the mage tower and group 1 for the battle mages and daemon. Send group 1 towards the southeast of your base and unpause the game. Make sure that every time you get 75 or more gold, that you press 0 to go back to the mage tower and queue up another mage. You'll want to move the battle mages to just west of the town and lure out the soldiers to avoid the defensive tower. This'll let you have more health, but I've rarely noticed it being an issue. Once you take out the soldiers, you should move your battlemages to just south of the collection of gold piles and start hitting the castle. ''No other building matters'' - once you take that out, they are done for since they can't make any more troops! You should take out some of the workers to slow down their repairwork. Sometimes, the enemy mages and daemons come into the town while you're almost done with the castle. You should retreat north a bit then take the ones that follow you out piecemeal. Return to the castle and finish destroying it if it's not already done. Send your now veteran battlemages to the tech base. Using waypoints, have one of your initiate mages go to the base you just took out and then towards your ally's base. There's a convenient gold mine just south of there that will double your battlemage production speed and let you easily reinforce the ally's base. | ||
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You win the game under one of the following two conditions: | You win the game under one of the following two conditions: | ||
− | + | 1. A Tech unit of any kind goes to the flag at the bottom right, and then moves back to the position of the initial castle. Only the first unit on your team to touch the flag counts, and if that unit dies, you die instantly. Once the Tech unit touches the flag, all Indian units try to attack that unit. | |
− | + | 2. An Indian unit of any kind is the first Indian unit to go to the flag at the bottom left, and that unit dies. | |
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This strategy guide will focus on making condition 2 happen. | This strategy guide will focus on making condition 2 happen. | ||
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===Making the Fire Archer capture the flag=== | ===Making the Fire Archer capture the flag=== | ||
− | Make the Fire Archer follow your three workers to your flag (see above for details of where the flag is - you can't actually see it) near the bottom left. Maneuver your workers to try to get the Fire Archer to | + | Make the Fire Archer follow your three workers to your flag (see above for details of where the flag is - you can't actually see it) near the bottom left. Maneuver your workers to try to get the Fire Archer to work over the flag. It is essential that you keep your attackers far enough away from the Fire Archer so they don't attack it yet. |
When you have successfully lured the Fire Archer to the correct location, you get a notice saying that the enemy has your flag. | When you have successfully lured the Fire Archer to the correct location, you get a notice saying that the enemy has your flag. | ||
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===End Game=== | ===End Game=== | ||
Set your three attackers on the Fire Archer and finish it off. You win as soon as the Fire Archer dies. | Set your three attackers on the Fire Archer and finish it off. You win as soon as the Fire Archer dies. | ||
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==See Also== | ==See Also== | ||
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*[[Strategies]] | *[[Strategies]] | ||
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