Editing Techtrees
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− | '''Techtrees''' are the largest type of [[mod]] for [[ | + | '''Techtrees''' are the largest type of [[mod]] for [[Glest]], but also the most expansive and elaborative. A techtree is a full set of factions with their own resources and damage types. Inside a game, all players must use the same techtree, but can use different factions which belong to it. [[Magitech]] is an example of a techtree, and contains the [[Magic]] and [[Tech]] factions. Because techtrees contain many units, upgrades, resources, and more, they are the most work for modders, but also catch the eye of players more than any other type of mod. |
==List of Techtrees== | ==List of Techtrees== | ||
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==Engine Differences== | ==Engine Differences== | ||
− | Techtrees (and by inheritance, [[Factions]]), vary the most per engine. | + | Techtrees (and by inheritance, [[Factions]]), vary the most per engine, as that's where most changes take place. [[GAE]] has the most extra features for techtrees, since it offers new gameplay elements such as guarding, emanations, etc, whereas [[MegaGlest]] has unit particle systems (which are also available in GAE). Due to this, mods made specifically for GAE or MegaGlest will not work on regular [[Glest]]. Similarly, GAE mods do not work on MegaGlest, however, GAE currently supports all MegaGlest mod features. |
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==See Also== | ==See Also== | ||
*[[Mods/List|List of Mods]] | *[[Mods/List|List of Mods]] | ||
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*[[Factions]] | *[[Factions]] | ||
{{Stub}} | {{Stub}} | ||
[[Category:Mods]] | [[Category:Mods]] |