Difference between revisions of "Installing mods"

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Glest has a wide variety of mods, all which are installed in the Glest folder. First of all, you should be familiar with what the Glest folder is. This is the installation folder, where you installed everything either by telling the installer where to place the files or by manually copying the files into this folder yourself. If you used the Windows Installer and not sure where you installed it, it's probably either "C:\Program Files\Glest_version" on 32 bit operating systems or "C:\Program Files (x86)\Glest_version" on 64 bit operating systems.
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== Installing Mods ==
[http://glest.wikia.com/wiki/Install_Mods_(GAE) installing mods with GAE]
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[[MegaGlest]] has a wide variety of [[mods]].
 +
<br>If Mods have a good stage and are fully playable, titi ( or anyone else of the MegaGlest team )  makes them available in the ingame-ModCenter. This is the first place you should look for new stuff ;-) .
  
==Archives==
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Other mods have to be installed manually.
Because mods are usually a compilation of multiple files, they are usually compressed into an archive. This is a special file format that greatly reduces filesize and ensures that all the files are available together. In order to use the files, you must first extract them from this archive. Common archives used in Glest are:
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*7z - One of the most common, this is the 7-Zip file format, and has the best compression rate. The free program [http://7zip.org/ 7zip] is required to extract/archive them.
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== Installing mods via ingame Mod Center ==
*zip - This is an old format, and not very common anymore, due mostly to its poor compression rates. Windows, Linux, and Mac can all extract and compress zip files by default, as can the program 7zip.
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MegagGlest has an ingame [[Mod-Center]] that let you install a lot of mods already.
*rar - A less common program because free tools can only decompress it. 7zip (free) or winRAR (commercial) can extract these files. Only winRAR can archive in this format.
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If the mod is not available in the mod center you have to install it manually
*tar.gz / tar.bz2 - This is a duel file format. First, the data is stored with the Tar format, then compressed with Gzip/Bzip2, providing better compression than all but the 7z format. If extracting, you must extract TWICE (once for the gz/bz2, once for the tar file). Linux can extract by default, as can the 7zip program.
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==Installation==
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== Installing Mods in network games ==
All files are installed in the Glest Folder, which is the installation directory.If you used the Windows Installer and not sure where you installed it, it's probably either "C:\Program Files\Glest_version" on 32 bit operating systems or "C:\Program Files (x86)\Glest_version" on 64 bit operating systems.
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If you join a network game, MegaGlest lets you download all needed maps/tilesets/techtrees automatically. Just press "yes" :D .
===Factions===
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Factions that do NOT contain the tech tree in which they should belong (ie: dark magic. It is meant to go within the magitech tech tree) should generally go inside the magitech or a related techtree (such as the Megapack). Alternatively, you can copy and paste the magitech tech tree to have a copy for the new faction. All factions go inside the techs/'''techtree_name'''/factions folder, where techtree_name is the name of the techtree (ie: magitech). How do you know if the mod you have is a faction or a techtree? Well, open the folder. If there is a resources folder, it is '''not '''a faction, but rather a techtree. If there is not a resource folder, it is a faction.
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To make this work Tilesets and Techtrees must be available as 7z archives, placed side by side to their tileset/techtree folder positions. ( bananworld.7z must be placed in same folder as banaworld/ and must have the same content )
===Techtrees===
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Maps don't need a special treatment, they are available as they are because maps are VERY small in MegaGlest.
Techtrees are separate from factions because you can only have one techtree for the entire game, and all the player's factions must be in that tech tree. Thus, you can't play military against dark magic because they do not belong in the same techtree. Techtree's are simply copied into the techs folder. How do you know if its a techtree? Open the folder, and if there is a resources folder, it is a techtree. If there isn't a resources folder, its a faction (see above).
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===Tilesets===
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== Manual installation ==
Tilesets go into the tileset folder of Glest.
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===Maps===
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Sometimes a manual installation is needed because you the mod is just available as a download somewhere.
Maps should be either a gbm (glest binary map) or mgm (megaglest map) file. All gbm and mgm files are placed in the maps folder.
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===Languages===
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===Archives===
Downloaded language files (their should be one sole .lng file) go in the data/lang folder (or gae/data/lang if using GAE). Note that this merely installs the language. To use it, you must start glest, go to the options menu, and set the language to the specific langauge.
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Because mods are usually a compilation of multiple files, they are usually compressed into an archive. This is a special file format that greatly reduces filesize and ensures that all the files are available together. In order to use the files, you must first extract them from this archive. Common archives used for Mod packing are:
===Scenarios===
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*7z - One of the most common, this is the 7-Zip file format, and has the best compression rate. The free program [http://7zip.org/ 7zip] is required to extract/archive them. This is the native way MegaGlest uses to distribute Mods ingame or via modcenter.
The scenario's folder needs to be placed in the scenarios folder of Glest. In GAE, it goes in the gae/scenarios folder.
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===Tutorials===
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*zip - This is still used by some modders, but is not very common anymore, due mostly to its poor compression rates. Windows, Linux, and Mac can all extract and compress zip files by default, as can the program 7zip.  
In the original Glest and MegaGlest, tutorials go in the tutorials folder. In GAE, they go in the gae/scenarios/tutorials folder.
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===Game Saves (GAE Only)===
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==== unusual formats ====
Game saves go in the savegames folder. This only applies to GAE. Note that if using someone else's saved game, you must have the map, tileset, techtree, and faction that they used.
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*rar - A less common program because free tools can only decompress it. 7zip (free) or winRAR (commercial) can extract these files. Only winRAR can archive in this format. Using this format is not recommended because it is a proprietary format and that clashes with the free beliefs of Glest.
[[Category:mods]]
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*tar.gz / tar.bz2 - This is a duel file format. First, the data is stored with the tar format, then compressed with Gzip/Bzip2. If extracting, you must extract TWICE (once for the gz/bz2, once for the tar file). Linux can extract by default, as can the 7zip program.
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===Install locations===
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 +
 
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The mods are installed in the homedirectory of the user. Once the game was started one time you will find the following folders in your home directory.
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In Linux this location is in ~username/.megaglest  ( typically this is in /home/username/megagglest ).
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 +
In Windows you will find those folders in %appdata%\megaglest (C:\Users\Anonymous\AppData\Roaming\megaglest)
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|------------maps ("Map" files go here)
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 +
|------------scenarios ("Scenario" folders go here)
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 +
|------------techs("Techtree" folders go here)
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|------------tilesets ("Tileset" folders go here)
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|------------tutorials ("Tutorial" folders go here)
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----
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====Maps====
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[[Maps]] should be a mgm (megaglest map) file. All mgm files are placed in the <tt>maps</tt> folder. ( original glest gbm files work too, but are deprecated )
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 +
====Scenarios====
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The [[Scenarios|scenario's]] folder needs to be placed in the scenarios folder of Glest. In GAE, it goes in the <tt>gae/scenarios/'''category'''</tt> folder (where category can be any folder name desired, as they are just ways of sorting the scenarios).
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====Techtrees====
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[[Techtrees]] Techtree's are simply copied into the <tt>techs</tt> folder. How do you know if its a techtree? Open the folder, and if there is a resources folder, it is a techtree. If there isn't a resources folder, its a faction (see above).
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 +
====Tilesets====
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[[Tilesets]] go into the <tt>tileset</tt> folder of Glest.  
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 +
====Tutorials====
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In the original Glest and MegaGlest, tutorials go in the <tt>tutorials</tt> folder. In GAE, they are treated like scenarios (see above).
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== Full Conversions ==
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Full conversion typically come as standalone game. ( for example [[Annex_Conquer_The_World]] ). They have there own installer or installation procedure.
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==See Also==
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*[[Mods/List|Wiki List of Techtrees]]
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*[[Tilesets/List|Wiki List of Tilesets]]
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*[[Maps/List|Wiki List of Maps]]
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*[[Scenarios/List|Wiki List of Scenarios]]
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*[[MegaGlest]]
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[[Category:Mods]]
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[[Category:HOW-TOs]]

Latest revision as of 00:21, 14 September 2023

Installing Mods[edit]

MegaGlest has a wide variety of mods.
If Mods have a good stage and are fully playable, titi ( or anyone else of the MegaGlest team ) makes them available in the ingame-ModCenter. This is the first place you should look for new stuff ;-) .

Other mods have to be installed manually.

Installing mods via ingame Mod Center[edit]

MegagGlest has an ingame Mod-Center that let you install a lot of mods already. If the mod is not available in the mod center you have to install it manually

Installing Mods in network games[edit]

If you join a network game, MegaGlest lets you download all needed maps/tilesets/techtrees automatically. Just press "yes" :D .

To make this work Tilesets and Techtrees must be available as 7z archives, placed side by side to their tileset/techtree folder positions. ( bananworld.7z must be placed in same folder as banaworld/ and must have the same content ) Maps don't need a special treatment, they are available as they are because maps are VERY small in MegaGlest.

Manual installation[edit]

Sometimes a manual installation is needed because you the mod is just available as a download somewhere.

Archives[edit]

Because mods are usually a compilation of multiple files, they are usually compressed into an archive. This is a special file format that greatly reduces filesize and ensures that all the files are available together. In order to use the files, you must first extract them from this archive. Common archives used for Mod packing are:

  • 7z - One of the most common, this is the 7-Zip file format, and has the best compression rate. The free program 7zip is required to extract/archive them. This is the native way MegaGlest uses to distribute Mods ingame or via modcenter.
  • zip - This is still used by some modders, but is not very common anymore, due mostly to its poor compression rates. Windows, Linux, and Mac can all extract and compress zip files by default, as can the program 7zip.

unusual formats[edit]

  • rar - A less common program because free tools can only decompress it. 7zip (free) or winRAR (commercial) can extract these files. Only winRAR can archive in this format. Using this format is not recommended because it is a proprietary format and that clashes with the free beliefs of Glest.
  • tar.gz / tar.bz2 - This is a duel file format. First, the data is stored with the tar format, then compressed with Gzip/Bzip2. If extracting, you must extract TWICE (once for the gz/bz2, once for the tar file). Linux can extract by default, as can the 7zip program.

Install locations[edit]

The mods are installed in the homedirectory of the user. Once the game was started one time you will find the following folders in your home directory. In Linux this location is in ~username/.megaglest ( typically this is in /home/username/megagglest ).

In Windows you will find those folders in %appdata%\megaglest (C:\Users\Anonymous\AppData\Roaming\megaglest)


|------------maps ("Map" files go here)

|------------scenarios ("Scenario" folders go here)

|------------techs("Techtree" folders go here)

|------------tilesets ("Tileset" folders go here)

|------------tutorials ("Tutorial" folders go here)


Maps[edit]

Maps should be a mgm (megaglest map) file. All mgm files are placed in the maps folder. ( original glest gbm files work too, but are deprecated )

Scenarios[edit]

The scenario's folder needs to be placed in the scenarios folder of Glest. In GAE, it goes in the gae/scenarios/category folder (where category can be any folder name desired, as they are just ways of sorting the scenarios).

Techtrees[edit]

Techtrees Techtree's are simply copied into the techs folder. How do you know if its a techtree? Open the folder, and if there is a resources folder, it is a techtree. If there isn't a resources folder, its a faction (see above).

Tilesets[edit]

Tilesets go into the tileset folder of Glest.

Tutorials[edit]

In the original Glest and MegaGlest, tutorials go in the tutorials folder. In GAE, they are treated like scenarios (see above).

Full Conversions[edit]

Full conversion typically come as standalone game. ( for example Annex_Conquer_The_World ). They have there own installer or installation procedure.

See Also[edit]