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  • ...ound the whole map, so they have to conquer other territories to get those resources), and trying to force them to siege (make a very big map. If the player rea
    1 KB (224 words) - 20:35, 19 April 2010
  • <default-resources value="true"/> ===default-resources===
    5 KB (827 words) - 23:38, 28 October 2019
  • |Resources = 200 [[Gold (Magitech)|gold]],250[[stone]], 2 [[Energy (Magitech)|ener
    573 bytes (69 words) - 16:31, 7 June 2021
  • ...[[Techtree]]. All factions must belong to a techtree, which defines the [[resources]] and attack/armour types that factions can use (and are shared among facti
    540 bytes (76 words) - 02:42, 10 October 2019
  • ...ch faction in a tech tree mod and defines the starting [[units]], starting resources and music. The actual name of the file will be the faction's name (which mu <starting-resources>
    4 KB (559 words) - 03:09, 10 October 2019
  • <harvested-resources> </harvested-resources>
    15 KB (2,161 words) - 22:55, 14 April 2021
  • |Resources = 50 [[Gold (Magitech)|gold]], 1 [[Energy (Magitech)|energy]]
    776 bytes (105 words) - 11:12, 8 June 2021
  • ...nsive and elaborative. A techtree is a full set of factions with their own resources and damage types. Inside a game, all players must use the same techtree, bu
    721 bytes (109 words) - 02:37, 10 October 2019
  • |Resources = Energy, food, gold, wood, stone, housing ==Resources==
    5 KB (782 words) - 04:05, 19 June 2016

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