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  • <new-game-position x="12" y="17" z="5" /> <join-game-position x="14" y="15" z="5" />
    7 KB (943 words) - 00:56, 11 October 2019
  • If you join a network game, MegaGlest lets you download all needed maps/tilesets/techtrees automatical The mods are installed in the homedirectory of the user. Once the game was started one time you will find the following folders in your home direc
    4 KB (730 words) - 00:21, 14 September 2023
  • [[Tilesets]] can modify how the game looks entirely, yet are easier to make than full blown factions. In terms o ...[GAE]], as well as JPG is supported by MegaGlest and soon to be support by GAE.
    2 KB (332 words) - 20:24, 19 June 2016
  • [[GAE]], like all versions of [[Engines|Glest]], uses an INI file to control its ...<tt>C:\GAE</tt> then you could run the game as <tt>glestadv -configdir C:\GAE</tt>. The <tt>configdir</tt> argument also works with relative paths, so <t
    8 KB (1,230 words) - 03:49, 4 January 2016
  • ...d and giving themselves more time). Real is simply miliseconds. If you use game, then bear in mind that it is '''world refreshes'''. The world refreshes '' ...to the third attribute, which is the value (seconds in real, refreshes in game). The last value is whether or not the timer is an interval (repeating) tim
    8 KB (1,451 words) - 05:35, 19 June 2016
  • Game resources are specified under the <tt>resources</tt> directory of the tech ...resource is a hidden resource (which means it will not appear on the HUD, GAE only), it needs an image to accompany it.
    4 KB (586 words) - 03:02, 10 October 2019
  • #Game source: Glest game specific code. ...his for <tt>[root]\glest\sourced\glest_game</tt> with the project name <tt>game</tt>.
    7 KB (1,181 words) - 08:37, 15 March 2017
  • ...nits in game. Regular Glest only supports uncompressed TGA and BMP, though GAE and MegaGlest add support for JPG and PNG as well. This applies to all inst ...rticles]], and ''[[Unit Particle XML|unit particles]] ([[MegaGlest]] and [[GAE]] only)''.
    5 KB (782 words) - 00:37, 19 March 2017
  • ...mods can utilize engine specific content. For example, [[Military]] uses [[GAE]] only functions such as guarding and emanations. This page is just a list |style="background-color:#F99;"|GAE only
    17 KB (2,227 words) - 16:10, 23 March 2021
  • [[File:Map_Comparison.png|thumb|Comparison between editor view and in-game view of a map.]][[Maps]] in [[MegaGlest]] are created with the Map Editor. [[File:Gae_map_editor.png|thumb|GAE's map editor.]]
    11 KB (1,844 words) - 22:06, 4 November 2020

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