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  • ...de [[command]]. Once done once, they can never be done again in that game. Upgrades could be used to increase the stats of [[unit]]s, or, by setting a unit to A list of other upgrades that are required before the upgrade can be commenced.
    6 KB (957 words) - 03:16, 10 October 2019
  • ...g against the CPU, forget it: the AI is totally unable to handle all those upgrades and morphs. All it does is stay with the initial units, produce them endles
    4 KB (703 words) - 20:43, 19 June 2016
  • ...tions folder, we have a folder for each faction, which expands into units, upgrades, and so on. ...xpect it to turn out as a masterpiece. As well, don't have too many units, upgrades, etc that could just make the mod impossible for you.
    5 KB (782 words) - 00:37, 19 March 2017
  • | style="font-weight: bold;" | Upgrades system ...s|enhancements]], [[GAE/Upgrades|static modifiers and multipliers]], [[GAE/Upgrades|store and cost modifiers]]
    22 KB (2,713 words) - 03:11, 12 November 2019
  • *The swordman has four upgrades act upon it, ''Blade Weapons'' (increases attack damage), ''Shield Level 1'
    2 KB (295 words) - 06:44, 16 March 2017
  • Many initial ideas for units and upgrades were thrown simply because they caused imbalance with Tech and Magic. Simil ==Upgrades==
    9 KB (1,507 words) - 01:27, 19 June 2018
  • | Researches the bulk of the upgrades. Also the respawn point for the Chieftain. ...o the Warlord, produces the High Guards, and researches important military upgrades.
    10 KB (1,717 words) - 10:35, 2 June 2012
  • Other notes:<br />All of these options have upgrades enabled for static and multiplier bonuses.
    3 KB (473 words) - 23:53, 13 May 2012
  • ...de standalone to go in pre-existing techtrees), factions define the units, upgrades, and starting units of a faction.
    3 KB (418 words) - 12:47, 8 October 2019
  • ...controlled. A static resource can only be added from production, morphing, upgrades, or [[GAE/Generate|generation]]. A consumable is like a static resource, bu
    4 KB (586 words) - 03:02, 10 October 2019
  • The names of any upgrades that may be required to produce this unit. ...the bottom of the unit box on the HUD, for canceling their current action (upgrades specify their own cancel icon in the [[Upgrade XML]]). Images can be BMP, T
    13 KB (2,136 words) - 01:03, 11 October 2019
  • ...ion is the team of units that a player can control, and defines the units, upgrades, how they work, etc (eg: [[Tech]]). [[InstallMod|Installing Mods]] varies b [[Factions]] are a single "team" of units and upgrades that any one player can control. They belong inside of [[Techtrees]] and ge
    17 KB (2,227 words) - 16:10, 23 March 2021

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