GAME

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The Glest Advanced Modified Engine is an experimental version of the Glest Advanced Engine fork of Glest.

It was created by MoLAoS.

It can be downloaded here: GAME

GAME contains support for an ever expanding set of experimental features which appear to be bug free. New features added to GAME can be accessed by modders using the unit xml file.

GAME comes with a modified version of the Magitech Tech Tree and the Magic and Tech factions. These versions have the new tags added to each unit for you. In order for you old mods to be run on GAME you will need to add the new tags with values set to 0.

The new features currently operational in GAME are:

Current alpha features:

1.
Manaburn(XML enabled):
Manaburn is set as a % which is applied to attack damage on all hits
It is enabled as part of the attack skill XML
Tags:
<attack-mana-burn value = ""/>

2.
LifeLeech(XML enabled):
Lifeleech is set as a % which is applied to attack damage on all hits
It is enabled as part of the attack skill XML
Tags:
<attack-life-leech value = ""/>

3.

Shield System(XML Enalbed):

SP or Shield Points are set as an integer

It is enabled as part of the stats section of the XML

Tags:

<max-sp value = ""/>


4.
Unit Capturing(XML enabled):
Capture strength is set as an integer
It is enabled as part of the attack skill XML
Recommended to set damage, manaburn, and lifeleech to 0 for attacks skills used to capture
Capture health is set as an integer
It is enabled as part of the stats section of the XML
It is recommended to set this tag directly under the ep xml tags
Setting the value to -1 will render the unit uncapturable
Tags:
<attack-capture value = ""/>
<max-cp value = ""/>

5.
Time based resource generation(XML enabled):
Resource generation is set as an integer
It is enabled as part of the stats section of the XML, recommended to put tag next to resource storage tags.
Tags:
<resources-created>
<resource name = "" value = ""/>
<resource name = "" value = ""/>
etc.
</resources-created
There will be future options to set this value based on population or the number of various buildings or myriad other things

Other notes:
All of these options have upgrades enabled for static and multiplier bonuses.

Resource generation tags are <create modifiers> as the top and bottom tags, between effect and enhancement tags and are set with the same syntax as storage tags.

Manaburn and Lifeleech use the same syntax as attack strength boosts.
Capture power also uses this syntax. Capture health uses the hp/ep syntax.

Shield Points use the hp/ep syntax.