Difference between revisions of "Glest in Space"

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(Corrected a couple of spelling errors)
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|Creator        = Coldfusionstorm
 
|Creator        = Coldfusionstorm
 
|Version        = Alpha
 
|Version        = Alpha
}}'''Glest In Space''' is a fast paced, space themed, real time strategy game. The goal is to provide a viable crossplatform software alternative for a competitive e-sport game. The game engine is deprived from [[MegaGlest]], a fork of the award winning Glest project.
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}}'''Glest In Space''' is a fast paced, space themed, real time strategy game. The goal is to provide a viable cross-platform software alternative for a competitive e-sport game. The game engine is derived from [[MegaGlest]], a fork of the award winning Glest project.
  
 
==Factions==
 
==Factions==
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*Surface 5 - ground = Sand
 
*Surface 5 - ground = Sand
  
Objects for the map editor have not yet been been finalized and are subject to change.
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Objects for the map editor have not yet been finalized and are subject to change.
  
 
Objects
 
Objects

Revision as of 02:07, 3 August 2012

Template:TechtreeGlest In Space is a fast paced, space themed, real time strategy game. The goal is to provide a viable cross-platform software alternative for a competitive e-sport game. The game engine is derived from MegaGlest, a fork of the award winning Glest project.

Factions

  • United Earth Federation
  • Morphlings

Map Editor Changes

Since the Map Editor that is included with GIS is the MegaGlest map editor, the actual tileset objects and surfaces will appear different on GIS's tileset. For example, surface 1, which is usually grass, will become metal plating in GIS.

List of Object and Surface changes

Surfaces

  • Surface 1 - grass = Metal plating
  • Surface 2 - secondary grass = Lava
  • Surface 3 - road = Ground/dirt/earth
  • Surface 4 - stone = Snow
  • Surface 5 - ground = Sand

Objects for the map editor have not yet been finalized and are subject to change.

Objects

  1. tree - tree
  2. dead tree - Radar panel
  3. stone -antenna
  4. bush/grass - immature frequency crystal
  5. water object - water_grass
  6. big tree/old palm - solar panel
  7. hanged impaled - Advanced solar panel
  8. statues -ancient rubble
  9. mountain - none
  10. invisible blocking object

Additional notes

Alarm going off when using a hold position is a limitation of the current engine revision.

The GIS team is also hosting a MegaGlest headless server.

Team

Current members

  • Coldfusionstorm

Past contributers

  • Superkaj
  • Conzar