Editing Maps/Editing
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===MegaGlest=== | ===MegaGlest=== | ||
− | The MegaGlest editor expands on the regular editor, adding image based toolbars, the ability to create gradients for height modifications, mirroring, an undo and redo system, support for up to 8 players, hotkeys, and an expanded menu system. This makes it the editor of choice when making maps, as it is far more powerful than the original map editor. | + | The MegaGlest editor expands on the regular editor, adding image based toolbars, the ability to create gradients for height modifications, mirroring, an undo and redo system, support for up to 8 players, hotkeys, and an expanded menu system. This makes it the editor of choice when making maps, as it is far more powerful than the original map editor and can create backwards compatible maps or cutting edge maps for either MegaGlest or GAE. |
[[File:Gae_map_editor.png|thumb|GAE's map editor.]] | [[File:Gae_map_editor.png|thumb|GAE's map editor.]] | ||
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<small>'''Note:''' Tech trees can use objects as resources. The difference is that 3d models for objects are defined on the tileset while resource 3d models are defined on the tech tree.</small> | <small>'''Note:''' Tech trees can use objects as resources. The difference is that 3d models for objects are defined on the tileset while resource 3d models are defined on the tech tree.</small> | ||
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==Map design tips== | ==Map design tips== |