Difference between revisions of "MeshBoundUnitParticles"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | == Model requirements for mesh bound particles == | + | === Model requirements for mesh bound particles === |
* The model MUST be a an animation with a minimum of 2 frames! | * The model MUST be a an animation with a minimum of 2 frames! | ||
* The Mesh you want to use to bind your particles has no texture! | * The Mesh you want to use to bind your particles has no texture! | ||
− | + | == Ideally you do it like this ( The white triangle object is just so big to show you ): == |
Revision as of 22:04, 16 March 2015
Model requirements for mesh bound particles
- The model MUST be a an animation with a minimum of 2 frames!
- The Mesh you want to use to bind your particles has no texture!